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Game Maps Editor: MAPeD-SMS (win/linux)Posted: Tue Jan 05, 2021 7:49 am
Not so long ago, I did a post about the sprirte editor tool - SPReD-SMS. In continuation, I adapted the mapping tool for the SMS.
The MAPeD-SMS is a tool for building a game levels for the SMS games from scratch.
The tool can be run on Windows and Linux.
The main features are:
- tiles drawing/composing tools
- building a game map using 2x2 or/and 4x4 tiles
- tiles patterns manager
- data optimization tool
- several game maps in one project
- detachable UI
- entities editor
- tile properties editing ( can be used as collisions data etc )
- import of tiles and game maps from images*
- export to WLA-DX with wide variety of options:
- 2x2/4x4 tiles
- column/row data order
- RLE compression
- modes: multidirectional / bidirectional scrolling, static screens switching
- tiles properties per 1x1/2x2 tile
- level topology options
- export to SjASMPlus ( ZX Spectrum assembler )
- export to JSON format
- built-in Python script editor for writing custom data export scripts
- NES <=> SMS data conversion**
* Smart import of images with checking of duplicate CHRs/blocks/tiles and flipped CHRs with automatic palette applying for both the SMS/NES tools.
** You can load a NES project into SMS editor and vice versa.
Examples of tiles and maps images from real games: ./data/tiles-maps
Example projects (.mapedsms): ./data
Also there are some WLA-DX samples of various tilemap renderes: ./samples/sms
Here you can find sources and binaries of multidirectional / bidirectional scrollers and static screens switching samples.
p.s.: <F1> - Quick Guide
The tool sources and additional info you can find here:
Compiled executables & samples:
[The latest development build can be found here]
||Posted: Thu Jan 07, 2021 10:38 am|
That really looks excellent. Thanks for sharing.
I'm currently still having some difficulties getting to grips with the huge amount of options, not least because I have to adapt to all the NES terminology that's prevalent in both the program itself and the quick guide, but I'll try to wrap my head around it.
||Posted: Thu Jan 07, 2021 11:04 am|
|@Kagesan Thanks! Feel free to ask any questions.|