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game: CMJN
Posted: Sat Jun 21, 2014 1:50 pm
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i couldn’t register this game in time, for the SMSPower Competition 2014 - what i did was registering it as Karoshi’s MSXDev Contest 2014 entry
it's at http://karoshi.auic.es/index.php/topic,2523.0.html and also available at http://www.smspower.org/Homebrew/CMJN-SG soon i will release the sources of it (this sunday night, june 22) |
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Posted: Sat Jun 21, 2014 2:15 pm |
(at http://www.smspower.org/Homebrew/CMJN-SG i don’t know how can i remove those screenshots with border... :S ) | |
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Posted: Sat Jun 21, 2014 2:47 pm |
I remember something in the rules that said that as long as the entry was substantially different from the earlier release, it would be acceptable for the contest. I wonder how different it would need to be...
How about an enhanced version, with SMS graphics? ;) |
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Posted: Sat Jun 21, 2014 3:29 pm |
yes, i was about improving CMJN to CMJN2, with better attack waves, "bosses" and so on - i have to figure out how these things work
i thought it as well, the "smooth" scroll might be difficult to handle when relating with the score table (or i use sprites to that, or i have to learn how to use interrupts, or remove the score table completely... :S ) about using the colour palette, i felt tempted to use mode-4 just like a kind of simulated "palettable" mode-2 (that situation GameGear uses mode-4 sprite cmos on mode-2, and MasterSystem doesn’t... :S ) |
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