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Whodunit: JSHPosted: Fri Nov 24, 2006 1:48 am
The following contains some assumption and speculation:
JSH (aka Japan System House) was established in 1989. In the mid-1990s, it became Biox. In addition to having developed video games, they also make beauty care products. You probably have seen the JSH name on Tails' Sky Patrol.
RROGRAM (C) SIMS&JSH 1995
What actually spurred this investigation was seeing the cover of Honkaku Shougi Shinan Wakamatsu Shougi Jyuku (SS) over at Segagaga Domain. Note the JSH logo.
Here's the credits from Tails' Sky Patrol:
Tails' Sky Patrol (GG)
Game Design K3
Sound Chikayo Fukuda (Chikayo)
Kazune Hiiragi (Kazunechan)
"Alice" Kagamino (Captain Alice)
Thanks to Monty
Character Design Fine-Twig
SIMS All Staff
JSH All Staff
The staff here doesn't really line up with any Sanritsu/SIMS-developed games, so I'm assuming JSH is the true developer. Going on that logic, let's look at the following games that appear to share staff.
Ninja Gaiden (GG)
EXECUTIVE PRODUCER PI
CHIEF PROGRAMMER ED-SRX
ASSISTANT PROGRAMMER Q-PY
CHIEF DESIGNER WOZL
ASSISTANT DESIGNER AUAU
MUSIC COMPOSITION YAMA
SOUND EFFECTS AT-AT
PERFORMED BY GAME GEAR
SPECIAL MAKEUP AMPA
COSTUME DESIGN NOVA
COMPUTER GRAPHICS CROQUETTE
OPTICAL EFFECTS LIAR
MATTE PAINTINGS POTATO
TEST PLAY YUTA
SPECIAL THANKS PENTAN
Pepen ga Pengo (MD)
PROGRAMMER WORK RAM "E"
GRAPHIC DESIGNER ARIMA TARO
SOUND HYODORI TOME
CHIKAYO FUKUDA (CHIKAYO F.)
EXECTIVE PRODUCER MAMORU SHIGETA (SHIGETA MAMORU)
PRODUCER HIROSHI ASO (ASO HIROSHI)
DIRECTOR TAKUMI YOSHINAGA (YOSHINAGA TAKUMI)
SPECIAL THANKS HIDEKI KATAGIRI (KATAGIRI HIDEKI)
NOBUO MATSUSHIMA (MATSUSIMA NOBUO)
*Nobuo Matsushima and Hideki Katagiri are from SIMS
Game Planner Nencoo Gutoku
System Programmer Alice Kagamino
Ristar Programmer Mika Muraoka
Boss Programmer Haruo Nakajima
Enemy Programmer Ezachan
Effect Programmer Masami Tezuka
Demo Programmer Hanamogera. D
Character Designers Francis. N
Planet Designers Mauo. S
Music Composers Chikayo Fukuda (Lkj. Chikayo)
Sound Programmer Kazune Hiiragi
Project Director Capt. Jinguji
Art Director Nencoo Gutoku
Lead Tester Matt Underwood
Assistant Lead Testers Carey Camacho
Special Thanks to Nag
Please note that Pengo and Ristar appear on an old version of SIMS' website (consult this page). But likely, SIMS just passed on development duties.
So, what do you think?
||Posted: Mon Nov 27, 2006 8:57 am|
Streets of Rage II for the SMS and GG may be JSH games.
Streets of Rage II (GG)
Monty, Show, Mud
Special thanks to:
Ancient, Team S.O.R., B.T.R., C.O.M., Abadede Jr.
Streets of Rage II (SMS)
Planning Abadede, Jr.
Main Programing Nag
Demo Programming Mumu
Music Composition Yuzo Koshiro
Sound Effect Yuzo Koshiro
Sound Driver Michito Ichikawa
Obj Design Python
BG Design Tunan
Special Thanks to Team Streets of Rage
||Posted: Fri Mar 02, 2007 12:16 pm|
My GDRI colleague Dran/Dimitri/DJ Squarewave did a code comparison (read the Sanritsu/SIMS thread for more info on code comparisons) of Tails' Sky Patrol (GG) and Ristar (GG). The one game that stood out was Ninkuu 2: Tenkuuryuu heno Michi (GG). I looked at the ROM and found credits. One of the programmers is "Alice Kagamino," who worked on Ristar and Tails. The other is "Ezach," who is credited as "Ezachan" on Ristar and Tails.
I am comfortable with confirming JSH as developer of the following games:
Ninkuu 2: Tenkuuryuu heno Michi (GG)
Tails' Sky Patrol (GG)
I am not ready to confirm all other games mentioned in this thread at this time.
||Posted: Sun Jul 22, 2007 11:54 am|
Another code comparison was performed, this time with "Ninja Gaiden" (GG) and "Phantasy Star Adventure," or was it "Hyokkori Hyoutanjima?" Anyway, the following Game Gear games seemed to share a lot of code:
Phantasy Star Adventure
Streets of Rage
Streets of Rage II
Streets of Rage II (SMS)
Apparently, Tails' Sky Patrol did not come up. But anyway, we're basically going ahead and saying these are by JSH. However, I am cautious. There's some weird staff crossover between Home Data and JSH. Programmer Alice Kagamino and graphics people "Show" and "Wozl" all seem to have worked for Home Data.
This particular comparison was brought upon by game music composer Kenji Yamazaki's website. He worked on "Ninja Gaiden," "Phantasy Star Adventure," and "Hyokkori Hyoutanjima." In the description for "Kaiketsu Yanchamaru 3" for the Famicom, he talks about how JSH didn't pay much or something.
ATTENTION BOCK OR ANYONE ELSE WHO CAN WRITE IN JAPANESE: Could you please e-mail Yamazaki-san and ask if he remembers which games were for JSH? No offense to idrougge, who I would typically ask directly about doing something like this, but I hate to keep pestering him.
||Posted: Sun Jul 22, 2007 4:44 pm|
|That might start explaining why Ninku 2 has the same SEGA jingle than Ristar... I guess.|
||Posted: Wed Jul 25, 2007 2:31 am|
|I mailed Yamazaki yesterday, let's see if he replies.|
||Posted: Wed Jul 25, 2007 2:55 am|
||Posted: Thu May 21, 2009 3:50 am|
Sorry for bumping an old thread. :)
There was a Japanese website where Kenji Yamazaki had descriptions of the history behind his game music, in English. I'm fairly sure it was his personal homepage and not a "business" page where he was advertising himself.
In particular I remember his comments about Super Drift Out, he disliked the music but the director asked him to use that style and was pleased with the results. He also commented on the ambient music used in The Shinri Game 2.
Anyway I can't find it anymore and was wondering if anyone else knows the URL or if a backup exists. It made for very interesting reading. For that matter there may be information on other games that is useful for the SMS. See, I am sort of on-topic. :D
||Posted: Thu May 21, 2009 7:29 am|
There's a link a few posts back.
I've actually e-mailed him a few times, and he's replied. Nothing particularly earth-shattering.
||Posted: Mon Jul 06, 2015 2:43 am|
|Programmer "Alice Kagamino" has tweeted about some of the games (he?) worked on. Most recently, (he?) talked about GG Ristar (see here). From what little I can make out, the GG and MD versions were being developed at the same time, and Sega of America wanted the GG version out at the same time as the Genesis version?|
||Posted: Mon Jul 06, 2015 2:51 am|
|What makes you think Alice is a "he?" when the name both in english and japanese are feminine?|
||Posted: Mon Jul 06, 2015 2:56 am|
I guess it's presumptuous of me to assume a programmer (especially from those days) is a man, but it's not unheard of for Japanese game developers to use feminine pseudonyms. (Actually, the only example I can think of off-hand is Shouichi Yoshikawa, who went by "Angela.")
||Posted: Mon Jul 06, 2015 3:18 am|
Stop the argument before it starts.
||Posted: Mon Jul 06, 2015 1:38 pm|
|Regardless of game programmers being more often male (true and unfortunate) since we have a Japanese name here 鏡乃亜梨子 that is clearly feminine the assumption is that she is a she unless proven otherwise.|
Posted: Tue Nov 24, 2015 3:29 am
Last edited by CRV on Sun Jul 24, 2016 3:28 pm; edited 1 time in total
Alice talks about "Tails' Sky Patrol" and the similar, unreleased "Boon Boon Kabun" for Game Boy Color
Hermetica (the basis for Yoshi's Cookie)
||Posted: Sun Jul 24, 2016 3:19 pm|
||Posted: Mon Jul 25, 2016 8:48 pm|
|Hate to say it, but Twitter's translation function is not of much help when trying to understand what's going on in those links...|
||Posted: Wed Jul 27, 2016 3:51 am|
All I can do is copy and paste into another online translator. Here's what I can pick out for Tails' Sky Patrol:
- It was made three times, but only the GG version came out.
- It was originally a game for an unreleased console (referred to as "X").
- "X" had a monochrome LCD display, Z80 CPU, background layer + sprite, 2 sound channels + PCM, and was aimed at kids/education.
- The X version was supposed to be a launch title.
- Alice was in charge of the overall program.
- The X version was completed.
- The Game Boy Color version, Boon Boon Kabun, was completed. Alice was hospitalized during development.
||Posted: Wed Jul 27, 2016 3:02 pm|
It's OT but I'd be interested in the Hermetica stuff. Since I don't think anything besides the title was revealed of the game pre-conversion.
(It's looking like Ni****do only bought the source code to the NES version, since even now it looks like they have licensing issues involving re-releases.)
||Posted: Wed Jul 27, 2016 11:25 pm|
This is only a fraction of what is written. Hermetica:
- General timeline: Arcade game developed > Poor location test > Seek out other sellers > BPS is interested > Story reaches Big N > Yoshi's Cookie released
- Graphics, sound, and direction were different, and there was an additional element.
- Alice was project leader, planner, game designer, and programmer. There was one graphic designer, one sound designer, and one tool programmer.
- There was an X68000 prototype.
- Location tests were performed at Kandai-mae and a game center in Tarumi.
- Alice bought Yoshi's Cookie, but "this was not my game anymore."
||Posted: Sun Jul 31, 2016 3:25 am|
- Alice did the player and map system, part of the GG hardware driver programming, and was in charge of direction of the entire project.
- The GG version came about when Ristar was still called Feel and the MD version was only a third complete.
- Sega of America wanted to release both versions at the same time.
- The MD version was taking too long, I take it, so half the GG version is original.
Level 1 = MD Level 1
Level 2 = Original
Level 3 = MD Level 4
Level 4 = Original
Level 5 = MD Level 6
Level 6 = MD Level 7 + MD Level 3 Boss
- MD source code was not made available.
- The rainbow/clouds stage of one level was cut. Sega of America apparently felt that American children wouldn't understand walking over a cloud/rainbow.
- In another part of the game, some members of the audience in the background look like the number "666." This also had to be changed.
||Posted: Fri Aug 05, 2016 3:28 pm|
Here's the aforementioned audience part. Doesn't look like they changed it:
||Posted: Fri Feb 24, 2017 4:44 pm|
|Dimitri on GDRI has translated all the tweets here. Very informative.|