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View topic - Phantasy Star retranslation 2.00 released

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  • Joined: 22 Feb 2016
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Post Posted: Thu Feb 18, 2021 12:09 am
nyandeyanen wrote

I see this same issue with every 2 ASIC Game Gear I've touched, and only with Phantasy Star. The behavior is consistent with the original cartridge and the Beeshu Master System adapter (Phantasy Star doesn't work with Sega's Master Gear converter as I understand it.) I've been modding Game Gears quite a bit over the past year to recap and add McWill displays, so I've seen several. With a 1 ASIC system it works fine, it appears SEGA improved compatibility with the hardware revision.


Thanks for chiming in! We've found a few other people that have seen the same thing, but the discussion wound up moving to the following thread since it kind of seemed like the issue wasn't related to the retranslation project.

https://www.smspower.org/forums/15852-PhantasyStarOnEverdriveGlitches#114501

I'd still love to start collecting console serial numbers and maybe even VDP numbers to see if we can narrow down if there's a certain series that's bad or if it's maybe just random failures with age. Regardless, all so far have been reported to be twin asic, and maybe japanese made.
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  • Joined: 07 Oct 2020
  • Posts: 4
  • Location: California
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Post Posted: Sun Feb 28, 2021 10:41 pm
[quote="asdfqwer426"]
nyandeyanen wrote

Thanks for chiming in! We've found a few other people that have seen the same thing, but the discussion wound up moving to the following thread since it kind of seemed like the issue wasn't related to the retranslation project.

https://www.smspower.org/forums/15852-PhantasyStarOnEverdriveGlitches#114501

I'd still love to start collecting console serial numbers and maybe even VDP numbers to see if we can narrow down if there's a certain series that's bad or if it's maybe just random failures with age. Regardless, all so far have been reported to be twin asic, and maybe japanese made.


I'll take a look, to be honest I really only come here occasionally for updates on the re-translation project. I made an account so I could post the video they asked for showing the glitch.
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  • Joined: 22 Feb 2016
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Post Posted: Yesterday at 4:55 pm
Speaking of that glitch...

I unfortunately have to report that I have still been seeing it on 2.01 and 2.1.

I am also using an everdrive to play on a game gear (this is a different game gear than the one with the 26 cycle bug).

I recently got a master gear converter and could burn the have to an eprom for testing to rule out the ever drive. (Sorry monopoly)

It's very random but seemed to pop up a little more reliably with groups of skeletons and dezorois.

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  • Joined: 19 Oct 1999
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  • Location: London
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Post Posted: Yesterday at 6:06 pm
I think we’ve come to the conclusion that the original game has issues on some Game Gear versions, for unknown reasons (as the timings seem no more extreme than other SMS games). I could see about slowing down these parts a bit more...
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  • Joined: 05 Sep 2013
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Post Posted: Yesterday at 6:35 pm
Maxim wrote
I think we’ve come to the conclusion that the original game has issues on some Game Gear versions, for unknown reasons


... that seems related anyway to power drain, as changing the cartridge hardware with 'lighter' options seems to do a difference

but yeah, a few games were listed as incompatible with the Master Gear, and this is one of them.
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  • Joined: 22 Feb 2016
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Post Posted: Yesterday at 9:28 pm
We'll chalk it up to the game gear/power thing, although this is my single asic one that works fine, not the twin with that 26 count issue. Maybe I'll try to increase power drain and run sverx's timing test a few times to see if anything crops up.

I still plan to make that cartridge of this game, hopefully in the future I can get my cousin to let me test it out on his actual master system.

Anyway, almost done with this game for the first time, been trying to stick with playing it old school with notes and graph paper. Got to Lashiec who one shot me and I realized I missed an item. Hopefully I can finish it up tomorrow! Thanks again.
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