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  • Joined: 14 Apr 2013
  • Posts: 538
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Major update of Emulicious
Post Posted: Sun Nov 17, 2019 4:59 pm
A major update of Emulicious has been released!

This update comes with several additions and improvements.

One of these addition is the emulation of the FM chip of the SEGA Mastersystem. When it is enabled in the menu Options->Emulation->Master System then games supporting this chip will play music on it.

People interested in developing, hacking or researching games will be happy to see the new tabs in the Memory Editor. For the Master System and Game Gear a tab for VDP register and a tab for PSG registers have been added. For the Game Boy and Game Boy Color a tab for OAM and a tab for HRAM have been added. All systems received a Palettes tab in the Memory Editor.
Additionally, the memory tracer (previously only available for Master System and Game Gear) now also supports the Game Boy and Game Boy Color.

Furthermore, the UI of the disassembler table of the debugger has been improved. Its first column now spans the whole width of the table.

Last but not least, the Go To dialogs and the Find dialogs have been improved. The Go To dialogs are now enhanced by auto-completion facilities and the Find dialogs received a history and several search options.

The full list of changes follows:
  • Added FM chip emulation for the SEGA Mastersystem
  • Added a Clear Log button to the Breakpoint Window
  • Added Palettes tab to the Memory Editor
  • Added VDP and PSG tabs for Mastersystem/Game Gear to the Memory Editor
  • Added OAM and HRAM tabs for Game Boy (Color) to the Memory Editor
  • Added Memory Tracer support for Game Boy (Color)
  • Added Watchpoints for the Memory Editor tabs
  • Improved the UI of the disassembler table
  • Improved Go To dialogs by adding auto-completion
  • Improved Find dialogs by adding a history and several search options
  • Fixed cropped images in screenshots taken from Game Boy games


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
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  • Joined: 06 Apr 2011
  • Posts: 243
  • Location: Netherlands
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Post Posted: Sun Nov 17, 2019 7:11 pm
Quote
One of these addition is the emulation of the FM chip of the SEGA Mastersystem.


YES!!!!
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  • Joined: 12 Feb 2013
  • Posts: 80
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Post Posted: Sun Nov 17, 2019 8:11 pm
Fantastic update! Just started trying it out. Things I noticed right away:

Nice to have hex values added for the hscroll/vscroll values in the Tilemap Viewer.
VDP register tab(!) and watchpoints. Thank you.
Palettes tab with on-the-fly value changes and watchpoints. Very helpful!
Find history is much appreciated!
Go To dialog much better!

Cheers :)
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  • Joined: 28 Feb 2016
  • Posts: 439
  • Location: Barcelona
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Post Posted: Fri Nov 22, 2019 8:05 pm
Last edited by BcnAbel76 on Fri Nov 22, 2019 10:18 pm; edited 1 time in total
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incredible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)
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  • Joined: 14 Apr 2013
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Post Posted: Fri Nov 22, 2019 9:37 pm
BcnAbel76 wrote
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incridible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)

FM Sound in Wonder Boy III is fixed now. It works with the hack now. ;)
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  • Joined: 28 Feb 2016
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  • Location: Barcelona
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Post Posted: Fri Nov 22, 2019 10:20 pm
Calindro wrote
BcnAbel76 wrote
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incridible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)

FM Sound in Wonder Boy III is fixed now. It works with the hack now. ;)



LOL !!!!!!! Again Thankyou !!!
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  • Joined: 14 Apr 2013
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An update of Emulicious has been released
Post Posted: Sun Feb 02, 2020 11:22 pm
An update of Emulicious has been released.

This update comes with the following improvements:

  • The PAUSE key on the keyboard can now also be used for pausing the emulator (do not confuse with suspend)
  • The disassembler now supports multiple labels at the same address
  • WLA-DX's _sizeof_ labels do not show up in the disassembly anymore
  • Added support for child labels
  • Breakpoints are based on expressions now instead of just addresses.
    This improves the use of breakpoints for ROM development
  • Fixed a bug with sustain in YM2413 emulation (thanks to Kagesan)
  • Fixed a repaint glitch in the disassembler table
  • Added a Sound Viewer
  • Fixed an issue in Memory Tracer for the Game Boy Color
  • Improved batch file to work independently from the current working directory


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
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  • Joined: 23 Aug 2009
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  • Location: Seattle, WA
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Post Posted: Mon Feb 03, 2020 4:59 am
Huge thanks for these updates!
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  • Joined: 05 Jul 2017
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  • Location: Cornwall, United Kingdom
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Post Posted: Mon Feb 10, 2020 6:22 pm
Many thanks!
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A minor update of Emulicious is available!
Post Posted: Thu Apr 02, 2020 11:31 pm
An update of Emulicious has been released.

This update comes with the following improvements:

  • When using Table Files (thingy tables) the Memory Editor now shows all symbols (e.g. [LF])
  • Added missing label for the volume of the noise channel of the Mastersystem
  • Fixed a bug where some persisted breakpoints did not work anymore
  • Fixed that very long lines did not fully display in the debugger
  • Added a status bar to the debugger showing size and cycles of selected lines
  • Reduced delay caused by the debugger when changing a lot of bytes in the Memory Editor


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
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  • Joined: 28 Feb 2016
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  • Location: Barcelona
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Post Posted: Fri Apr 03, 2020 8:30 pm
Thankyou Calindro!

Is it possible "Debugger/Tools/Breakpoints" does not running???
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Post Posted: Thu Aug 20, 2020 1:00 pm
An update of Emulicious has been released.

This update comes with the following improvements:


  • Fixed Space key in fullscreen with MSX emulation toggled turbo
  • Added different disassembler dialects (WLA-DX, RGBDS, Sjasm)
  • Added comments on GB header in disassembly.
  • Added support for Notepad++ syntax highlighters


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
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  • Joined: 18 Jul 2020
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Post Posted: Thu Aug 20, 2020 3:41 pm
Thank you for your hard work
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  • Joined: 14 Apr 2013
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Post Posted: Wed Sep 09, 2020 6:21 pm
An update of Emulicious is available.

This update adds remote debugging with VS Code. It allows source level debugging with ASM and C code, breakpoints in your own source code and inspection of variables and system state.

The required VS Code extension can be found on https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugg...

Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
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Post Posted: Thu Sep 10, 2020 1:39 pm
This is AMAZING. Thanks for your hard work! :)
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Post Posted: Fri Sep 11, 2020 10:51 am
Oh WOW, this is awesome! Thank you!
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