Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - Whodunit: Sanritsu/SIMS

Reply to topic Goto page Previous  1, 2, 3  Next
Author Message
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Mon Sep 26, 2005 9:24 am
Game list updated September 26, 2005.

I have compiled a list of credits from a bunch of Sanritsu/SIMS games. You can check it out here.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Tue Sep 27, 2005 6:50 am
POSSIBLE DISCOVERY - Was Mahjong Sengoku Jidai (MKIII) done by Sanritsu? Let's compare it to the Sanritsu's naughty mahjong game, Mahjong Kyou Jidai (Arcade). In the first set of screenshots, you'll see the same blue-clad man on the title screen:

Mahjong Kyou Jidai (Arcade) (left), Mahjong Sengoku Jidai (MKIII) (right)



Now observe how the dice are bounced off the stack of tiles in both games:



If Mahjong Sengoku Jidai (MKIII) was done by Sanritsu, is that further proof that Alien Syndrome (SMS) was done by them? Take a look at the copyright on the title screens. Same font, same-looking Sega logo.



I went ahead and disassembled both ROMs. They look identical, at least in the first several rows.

Alien Syndrome (SMS)

0000 f3        di     
0001 31b0cf    ld      sp,0cfb0h
0004 ed56      im      1
0006 1823      jr      002bh
0008 af        xor     a
0009 77        ld      (hl),a
000a 23        inc     hl
000b 10fc      djnz    0009h
000d c9        ret     

000e ff        rst     38h
000f ff        rst     38h
0010 d5        push    de
0011 07        rlca   
0012 5f        ld      e,a
0013 1600      ld      d,00h
0015 19        add     hl,de
0016 d1        pop     de
0017 c9        ret


Mahjong Sengoku Jidai (MKIII)

0000 f3        di     
0001 31c0cf    ld      sp,0cfc0h
0004 ed56      im      1
0006 1823      jr      002bh
0008 af        xor     a
0009 77        ld      (hl),a
000a 23        inc     hl
000b 10fc      djnz    0009h
000d c9        ret     

000e ff        rst     38h
000f ff        rst     38h
0010 d5        push    de
0011 07        rlca   
0012 5f        ld      e,a
0013 1600      ld      d,00h
0015 19        add     hl,de
0016 d1        pop     de
0017 c9        ret
  View user's profile Send private message Visit poster's website
  • Joined: 03 Apr 2001
  • Posts: 596
  • Location: Asturias
Reply with quote
Post Posted: Tue Sep 27, 2005 3:10 pm
Well, it makes sense. Nice discovery!
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Wed Sep 28, 2005 9:21 am
Game list updated September 28, 2005. New format being implemented.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sat Oct 08, 2005 10:42 am
Game list reformatted and updated on October 8, 2005.

And now a question which hopefully will help me determine the developer of games from 1991...How long do you suppose it takes for a typical action game for the SMS, GG, or Gen/MD to go from conception to release?
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8274
  • Location: Paris, France
Reply with quote
Post Posted: Sun Oct 09, 2005 3:47 pm
CRV wrote
And now a question which hopefully will help me determine the developer of games from 1991...How long do you suppose it takes for a typical action game for the SMS, GG, or Gen/MD to go from conception to release?

Purely misinformed, but I'd say: 6 to 18 months average.
6 months would be a simple game, or sequel, or re-using lot of technology, 18 months a bigger game.
  View user's profile Send private message Visit poster's website
  • Joined: 03 Apr 2001
  • Posts: 596
  • Location: Asturias
Reply with quote
Post Posted: Sun Oct 09, 2005 5:03 pm
The Sonic games might have been the most important ones for SEGA, and they were released on a one year basis, so...
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8274
  • Location: Paris, France
Reply with quote
Post Posted: Sun Oct 09, 2005 7:29 pm
ICEknight wrote
The Sonic games might have been the most important ones for SEGA, and they were released on a one year basis, so...

Important yes, but maybe not those with the largest amount of work: after Sonic 1, following Sonic games on the Megadrive where based on the same technology/engine. Also some company maybe had less staff to dedicate to a project than Sonic Team did, and did their games over a longer period.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sun Oct 09, 2005 10:55 pm
Bock wrote
Purely misinformed, but I'd say: 6 to 18 months average.
6 months would be a simple game, or sequel, or re-using lot of technology, 18 months a bigger game.


Taking what Bock just said, let's determine the developer of these 1991 games, keeping in mind SIMS started in June of that year.

Ninja Burai Densetsu (Strategy game) - Japan release date: 1991.12.05
Out Run (Gen/MD) - Japan release date: 1991.08.09
Out Run (GG) - Japan release date: 1991.08.09
Putt & Putter (GG) - Japan release date: 1991.09.27
Alien Storm (SMS) - Release date: ??? 1991
Bonanza Bros. (SMS) - Release date: ??? 1991
G-LOC Air Battle (SMS) - Release date: ??? 1991
Line of Fire (SMS) - Release date: ??? 1991
Shadow Dancer (SMS) - Release date: ??? 1991

I guess it's possible for a game to have transferred from Sanritsu to SIMS while in development. Another thing to determine might be how long it takes to get the game on cartridges and then out the door.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sat Oct 15, 2005 10:10 am
I didn't think Alien Syndrome (GG) had credits, but it does...

Alien Syndrome

Graphics              Syouji
                      "Enjyoh"
                      Yoshihara
Sound                 "Fumi"
Program               Susumu Senba
                      Teiou
                      Dirty
Direction             Yoshiharu
                      Sakino
Special Thanks to     Yama-San
                                _
                      Matsutokujo
                      T. Asano
                      Danna
                      Sen-kichi

                               _ _
                      Yas & Daiojo
                      Ratman
                      and Many Other People


Sanritsu/SIMS credits list updated accordingly.

Got the credits from Virtual-On (SS) and most of them from Hang On GP (SS). Turns out SIMS wasn't really involved beyond one person...

Game list updated October 15, 2005.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 13504
  • Location: London
Reply with quote
Post Posted: Sat Oct 15, 2005 10:26 am
Fumi is Fumie Kumatani, who is/was part of Sega.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sat Oct 15, 2005 11:50 pm
Maxim wrote
Fumi is Fumie Kumatani, who is/was part of Sega.


Are we SURE about that? Nothing online mentions anything of hers prior to some stuff she did on the Pico (I think). All we have for proof is some old thread on these forums where "fishfrog" talks about some Japanese articles and seems to assume Fumi was Fumie Kumatani. Unless that article actually stated her nickname was Fumi, I'm not so sure.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 19 Oct 1999
  • Posts: 13504
  • Location: London
Reply with quote
Post Posted: Sun Oct 16, 2005 12:17 am
Well... OK :) I can't find much information on her Sega involvement before 1996, GMCL doesn't associate her with the FUMI name, but those old Sega pseudonyms make it impossible to really know. There's a little bit halfway down this page which might be shedding some light, but then again half of Wave Master's employees seem to have Fumi in their names...
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Sun Oct 16, 2005 12:39 am
How do you tell the two Hikos apart?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sun Oct 16, 2005 4:19 am
idrougge wrote
How do you tell the two Hikos apart?


What two Hikos? Teruhiko Nakagawa and Hikoshi Hashimoto? Well, it seems like Teruhiko Nakagawa mainly was involved with arcade stuff. Hashimoto seems to be a freelancer. Fortunately, most of his works are listed at his website.

And Maxim, nice find. "Fumi" might very well be Hirofumi Murasaki.

Babelfish translation:

"Clock work knight? From large venture of ペパルーチョ (the Sega Saturn) Cuba. It returned considerably. It continues from last week and it is selection of music from the clock work knight. But, this time tune of the person where "fumi" is attached is many...."

Think about this. It's 1992. Fumie Kumatani would have only been 20 and recently out of Junior College (if she was out then). Would someone like that be able to take advantage of the Game Gear/Master System sound system as "Fumi" did?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Tue Oct 18, 2005 7:31 am
Game list updated October 18, 2005.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Fri Oct 21, 2005 10:12 am
Interesting non-8-bit-related find. It seems Sanritsu may have been responsible for Mega Drive Tetris, which never got officially released. Looking at the ROM, it says it was programmed by Naoki Okabe, who also worked on Alien Syndrome (FC) and Gain Ground (MD). Other versions of the ROM mention Pageantsoft/Dr. Pepper Studio and several sites credit them, but I think this may just be something that turns up on pirate versions. Not sure though...

Game list updated October 21, 2005.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Oct 2005
  • Posts: 19
Reply with quote
Post Posted: Fri Oct 21, 2005 3:33 pm
A few copies of Tetris MD leaked out in Japan.
  View user's profile Send private message
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Mon Nov 14, 2005 9:37 pm
CRV, what happened to your list on your webpage?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Mon Nov 14, 2005 9:42 pm
idrougge wrote
CRV, what happened to your list on your webpage?


List on my webpage?
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Wed Nov 16, 2005 12:13 am
CRV wrote
idrougge wrote
CRV, what happened to your list on your webpage?


List on my webpage?


The one that used to exist at http://sg1000.emucamp.com/developer/simscredits.txt.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Wed Nov 16, 2005 12:40 am
idrougge wrote
The one that used to exist at http://sg1000.emucamp.com/developer/simscredits.txt.


Oh yeah. I'm working on a new site, The Game Developer Research Institute, and I moved the file. I'll announce when it's open for you to peruse.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Mon Dec 05, 2005 11:00 am
I'm just going to go ahead and say these were done by Sanritsu/SIMS:

- Dump Matsumoto (Arcade)
Developer Table and this site say it was done by Sanritsu. Sanritsu was supposed to do a port for the Famicom.

- Alien Syndrome (Arcade)
Has a similar look and sound to Dump Matsumoto. Service menu is set up the same way as Dump Matsumoto.

- Alien Syndrome (SMS)
Has presumed Sanritsu staffers (Chicken Jun and Kin; possibly Kopharucon, who could be Yuji Koharu on the Famicom version).

- Mahjong Sengoku Jidai (SMS)
Shares some graphical elements with Alien Syndrome (SMS). Seems to be based off of an adult Sanritsu arcade mahjong game.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8274
  • Location: Paris, France
Reply with quote
Post Posted: Sun Feb 12, 2006 7:40 pm
Here's the looseleaf scans from the PS2 remake:

http://www.smspower.org/misc/ps2-alien_syndrome-looseleaf-01.jpg
http://www.smspower.org/misc/ps2-alien_syndrome-looseleaf-02.jpg

Under the interview picture it says:

有限会社アソー
Yuugen Kaisha ASOー

麻生 宏
guy's name, not sure how to romanize.

Haven't tried translating the interview, but seems like the guy did sound stuff on the original Alien Syndrome.

Google leads to:
http://art-guild.jp/companies/aso.html
Tokyo based 2-people game company.
You even have the interviewed guy e-mail address here.
He works here now.

You can ask him. :)
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sun Feb 12, 2006 8:14 pm
The guy's name is Hiroshi Aso(u), whose name you've probably seen on other Sega games. The company is probably something he started after leaving Sega.

Nothing seems to be mentioned about Sanritsu, but it might not hurt to e-mail him and ask.

Thanks a lot for your help, Bock.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Wed Feb 15, 2006 6:01 am
I could always be wrong, but I have decided that Sonic Labyrinth was done by Face, under the supervision of SIMS.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sat Mar 11, 2006 11:22 am
Add another game to the list, this time a Gen/MD game - ATP Tour Championship Tennis. It's obviously based on the Wimbledon engine, but I actually enjoy this game more.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sun Apr 16, 2006 10:26 pm
1) Thanks to Bock, I can now confirm "From TV Animation Slam Dunk: Shouri heno Starting 5" for the Game Gear as another SIMS game.

2) I'm thinking "Nasubi" is actually Youko Wada. Note this credit from "Fantasy Zone Gear:"

- SOUND -
YOKO(NASU)WADA

Someone at Moby Games already put it together, but I'm still not 100 percent sure. It could be three people combined into one name.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Wed May 17, 2006 5:26 am
Last edited by CRV on Sat May 20, 2006 9:48 pm; edited 3 times in total
Games that were definitely produced/supervised by SIMS, but were likely developed by Face:

Sonic Labyrinth (GG)
Baku Baku Animal (GG)
Kaitou Saint Tail (GG)

The credits for Sonic Labyrinth and Baku Baku Animal match up with Face's Gururin. Kaitou Saint Tail shares similarities with Sonic Labyrinth.

http://www.mameworld.net/maws/romset/gururin
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Wed May 17, 2006 8:35 pm
CRV wrote
2) I'm thinking "Nasubi" is actually Youko Wada. Note this credit from "Fantasy Zone Gear:"

- SOUND -
YOKO(NASU)WADA

Someone at Moby Games already put it together, but I'm still not 100 percent sure. It could be three people combined into one name.


That would be me. I think it seems like a logical conclusion.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sun Jun 25, 2006 3:36 am
I think we can close the curtains (at least 95% or so) on this thread.

Sega Master System (32 Confirmed, 1 Questionable)
Aerial Assault [Sanritsu Denki]
Air Rescue [SIMS]
Alien Storm [Sanritsu Denki]
Alien Syndrome [Sanritsu Denki]
Assault City [Sanritsu Denki]
Bomber Raid [Sanritsu Denki]
Bonanza Bros. [Sanritsu Denki]
Buggy Run [SIMS]
Disney's Aladdin [SIMS]
Double Hawk [Sanritsu Denki]
Dynamite Duke [Sanritsu Denki]
E-SWAT [Sanritsu Denki]
Forgotten Worlds [Sanritsu Denki]
G-LOC Air Battle [Sanritsu Denki]
Gain Ground [Sanritsu Denki]
George Foreman's KO Boxing [SIMS]
Golfamania [Sanritsu Denki]
James "Buster" Douglas Knockout Boxing/Heavyweight Champ [Sanritsu Denki]
Line of Fire [Sanritsu Denki]
Mahjong Sengoku Jidai [Sanritsu Denki]
Masters of Combat [SIMS]
Master of Darkness [SIMS]
Ninja Gaiden [SIMS]
Psychic World [Sanritsu Denki]
Putt & Putter [SIMS]
Slap Shot [Sanritsu Denki]
Tecmo World Cup '93 [SIMS]
Tennis Ace [Sanritsu Denki]
Tom & Jerry: The Movie [SIMS]
Wanted [Sanritsu Denki]
Wimbledon [SIMS]
Wimbledon II [SIMS]

Questionable???
Cloud Master

Sega Game Gear (26 Confirmed, 4 Questionable)
Alien Syndrome [SIMS]
Buster Fight [SIMS]
Disney's Aladdin [SIMS]
Fantasy Zone Gear [Sanritsu Denki]
Fred Couples Golf [SIMS]
From TV Animation Slam Dunk: Shouri heno Starting 5 [SIMS]
George Foreman's KO Boxing [SIMS]
Godzilla: Kaijuu Daishingeki [SIMS]
Heavyweight Champ [SIMS]
Honoo no Tokyuuji: Dodge Danpei [SIMS]
In the Wake of Vampire/Vampire: Master of Darkness [SIMS]
J.League Soccer: Dream Eleven [SIMS]
J.League GG Pro Striker '94 [SIMS]
Kick & Rush/Tengen World Cup Soccer [SIMS]
McDonald's: Ronald no Magical World [SIMS]
Megami Tensei Gaiden: Last Bible [SIMS]
Megami Tensei Gaiden: Last Bible Special [SIMS]
Mighty Morphin Power Rangers [SIMS]
Mighty Morphin Power Rangers: The Movie [SIMS]
Out Run [Sanritsu Denki]
Psychic World [Sanritsu Denki]
Putt & Putter [Sanritsu Denki]
Scratch Golf [SIMS]
Tails' Sky Patrol [SIMS, JSH]
Tempo Jr. [SIMS]
Tom & Jerry: The Movie [SIMS]
Wimbledon [SIMS]

Produced and/or Co-Developed by SIMS, Programmed by Face???
Baku Baku
Crayon Shin Chan: Taiketsu! Quantum Panic!!
Kaitou Saint Tail
Sonic Labyrinth

To view a list of Sanritsu Denki/SIMS games across all platforms, go to Wikipedia.

http://en.wikipedia.org/wiki/List_of_Sanritsu/SIMS_games

At this time, the list is not yet complete.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Mon Sep 18, 2006 6:09 am
I managed to find Sanritsu Denki's website:
http://www.sanritsudenki.com/

If someone could give me a better translation of the company history than the online translators, that would be appreciated.
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Tue Sep 19, 2006 9:34 pm
Due to the bad layout, I can't place all events in time, but here goes:

1973.12: Company founded as Sanritsu Denki K.K. with 10 000 000 yen in capital.
Under the name Anritsu (sp?) K.K. Kaishakyôryokukôjô (company cooperative factory) it starts to make communications equipment.

1974?: Sanritsu makes vending machines for tobacco, rice, magazines and parking tickets.

1977.03: Sanritsu enters the amusement machine industry, begins making video game machines.

1979.06: Capital increases to 55 000 000 yen.
A development section is set up in Machida-shi, Morino 5-50.
Hewlett Packard 64000 software development systems are introduced.
Sanritsu starts developing micro computer software and hardware.

1982.09?: An agreement about joint development with America's Atari Inc. is made.

Production facilities are moved to Gunma prefecture, production of larger machines is intiated.

New company headquarters are built.

Development section is moved to headquarters, new development staff recruited.

The "new media" business, which is supposed to grow bigger in the future, is investigated.

I'll leave the rest out, since it has little relevance to games.

I'm sorry, this page renders too badly in my browser, so placing it on a timescale is not possible for me. Does it look good for you?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Tue Sep 19, 2006 11:52 pm
idrougge wrote
I'm sorry, this page renders too badly in my browser, so placing it on a timescale is not possible for me. Does it look good for you?


- It looks messed up in Opera and Firefox. Just a bad layout, I guess. Thanks for translating the page, though.

- I found an "Anritsu Corporation" that's involved with communications here:
http://www.anritsu.co.jp/E/corp/profile.asp
Probably not related, but I can't say for sure.

- It's interesting that there's no mention of Sanritsu's relationship with Sega, but I guess that part of their history was spun off along with SIMS. I didn't even know Sanritsu had anything to do with Atari.
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Wed Sep 20, 2006 6:40 pm
Actually, I'm not certain that it's the right Sanritsu this time either.
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Wed Sep 20, 2006 6:48 pm
CRV wrote
- I found an "Anritsu Corporation" that's involved with communications here:
http://www.anritsu.co.jp/E/corp/profile.asp
Probably not related, but I can't say for sure.


They do the same thing, so I'm sure it's the Anritsu they refer to. BTW, doesn't the Anritsu logo look familiar in a strange way?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Wed Sep 20, 2006 10:39 pm
idrougge wrote
Actually, I'm not certain that it's the right Sanritsu this time either.


I'm absolutely positive it is. Roughly the same address that's on their website is on the back of MD Fatman.

〒229-0037 神奈川県相模原市
         千代田2-6-23

http://www.vgmuseum.com/scans/mega.html

I don't get the Anritsu/Sanritsu thing. Did Sanritsu work under/with/for Anritsu? I don't think they're part of the same corporate family.

You might be interested in this:
http://www7.tok2.com/home/bgr/words/sanritsu/sanritsudenki.html

I don't know if it's supposed to be a letter or what. I had someone else look at it. He translated the timeline, but said there wasn't anything interesting in the rest. Apparently, Noboru Machida was the manager of the development engineering department at the time, going by my online translator.
  View user's profile Send private message Visit poster's website
  • Joined: 01 Jan 2005
  • Posts: 360
  • Location: Stockholm, Sweden
Reply with quote
Post Posted: Wed Nov 01, 2006 4:54 am
SIT has updated its entry on Sims. Have they been following this thread?
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Thu Nov 02, 2006 10:40 am
idrougge wrote
SIT has updated its entry on Sims. Have they been following this thread?


I doubt it, but I'd like to think so.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Sat Nov 18, 2006 2:05 am
idrougge, did you happen to submit SIMS as the port developer for MD Bonanza Bros., G-Loc, and Shadow Dancer?

As far as I can tell, Developer Table got the SMS and MD versions mixed up. Sanritsu/SIMS worked on SMS Bonanza Bros., Shadow Dancer, and G-Loc. MD G-Loc wasn't even done in Japan. It was done by Probe in the UK.

EDIT: May I also add Alien Storm. Sanritsu/SIMS did the SMS version, not the MD version. They also did not do the MD version of Wrestle War. It was done by the same team that did FC Chuka Taisen (from what company, I don't know). And I want proof they did the NeoGeo->SS ports.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
A Call for Questioning
Post Posted: Mon Nov 20, 2006 11:42 pm
1. Scratch Golf (GG)

Upon looking at the credits, it would appear that maybe it was outsourced.

Planner               Hin Denei
Programmer            Kawancha
                      M. Wada
                      Yoshida
Graphics              K. Katoku


I have not seen most of these names on other Sanritsu/SIMS games.

2. Shadow Dancer (SMS)

Graphic               Yatsute Miro
                      Gaga
Program               Masahiro Wakayama (M. Wakayama)
Sound                 K.T.
Manual                May
Special               Hagi Chan
                      H. Sekiguchi


I'm pretty sure Wakayama was with Sega. Others do have Sanritsu ties, however. "Gaga" did graphics for Line of Fire (SMS). "May" is from Sanritsu (again, pretty sure). "Hagi Chan" might be "T. Hagiwara."

3. Various MD Games

I feel it necessary to highlight the following MD (and one MCD) games:

Dynamite Duke

Program               Y. Koba
Graphic Design        Kuronyan
                      B.T.S
Graphic Design        Mahchan
                      Kennchan
Sound                 Katochan
Special Thanks        Akkey
                      Gyofuku
Special Thanks        Nino
                      Meiden
                      Yoshida


Out Run

Program               Y. Koba
Graphic               Tomomi Yano (T. Yano)
Graphic               Meiden
Graphic               B.T.S
Total Coordinator     K. Maz
Sound                 T's Music
Special Thanks        Nino
                      Gyofuku
Special Thanks        Akkey
                      Kato


Tecmo World Cup/Tecmo World Cup '92

Main Program          Y. Koba
Sub Program           Gyo
Graphic               B.T.S
                      Tomomi Yano (T. Yano)
                      Senbei
                      Meiden
Sound                 Shigeki Sako (Beat Shige)
S.E.                  TB. Lib
Planner               K. Maz
Special Thanks        Taka
                      Fun
                      CBX1000


Vay

Director              K. Maz
Producer              K. Kato
Planner               Fun
Main Program          Gyo
Sub Program           Taka
Illustration          Kagami Yasuhiro
Animation             Isii Wasuo
Battle BG, Map,
Animation Graphics    Fukuinhei
                      Koohiisgyuunyuu
                      K. Tani
                      N. Taishi
                      Senbei
Object Graphics       Fukuinhei
                      Meiden
Monster Graphics      B.T.S.
                      Koohiisgyuunyuu
                      Meiden
                      N. Taishi
Music Composer &
Sound Effect          Shigeki Sako (Sakop)
Map Editor & Writing  Senbei
Scenario Program &
Animation Edit        Taka
Event Construction    Senbei
                      Taka
Animation Scenario    K. Tani
Item Location         Meiden
Monster Location      B.T.S.
Debug                 Maria
USA Version Program   Danna
USA Version Debug     Hiroyuki Yagi


Out Run 2019

Car Stunts            Y. Koba
Location Supervisor   K. Kato
                      K. Maz
Course Director       K. Naka
Special Visual
Effects Director      Y. Koba
Based on Characters
Created by            K. Maz
Visual Director       B.T.S
Designed by           Wasio
                      M. Taisi
                      M. Toma
Animation Supervisor  K. Maz
Opening Design        M. Taisi
Ending Design         M. Toma
Title Script          Wasio
Sound Effects by      K. Kato
Music by              Shigeki Sako (Sako)


It's pretty clear to me that these five games were done by roughly the same team. But what is that team in relation to Sanritsu/SIMS?

a) A separate team at Sanritsu/SIMS that worked on mainly 16-bit stuff
b) A team from Sega that transferred to SIMS
c) A team from an outside company (outsourcee)
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Fri Dec 29, 2006 12:50 am
Someone posted this at Game Developer Research Institute:



Apparently, the ROM for Vattle Guice (Game Boy) contains graphic data from Putt & Putter.

Read the discussion here.
  View user's profile Send private message Visit poster's website
  • Joined: 21 Jul 2005
  • Posts: 411
  • Location: GBG
Reply with quote
Post Posted: Fri Dec 29, 2006 8:02 am
Sorry if this is a bit oftopic but I thought I better mention it at least.
Tose... they have made 1100 games for most major game companies and almost never take the credit for them. I guess it's really hard to get to the bottom of who made what from them

http://www.gamasutra.com/features/20060518/sheffield_01.shtml
http://games.slashdot.org/games/06/05/19/1544208.shtml
  View user's profile Send private message Visit poster's website
  • Joined: 17 Oct 2006
  • Posts: 4
  • Location: California
Reply with quote
Post Posted: Wed Jan 10, 2007 9:03 am
FluBBa wrote
Sorry if this is a bit oftopic but I thought I better mention it at least.
Tose... they have made 1100 games for most major game companies and almost never take the credit for them. I guess it's really hard to get to the bottom of who made what from them

We're well aware of them. ;) There aren't any known links with them to Sega 8-bit stuff...though they supposedly did the Dragonball fighter on the MD (and the SFC ones as well which are virtually identical).

They've worked on a whole mess of NES games we know of, though, many more than were initially listed over at Developer Table. Additionally, we have a preliminary list of 50 (yes, exactly) SNES titles they may have worked on. All this is circumstantial, though, primarily based on shared code, sound, and graphics.
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Thu Feb 15, 2007 7:56 am
For the very latest, check out the profile on GDRI:

http://gdri.smspower.org/wiki/index.php/Sanritsu/SIMS
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Fri Mar 02, 2007 12:02 pm
In order for the main point of this post to make sense, allow me to explain what we're doing at GDRI - it's the next step in game developer research - code comparisons. My colleague Dran/Dimitri/DJ Squarewave has on hand a program which was developed especially for GDRI that will compare two different files and find what code is shared between them. He will then search for that shared code in other ROMs.

Dimitri did such a comparison between two games we've determined are by Sanritsu/SIMS - Aerial Assault and Wanted.

One particular string came up with these results:

GG:
George Foreman's KO Boxing
J.League Soccer: Dream Eleven
Kick & Rush / Tengen World Cup Soccer
Tempo Jr.
SMS:
Aerial Assault
Air Rescue
Alien Storm
Assault City
Bomber Raid
Dynamite Duke
E-Swat
G-Loc
George Foreman's KO Boxing
Golfamania
James "Buster" Douglas Knockout Boxing/Heavyweight Champ
Line of Fire
Putt & Putter / Minigolf
Slap Shot
Super Tetris
Tennis Ace / Super Tennis
Tom & Jerry: The Movie
Tecmo World Cup '93
Wanted


The false positive here seems to be Super Tetris, since that's just a shoddy Korean game (at least I thought it was).

Another string came up with the following:

GG:
Aladdin
Fred Couples Golf
George Foreman's KO Boxing
Out Run
Psychic World
SMS:
Aerial Assault
Air Rescue
Aladdin
Alien Storm
Alien Syndrome
Assault City
Back to the Future Part III
Bomber Raid
Dynamite Duke
E-SWAT
Forgotten Worlds
G-LOC
Gain Ground
George Foreman's KO Boxing
Great Volleyball
Line of Fire
Mahjong Sengoku Jidai
Psychic World
Tecmo World Cup '93
Tennis Ace / Super Tennis
Tom & Jerry: The Movie
Wanted


Back to the Future Part III is definitely a false positive. Great Volleyball probably is, too.

Nothing we didn't already know, but it does add to the evidence.
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8274
  • Location: Paris, France
Reply with quote
Post Posted: Fri Mar 02, 2007 1:08 pm
Please have this program released, looks pretty useful :)
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Fri Mar 09, 2007 7:45 am
I have recently confirmed that "Shura no Mon" (MD) is a SIMS game. The voice actor is "Fumi." Assuming 1) this is the same "Fumi" that worked on numerous SMS/GG games and 2) all the voice samples are male, judging by the sound test, then "Fumi" is a male and not Fumie Kumatani, as has been previously conjectured. Of course, there is the possibility this is not THAT "Fumi."
  View user's profile Send private message Visit poster's website
  • Joined: 02 Jan 2005
  • Posts: 636
Reply with quote
Post Posted: Mon Mar 19, 2007 11:37 am
It looks like "Slap Shot" was actually a port of a System E arcade game called "Slap Shooter." I don't know if Sanritsu did that version. It's not emulated in MAME, either.

http://www.arcadeflyers.com/?page=flyer&id=4012&image=1
  View user's profile Send private message Visit poster's website
  • Site Admin
  • Joined: 08 Jul 2001
  • Posts: 8274
  • Location: Paris, France
Reply with quote
Post Posted: Mon Mar 19, 2007 2:23 pm
I have a prototype of Slap Shot were the title screen says "Slap Shoot".
  View user's profile Send private message Visit poster's website
Reply to topic Goto page Previous  1, 2, 3  Next



Back to the top of this page

Back to SMS Power!