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  • Joined: 17 Jan 2020
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Mahjong Solitaire
Post Posted: Tue Sep 08, 2020 3:53 am
Last edited by under4mhz on Wed Mar 17, 2021 12:05 am; edited 7 times in total
I'm pleased to announce the release of Mahjong Solitaire for the Sega Master System and SG-1000.

The classic matching game for you classic Sega console. Match the tile pairs. A tile must have a left or right side open in order to be selected for matching. Play until no more matches are possible or all the tiles have been cleared.
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Mahjong-SMS-1.03.zip (46.48 KB)
Mahjong-SG-1.05.zip (51.98 KB)

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  • Joined: 29 Mar 2012
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Post Posted: Tue Sep 08, 2020 7:13 am
Wow, thanks for sharing! Have you permissions to include it on the homebrew section?
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Post Posted: Tue Sep 08, 2020 9:16 am
very nice! :)
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  • Joined: 23 May 2020
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Post Posted: Tue Sep 08, 2020 4:20 pm
Always great to see new games for SG / SC. I played this for a couple hours and this was my best round.

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Post Posted: Tue Sep 08, 2020 5:28 pm
Brillant implementation, managed to win it on my fourth try.

Only missing maybe a bit of sound effects?
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Post Posted: Tue Sep 08, 2020 5:51 pm
Thank you! Won on the fifth try.
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Post Posted: Tue Sep 08, 2020 6:23 pm
This is very nice, I like it. Tried 3 times and did not win :D

I'd also like some sound effects.
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Post Posted: Wed Sep 09, 2020 12:52 pm
Really cool, looks amazing, I will test it soon.
CONGRATS!
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Mahjong Solitaire Update
Post Posted: Fri Sep 11, 2020 8:10 am
I'm pleased to announce a new release of Mahjong Solitaire. The release includes:

- Title music
- Sound effects
- Pretty tile count text
- Borders around text

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  • Joined: 04 Jul 2010
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Post Posted: Sat Sep 12, 2020 8:01 am
Congrats, a very nice game!
win on my third try (1st and 2nd was on v1.0, 3rd on v1.01)
music & sounds polish this perfectly.

(personally I prefer the "old" tile counter, maybe due to the italic effect which is not the best readable thing in the world ^^)
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Post Posted: Sun Sep 13, 2020 3:50 pm
Terrific little homebrew game! Kept me up later last night than I expected, and then this morning I finally beat it on my sixth or seventh attempt overall.

On two different boards, in the final position I had only two tiles left -- just like in Sammy138's screenshot, with one on top of the other...(sigh)
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Post Posted: Mon Sep 14, 2020 2:10 pm
Very good game. I had a lot of fun with it, and it looks very nice, too.
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Post Posted: Mon Sep 14, 2020 2:20 pm
under4mhz wrote
- Title music
- Sound effects


I hope you're using PSGlib ;)

Nice additions - and I still have to find time to play a proper game.
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Post Posted: Mon Sep 14, 2020 7:07 pm
Last edited by Maxim on Tue Oct 20, 2020 5:10 pm; edited 1 time in total
Added to the site:

https://www.smspower.org/Homebrew/MahjongSolitaire-SG
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Post Posted: Mon Sep 21, 2020 10:52 pm
I'm pleased to announce a new release of Mahjong Solitaire. This release includes:

- Added flower tiles
- No more final tiles on top of each other
- More readable count text font

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Post Posted: Mon Sep 21, 2020 11:15 pm
sverx wrote

I hope you're using PSGlib ;)


I converted the music from a midi file. I referred extensively to PSGlib and the great PSG documentation here on smspower to figure out how to play sounds. I then wrote my own code to play the converted midi file.
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Post Posted: Tue Sep 22, 2020 9:58 am
this is very interesting - can you elaborate this further on a separate topic? I'd really like to see you approach, and maybe you could release the code for others to use it in their creations?
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Post Posted: Tue Oct 20, 2020 4:53 pm
Just noticed that this thread title has a typo and the typo has been carried into the page url:
https://www.smspower.org/Homebrew/MajongSolitaire-SG
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Post Posted: Tue Oct 20, 2020 5:14 pm
The SMS Power! elf responsible has been sacked. Page renamed.
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Post Posted: Thu Jan 28, 2021 4:14 am
I'm pleased to announce a new release of Mahjong Solitaire, now for the Sega Master System. Also with tweaked the graphics for the SG-1000 version.
screenshot.png (2.95 KB)
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screenshot1.png (5.93 KB)
screenshot1.png
screenshot2.png (5.17 KB)
screenshot2.png
screenshot3.png (4.08 KB)
screenshot3.png
Mahjong-SMS-1.00.zip (41.39 KB)
Mahjong-SG-1.03.zip (35.12 KB)
Mahjong-COL-1.03.zip (15.69 KB)

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Post Posted: Thu Jan 28, 2021 11:28 am
Wonderful!
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Post Posted: Thu Jan 28, 2021 11:57 am
very very nice!

now I just have to learn how to play...
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Post Posted: Thu Jan 28, 2021 1:12 pm
I don't know how yo play neither
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Post Posted: Thu Jan 28, 2021 1:26 pm
Here a gameplay:




and page created: https://www.smspower.org/Homebrew/MahjongSolitaire-SMS


I'm a big fan of this game, I was playing Mahjong a lot when I was young on Photoplay arcade cabinet.
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Post Posted: Fri Jan 29, 2021 9:13 am
Great job. I loved the SG version already. Will be playing this for sure. It really looks lovely.

sverx wrote
now I just have to learn how to play...

Aranya wrote
I don't know how yo play neither


It's basically the same as the classic game Shanghai (of which the SMS also has a nice version).

- Find two tiles that match.
- If they can be removed by pulling them out to the left or right, you can remove them from the board.
- Picture tiles like the flowers or the seasons are groups of four which can be matched freely within the group.

That's all the rules there are. Just remove pairs of tiles until you've cleared the board.
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Post Posted: Tue Feb 02, 2021 12:58 pm
Won my first match after the fifth try. :-)
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Post Posted: Sat Feb 20, 2021 12:31 pm
This is probably my most played homebrew so far. I really like it a lot. In fact, I prefer it to the SMS version of Shanghai, because in your game the tiles are a little bigger and easier to identify. Also, Shanghai doesn't seem to notice if there are no moves left, so that's another plus for your game.

One thing puzzles me, though: The flowers do work as expected, but the seasons seem to be absent. Instead there seems to be double the number of flower tiles. Is that intentional?
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Post Posted: Mon Feb 22, 2021 7:00 am
Originally I wrote this for SG-1000 and I ran out of tile space, which is only 256 in mode 2. I ported the SMS version directly from SG, so it missed out on the seasons. Since the SMS has a 512 tile space, I can add them. I simply didn't think of it at the time.
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Post Posted: Mon Feb 22, 2021 8:24 am
I didn't think of that. Makes sense.
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Post Posted: Mon Feb 22, 2021 5:20 pm
Looking forward to sticking this on my multicart to play on a real SMS :)

Thanks!
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Post Posted: Tue Feb 23, 2021 9:44 pm
Kagesan wrote
Shanghai doesn't seem to notice if there are no moves left


There is this feature in Shangai too. In the menu which you can open during gameplay.
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Post Posted: Wed Feb 24, 2021 8:44 am
Niloct wrote
Kagesan wrote
Shanghai doesn't seem to notice if there are no moves left


There is this feature in Shangai too. In the menu which you can open during gameplay.


Oh, I know, but I have to ask the game actively if there are any moves left, while under4mhz's game tells me automatically.


@under4mhz: I'd be delighted if you added in the seasons, but I can understand if you don't want to tinker with the finished game anymore. It's not a big deal, and the game is thoroughly enjoyable as it is.
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Post Posted: Fri Feb 26, 2021 4:08 am
A new release of Mahjong:

- Added four seasons tiles
- Speed up for moves remaining check
screenshot.png (2.95 KB)
screenshot.png
screenshot6.png (5.96 KB)
screenshot6.png
Mahjong-SMS-1.02.zip (46.23 KB)
Mahjong-SG-1.04.zip (51.73 KB)

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Post Posted: Fri Feb 26, 2021 7:55 am
Brilliant. Thank you!
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Post Posted: Fri Feb 26, 2021 12:24 pm
Thank you, pages updated ;)
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Post Posted: Wed Mar 17, 2021 12:06 am
A new release of Mahjong:

- Fixed for real hardware
Mahjong-SMS-1.03.zip (46.48 KB)
Mahjong-SG-1.05.zip (51.98 KB)

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Post Posted: Wed Mar 17, 2021 10:30 am
Not well fixed :p See: https://www.smspower.org/forums/18371-Under4mhzGames#115072
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