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Game Maps Editor: MAPeD-SMS (win/linux)
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Hi!
Not so long ago, I did a post about the sprirte editor tool - SPReD-SMS. In continuation, I adapted the mapping tool for the SMS. The MAPeD-SMS is a tool for building a game levels for the SMS games from scratch. The tool can be run on Windows and Linux. The main features are: - tiles drawing/composing tools - building a game map using 2x2 or/and 4x4 tiles - tiles patterns manager - data optimization tool - several game maps in one project - detachable UI - entities editor - tile properties editing ( can be used as collisions data etc ) - import of tiles and game maps from images* - export to WLA-DX with wide variety of options: - 2x2/4x4 tiles - column/row data order - RLE compression - modes: multidirectional / bidirectional scrolling, static screens switching - tiles properties per 1x1/2x2 tile - level topology options - entities - export to SjASMPlus ( ZX Spectrum assembler ) - export to JSON format - built-in Python script editor for writing custom data export scripts - NES <=> SMS data conversion** * Smart import of images with checking of duplicate CHRs/blocks/tiles and flipped CHRs with automatic palette applying for both the SMS/NES tools. ** You can load a NES project into SMS editor and vice versa. Examples of tiles and maps images from real games: ./data/tiles-maps Example projects (.mapedsms): ./data Also there are some WLA-DX samples of various tilemap renderes: ./samples/sms Here you can find sources and binaries of multidirectional / bidirectional scrollers and static screens switching samples. p.s.: <F1> - Quick Guide ---------------------------------------- The tool sources and additional info you can find here: https://github.com/0x8BitDev/MAPeD-SPReD Compiled executables & samples: https://github.com/0x8BitDev/MAPeD-SPReD/releases [The latest development build can be found here] |
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That really looks excellent. Thanks for sharing.
I'm currently still having some difficulties getting to grips with the huge amount of options, not least because I have to adapt to all the NES terminology that's prevalent in both the program itself and the quick guide, but I'll try to wrap my head around it. |
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@Kagesan Thanks! Feel free to ask any questions. | |
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