Sega Master System / Mark III / Game Gear|
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew
[WTB] NTSC Sega Master SystemPosted: Fri Aug 28, 2020 5:02 am
|Finally taking the plunge and buying a Master System. If anyone has an NTSC unit available for sale, I would be greatly interested. Thanks :)|
||Posted: Sun Sep 13, 2020 9:11 pm|
I have an M4 SMS1. Can sell it to you if you like? I had my fun with it, now I wanna sell it.
It has these mods:
* capacitors replaced
* RGB bypass mod
* brightness levels fixed
* jailbar fixes
* cartslot cleaned, and tightened to grip carts like a new slot
Jailbar fix is the same as in this PDF (I'm the author of the fix):
It'll be the very same SMS as in this video. And I mean, literally the same one. I'm the author of that video:
ALSO: Here are some more complete pics:
If you want it, message me @n4of7 on twitter. Price is negotiable.
Just to make you aware: a few games glitch out with the jailbar fix but are still playable. I'd say about 5 games have problems, the rest that I tested are fine. The jailbar fix in this instance causes drift between CPU and VDP clocks; games that glitch will randomly show garbage tiles/sprites at random parts of the screen for maybe a split second.
Games I've found that exhibit this problem are:
* Space Harrier (playable, but random junk appearing over the screen)
* Home Alone (totally garbled graphics)
* Sonic 1 (barely noticeable)
I've tested hundreds of other games. Most games aren't so reliant on exact timings.
If you don't like this, note that I'm looking into a solution: the solution is clock divider off of VDP clock.
The PDF that I linked explains everything. When I launch my webshop, the above will be fully explained.