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View topic - Arno Dash for SG-1000

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  • Joined: 17 Jan 2020
  • Posts: 27
  • Location: Brisbane
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Arno Dash for SG-1000
Post Posted: Wed Jul 22, 2020 11:29 pm
I'm pleased to announce the release of Arno Dash for SG-1000
screenshot1.png (2.32 KB)
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screenshot3.png (3.55 KB)
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screenshot4.png (3.01 KB)
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Arno Dash.zip (23.22 KB)

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  • Joined: 02 Mar 2011
  • Posts: 75
  • Location: Valencia,Spain.
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Post Posted: Thu Jul 23, 2020 7:26 am
Hello, thank you for sharing. It looks pretty good. I always love playing Sg-1000 videogames.

I shared your game on a Spanish retrovideogame forum where I usually post.

Greetings from Spain.
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  • Joined: 29 Mar 2012
  • Posts: 640
  • Location: Spain
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Post Posted: Fri Jul 24, 2020 1:18 pm
I just tried it right now! a nice Boulder Dash clone!

How is it developed? asm? devkitSMS?
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  • Joined: 28 Feb 2016
  • Posts: 442
  • Location: Barcelona
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Post Posted: Fri Jul 24, 2020 9:53 pm
Thanks for sharing ;)
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  • Joined: 17 Jan 2020
  • Posts: 27
  • Location: Brisbane
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Post Posted: Tue Jul 28, 2020 5:51 am
kusfo wrote
I just tried it right now! a nice Boulder Dash clone!

How is it developed? asm? devkitSMS?


I wrote it in C using sdcc.

In the end, I wrote my own hardware layer. I needed a solid understanding of the hardware, and I can't have much code between the game and the vdp.

I spent a fair amount of time optimising it for speed, to get it fast enough.
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  • Joined: 29 Mar 2012
  • Posts: 640
  • Location: Spain
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Post Posted: Tue Jul 28, 2020 8:21 am
Nice to Know!

MojonTwins have done some SG-1000 games but using devkitSMS without the SMSLib, but the SGLib one :-)
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  • Joined: 23 May 2020
  • Posts: 4
  • Location: Finland
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Post Posted: Tue Jul 28, 2020 8:21 am
Awesome! Please tell me that you are going to do physical release of it?
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  • Joined: 09 Dec 2013
  • Posts: 191
  • Location: detroit
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Post Posted: Thu Jul 30, 2020 12:09 am
Thanks for this very excellent version of Bounder Dash for beloved SG1000 :)
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  • Joined: 11 Dec 2019
  • Posts: 28
  • Location: Finland
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Post Posted: Thu Jul 30, 2020 6:45 pm
Wow, nice! Thanks!
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  • Joined: 17 Jan 2020
  • Posts: 27
  • Location: Brisbane
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Post Posted: Fri Jul 31, 2020 5:02 am
Sammy138 wrote
Awesome! Please tell me that you are going to do physical release of it?

I wasn't planning on doing a physical release, I'm afraid.
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  • Joined: 18 Jun 2005
  • Posts: 38
  • Location: Wairarapa, New Zealand
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Post Posted: Fri Aug 14, 2020 9:34 pm
Sammy138 wrote
Awesome! Please tell me that you are going to do physical release of it?


I agree and would definitely purchase a physical copy!!

kerrjnr
SEGA Survivors
https://www.facebook.com/groups/sc3000/
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  • Joined: 08 Jul 2001
  • Posts: 8249
  • Location: Paris, France
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Post Posted: Sat Aug 15, 2020 6:34 pm
Added the game our Homebrew database:
https://www.smspower.org/Homebrew
https://www.smspower.org/Homebrew/ArnoDash-SG
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  • Joined: 20 Nov 2019
  • Posts: 1
  • Location: U.S.A.
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Post Posted: Mon Aug 24, 2020 2:51 am
Solid game. Amazing sound for the intro.
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  • Joined: 06 Nov 2020
  • Posts: 1
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Post Posted: Tue Nov 10, 2020 8:47 am
hello, I did burn this game to a 32kb eprom but it did not work properly in my sc-3000, i also did try it with everdrive in master system with same results. I wish it did work on real hardware, otherwise very cool game.
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  • Joined: 17 Jan 2020
  • Posts: 27
  • Location: Brisbane
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Post Posted: Tue Nov 10, 2020 11:45 pm
hoshikawa wrote
hello, I did burn this game to a 32kb eprom but it did not work properly in my sc-3000, i also did try it with everdrive in master system with same results. I wish it did work on real hardware, otherwise very cool game.


Thanks for the feedback. I'm really interested in getting this to work on the real hardware.

Can you describe what happened in more detail? What did you see when you put on the real hardware? I've only tested in on emulators; I don't have real hardware.
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