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[Coding Competition 2022] DoTheSame by Ricco59
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https://www.smspower.org/Homebrew/DoTheSame-SMS
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I love puzzle games. I just tested it and it plays great!
I went to see the original on collecovision there was already a lot of work. Now that the biggest part is done, there is a way to have fun with what the master system can bring in terms of graphics and sound. You hold a hit! PS : Je viens de découvrir que tu étais Français ! Super job ! |
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Merci beaucoup pour ton commentaire Guy et bravo pour ta conversion du Dongeon de la Mort. Les ziks sont TOP
Pour DoTheSame, le but est de faire une version utilisant les spécificités graphiques et sonores de la mastersystem :) As I'm not a graphist nor a musician, the actual SMS game contains all the msx/coleco gfx. As you could see in the description, I wrote a little note asking for help in order to change the complete gfx environment for using the 64 sms palette colors and to add some musics/jungles/sfx. So I really appreciate if someone would like to help me. Tia The game is working fine :) See you ps : I've just corrected one bug :) Let's correct the 2e one after a good sleepng night héhéhé |
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Is this a recognised "Puzzle" before? Because if this is your idea it's brilliant. It's like a sliding block puzzle but not awful. | |||||||||||||||||||||||||||||||
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Hi I really don't know if that game (or game like) exists before my ports. The only thing I can tell you is that my ports (coleco/msx/sms) were done from the atari jaguar version done by Matmook during a French Convention RGC or AC (it was for a coding compo) by the way when this one will be finish, I'm going to port 'Where is it ?' which is an original puzzle game (coleco and msx versions are ready ;) ) See you |
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Finally, the 2nd bug (maybe the last) has been fixed :)
I know there is a wrong tile on the upper right side of the menu (I'll fix it soon) See you |
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Nice puzzle game
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Hi - a nice puzzle game - the controls are nice and smooth. I didn't find anything buggy with the Name routine. If you were thinking to do V2 then maybe you could persist player name across game session using SRAM and the high score table also...
Maybe small improvements could be to optionally skip intro and return from "How to Play" earlier and maybe retain previous selected item on main menu but other than that all good PS: the "scrolling" tile effect on the main screen is subtle but nice - well done! |
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Thanks for your feedback Steve To reproduce the bug : play normally until the game over. Back to menu, click on hiscore or credits for example. Then start game and here it is : two upper corners and curseur are 'out' For the name, in the hiscore table the 'RETURN/VALIDATE' charset is poked in a wrong position (it should not appear! ) Both bugs are now 'E.R.A.S.E.D' ;) For this version, all the scores/names are in mem until you switch off the console. You can save your score online by using the webscore code. So you can compare your score with worldwild DoTheSame players (only me sniff :'( ) ;) Concerning the tile scroll, it's a basic one. I would like to chage the square by a fruit (apple, strawberry, etc... in a pastel blue color) but that's another story ;) Good idea to 'interrupt' howtoplay' Thanks again ;) See you ps: i loved your Van Halen demo and Candy kid ;) |
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I really like this puzzle game.
Personally, the colours and graphics do not bother me that much, but if you want to improve the graphics that will be a nice plus :) I played until the end of "GET16", it took me just under 3 minutes. I have submitted the webcode on your website, but my name did not show up in the leaderboard. Do you need to do some sort of manual validation ? Also, a few graphical glitches I found on the menu after I finished the first 16 stages. There is a sprite in the top-left-corner that does not want to be here, and the animation on how to play becomes bugged too. I think you just need to polish the game here and there but I really enjoyed it! |
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Hi, Here is an updated version with all known bugs corrected ;) What I have corrected in this v1.1 version : ================================ - the wrong tile in the upper right side of the menu (background scroll) - The screen menu glitches (top menu corners, cursor and howtoplay sprites) - the problem when entering the player's name (only visible after a game over in the hiscores tables) - BONUS, I've added the full GET16 level Have fun :) Eric PS : Maxim, or another modo, can you please update DoTheSame Wiki ? Thx :) |
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Brilliant game, very playable. Well done. | |||||||||||||||||||||||||||||||
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Great thanks Kagesan, I appreciate :) |
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Ha nice one thanks - hopefully you played the latest versions to get the Van Halen riffs and the "better" Candy Kid level arrangement and bosses :) |
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This is a little bit like Rubik's cube and a little bit like a sliding puzzle game, very nice.
I can't shake the feeling I've played this before, maybe as an earlier demo? or maybe somehow, somewhere I've played the Colecovision port. |
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Hi thatawesomeguy :)
Maybe you've played this game (demo) but it wasn't on coleco because this version is still on my computer ;) (a youtube WIP ??) If you have really played it, I think it's the MSX1 version I've done for MSXDev'21 by the way, thank you for your feedback ;) |
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I have played the new version, and have submitted another webcode yesterday evening and it worked properly! :)
My time is absolutely rubbish though hahaha Good work on fixing the bugs as well :) |
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Hi armixer24
Thanks for your feedback I'm happy that all the game is running without any bugs (fingers crossed) For your next try, the score will be even better :) see you |
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Hi SMS lovers ;)
Here is a new version of DoTheSame (always with only GET16 complete level). Lot of work/corrections have been done. The 1.0 and 1.1 versions have MSX fruits/vegetables graphics drawn by LUDO. In this 1.3 version, there is a big graphic lifting done by KAGESAN who having seen the game offered to redo all the graphs. Your work gives the game more beauty, pleasure to play, ... Really, really thanks my friend :) I hope you like this version and of course have fun while playing with There is still a lot to do: reorganize the game for banks usage, integrate the 32more and 64roar levels as well as the music, jingles, sfx, ... Stay tuned Eric |
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Nice Graphics! ISO Kagesan of quality. Just add music and effects. Do you tried a chat with Tibone? Excellent composer. | |||||||||||||||||||||||||||||||
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I have updated the page in the homebrew section with the new version. Well, I tried.
Unfortunately, despite successfully uploading new screenshots, only one of them seems to actually show. Maybe one of the admins can look into this. EDIT: Oh, now it's all there. Thanks. |
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Screenshots take time to update through the caches, that’s expected. Thanks for updating the site! | |||||||||||||||||||||||||||||||
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Looking forward for a complete version! Great art work Kagesan :) | |||||||||||||||||||||||||||||||
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Hi SMS lovers ;)
All the stages and Gfx are now integrated I'm searching for some sfx, musics and jingles now :) I ask myself if I had to add a X-Symetric and Y-Symetric Game Modes (with 16 or 32 random stages out of 112 for each) What do you think about these two new modes ? Have a nice day Eric ;) EDIT : Well, I think this version is the LAST version because by adding, adding and adding things, the game will never be finish and the longer it lasts, the more motivation I will lose. so STOP, except for the music of course |
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Hi
I would like to send an update (with file) without succed (maybe it's waiting for a moderator aprobation) See you |
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When you upload it here, everyone with wiki editing rights can update your files on the wiki |
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Hi Fans ;)
Here is the demo of the Final Version of DoTheSame, unless someone reporte me a bug (only one please ;) ). This demo contains only the first difficulty level! What I have done - bug fight ......................... over (finger cross) - all musics/jingles/sfx ...... integrated - change the gameplay a little bit : instead of moving the 'cursor' 16pix by 16pix, you hold your direction without stopping on each 16pix multiple. The moves are smoother Remember that if you hold 'FIRE1', you quit the game and return to menu - if you hold 'FIRE2', you restart a stage loosing 20pts! Warning you can restart stage only if score>100pts! Play and enjoy this game and don't forget to register your score using your webscore on http://ricco59em.free.fr/dts :) (you can register stage by stage score or a whole level) Big big thanks to KAGESAN for all his great graphic artwork and TOBIKOMI for all his musics/jingles/sfx Both are artists and have done an amazing work :) Last but not least, great thanks to SVERX for his devkit Thanks to SMSPower cmmunity :) See you Eric |
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Tested a few minutes here! Great! The Music and Sfx combine with game. Congratulations for all engaged in project.
Edit: I yet think that if you will do it commercial would be good put a 2 players mode. But is only an opinion |
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Hi Segarule
Thx for the feedbak ;) I would like to start another game. So DoTheSame is finished ;) See you |
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Thanks for having me do the music for this game, Eric! It was fun! Apologies for just now interacting with this post, I'm not active on here. -Tobikomi |
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