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View topic - Voyage - A Sorceress' Vacation (AKiMW Total Conversion, formerly know as Ma Kai Quest)

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  • Joined: 01 Jul 2015
  • Posts: 136
  • Location: Berlin
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Voyage - A Sorceress' Vacation (AKiMW Total Conversion, formerly know as Ma Kai Quest)
Post Posted: Sun Dec 15, 2019 12:20 am
Last edited by badsector on Mon Dec 16, 2019 1:14 pm; edited 1 time in total



After almost 4 years we think we are done with what started out as "Ma Kai Quest". 17 levels, a bunch of different level styles, more than a dozen music tracks and even more sound effects, many new features and a few surprises is what we put into this hack.
Since we are also planning for a cartridge release we might update the game for that again with bug fixes or even some kind of director's cut.
We tested the game countless times ourselves or got help from Gordman and other testers to polish it as much as we could. Please comment to this thread if you find something you think shouldn't be in the game.
Have a lot of fun!



level design and additional assets: badsector
pixel art: thelowestdefinition
music and sfx: Mandulin
KiddEd, custom hacks and support: Calindro

Download: https://www.smspower.org/Hacks/AlexKiddInMiracleWorld-SMS-VoyageASorceressVacation-Mod
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  • Joined: 19 Feb 2017
  • Posts: 16
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Post Posted: Sun Dec 15, 2019 11:57 am
Congratulations ! Screenshots are amazing.
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  • Joined: 23 Aug 2009
  • Posts: 93
  • Location: Seattle, WA
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Post Posted: Sun Dec 15, 2019 10:51 pm
How did you pull off the clouds moving in the background?
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  • Joined: 01 Jul 2015
  • Posts: 136
  • Location: Berlin
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Post Posted: Mon Dec 16, 2019 7:18 am
They are sprites moving behind tiles put into "foreground mode". Same for the stars and the moon in the forest levels. You just have to carefully design the levels around this, because this restricts what you can put on some parts of the screen.
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  • Joined: 29 Mar 2012
  • Posts: 538
  • Location: Spain
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Post Posted: Mon Dec 16, 2019 8:00 am
It looks amazing!
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  • Joined: 21 Aug 2012
  • Posts: 249
  • Location: Berlin, Germany
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Post Posted: Mon Dec 16, 2019 10:40 am
Yeah, you did it! ^.^ It was a pleasure to test Voyage from time to time. It plays well and gives you loads of fun hours. Congrats guys =)
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  • Joined: 05 Sep 2013
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Post Posted: Mon Dec 16, 2019 11:37 am
Congratulations! Great work :)
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  • Joined: 28 Jan 2017
  • Posts: 361
  • Location: Málaga, Spain
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Post Posted: Mon Dec 16, 2019 1:31 pm
Great inspiring work dudes. I have to play this this christmas!!#
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  • Joined: 26 Mar 2016
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Post Posted: Mon Dec 16, 2019 9:13 pm
Thank you for the lovely comments! :) Have a great Christmas!
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  • Joined: 01 Apr 2005
  • Posts: 220
  • Location: Almere, The Netherlands
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Post Posted: Tue Dec 17, 2019 11:31 am
Looks incredible. Have to try it later today
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  • Joined: 01 Apr 2016
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Post Posted: Tue Dec 17, 2019 11:34 pm
Beautiful palette work, clever use of the AKMW engine, charming music, a feel of its own with nice restrained level design - well done.

I'll be looking forward to trying to finish this for sure.
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  • Joined: 01 Feb 2014
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Post Posted: Fri Dec 20, 2019 8:45 am
It looks and sounds fantastic. I really dig your unique style.

I enjoyed the earlier demo version very much, so I’m looking forward to playing this over the upcoming holidays.
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  • Joined: 01 Jul 2015
  • Posts: 136
  • Location: Berlin
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Post Posted: Mon Jan 06, 2020 9:13 am
Thanks for all your kind words :3 Did anybody manage to finish the game during the holidays? Just curious who might be the first here ^^
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  • Joined: 26 Jan 2014
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Post Posted: Mon Jan 06, 2020 11:07 am
I finished the game first try (without the real end of course), didn't try since that.
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  • Joined: 27 Mar 2012
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Post Posted: Tue Jan 21, 2020 10:42 am
This is fantastic. I'm really digging the art style. I made a code for infinite lives because I kept dying like a noob. It uses Game Genie Guy.

https://www.romhacking.net/utilities/1054/

6C2F:7E

Also random, but this plays great on the DS using the S8DS emulator. It looks awesome because the SMS and DS resolution match.
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