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  • Joined: 23 Aug 2005
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Will there ever be more programming tutorials?
Post Posted: Sun Dec 22, 2019 8:08 pm
I've tried a few times to get up and running with Sega Master System programming. I followed the setup for with ConTEXT, poured over the code, compiled the program, wrote it to an SD card, fired it up on my hardware etc.. all was going well until the tutorial abruptly stops. These tutorials seemed like they could have been an absolutely invaluable resource and I wonder if there is any plan to continue them?

Regards
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  • Joined: 19 Oct 1999
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Post Posted: Sun Dec 22, 2019 9:50 pm
I guess you mean at https://www.smspower.org/maxim/HowToProgram - the answer is, probably one day but maybe not very soon.
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  • Joined: 08 Sep 2018
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Post Posted: Sun Dec 22, 2019 9:54 pm
I hope so too, It helped a lot on setup.

This one actually helped me get going on a full game, though I wish we had some good tutorials on NPC setup and behavior scripting.

If you want to continue try this, its just as helpful.
https://www.smspower.org/Articles/CreateARacingGame
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  • Joined: 23 Aug 2009
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Post Posted: Mon Dec 23, 2019 12:52 am
I’m doing all my dev in VSCode and that’s x-platform and way nicer than ConText + batch files. So yeah, it could use an update.
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Post Posted: Mon Dec 23, 2019 1:01 am
@Maxim - I know these things are a lot of effort but really, I think that this type of effort is really awesome for the historic preservation and I would love to be able to get involved in this stuff. Hope to see some tutorials in the future. :)

@IllusionOfMana - That link is incredible so thank you!!

@SavagePencil - I'm usually a TypeScript dev these days and I work with VSCode on a daily basis. Having a similar dev environment would be excellent. Do you have any instructions for getting setup for SMS dev on VSCode?
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  • Joined: 23 Aug 2005
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Instructions?
Post Posted: Fri Dec 27, 2019 5:55 pm
SavagePencil wrote
I’m doing all my dev in VSCode and that’s x-platform and way nicer than ConText + batch files. So yeah, it could use an update.


Do you have any tutorial or can overview how you have this set up? I'd be most interested to have a similar setup :)
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  • Joined: 23 Aug 2009
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Post Posted: Sat Dec 28, 2019 1:11 am
Blaghhh yeh I’ll post something tomorrow.

You can get a sneak peek at the environment here:

https://github.com/SavagePencil/SMSSampleApp?files=1
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Post Posted: Sat Dec 28, 2019 8:00 am
Personally I’ve dropped ConTEXT and moved to Notepad++. I’ve found the “modern” editors too slow for my common use case of 10MB+ disassemblies, but haven’t tried VSCode specifically.
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Post Posted: Sat Dec 28, 2019 6:23 pm
I like the flexibility of project management, git integration, and being able to launch the assembler and emulator all from the IDE. I've written up my notes on how to do that here.
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Post Posted: Sat Dec 28, 2019 8:09 pm
I actually found ConTEXT easy to setup, though Notepad++ is too. I always struggle to set up other dev environments like SGDK. Though there is a nice web based IDE at 8bitworkshop that looks promising and easy to use. IDK how far you can go with it just yet though.
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  • Joined: 05 Sep 2013
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Post Posted: Sat Dec 28, 2019 8:47 pm
I use Geany (C development) or Eclipse (asm development) with efry's z80editor plugin.

Geany is quite good. Approach is quite similar to ConTEXT.
Eclipse... well, I hate that, but efry plugin is the reason why I'm using it.
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  • Joined: 23 Aug 2005
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Visual Studio Code
Post Posted: Mon Jan 13, 2020 4:49 pm
I headed over to the SMSDevKit, as I thought perhaps in the mean-time I'd look at programming in C. Got a great response there and I thought that response might be useful here: https://github.com/sverx/devkitSMS/issues/12

I have since setup a C environment in Visual Studio Code and tonight I will attempt to compile the sources from: https://www.smspower.org/Homebrew/AstroForce-SMS

Many thanks for the comments.

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