Forums

Sega Master System / Mark III / Game Gear
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew

View topic - Major update of Emulicious

Reply to topic
Author Message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Major update of Emulicious
Post Posted: Sun Nov 17, 2019 4:59 pm
A major update of Emulicious has been released!

This update comes with several additions and improvements.

One of these addition is the emulation of the FM chip of the SEGA Mastersystem. When it is enabled in the menu Options->Emulation->Master System then games supporting this chip will play music on it.

People interested in developing, hacking or researching games will be happy to see the new tabs in the Memory Editor. For the Master System and Game Gear a tab for VDP register and a tab for PSG registers have been added. For the Game Boy and Game Boy Color a tab for OAM and a tab for HRAM have been added. All systems received a Palettes tab in the Memory Editor.
Additionally, the memory tracer (previously only available for Master System and Game Gear) now also supports the Game Boy and Game Boy Color.

Furthermore, the UI of the disassembler table of the debugger has been improved. Its first column now spans the whole width of the table.

Last but not least, the Go To dialogs and the Find dialogs have been improved. The Go To dialogs are now enhanced by auto-completion facilities and the Find dialogs received a history and several search options.

The full list of changes follows:
  • Added FM chip emulation for the SEGA Mastersystem
  • Added a Clear Log button to the Breakpoint Window
  • Added Palettes tab to the Memory Editor
  • Added VDP and PSG tabs for Mastersystem/Game Gear to the Memory Editor
  • Added OAM and HRAM tabs for Game Boy (Color) to the Memory Editor
  • Added Memory Tracer support for Game Boy (Color)
  • Added Watchpoints for the Memory Editor tabs
  • Improved the UI of the disassembler table
  • Improved Go To dialogs by adding auto-completion
  • Improved Find dialogs by adding a history and several search options
  • Fixed cropped images in screenshots taken from Game Boy games


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 06 Apr 2011
  • Posts: 243
  • Location: Netherlands
Reply with quote
Post Posted: Sun Nov 17, 2019 7:11 pm
Quote
One of these addition is the emulation of the FM chip of the SEGA Mastersystem.


YES!!!!
  View user's profile Send private message
  • Joined: 12 Feb 2013
  • Posts: 80
Reply with quote
Post Posted: Sun Nov 17, 2019 8:11 pm
Fantastic update! Just started trying it out. Things I noticed right away:

Nice to have hex values added for the hscroll/vscroll values in the Tilemap Viewer.
VDP register tab(!) and watchpoints. Thank you.
Palettes tab with on-the-fly value changes and watchpoints. Very helpful!
Find history is much appreciated!
Go To dialog much better!

Cheers :)
  View user's profile Send private message
  • Joined: 28 Feb 2016
  • Posts: 442
  • Location: Barcelona
Reply with quote
Post Posted: Fri Nov 22, 2019 8:05 pm
Last edited by BcnAbel76 on Fri Nov 22, 2019 10:18 pm; edited 1 time in total
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incredible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Fri Nov 22, 2019 9:37 pm
BcnAbel76 wrote
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incridible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)

FM Sound in Wonder Boy III is fixed now. It works with the hack now. ;)
  View user's profile Send private message Visit poster's website
  • Joined: 28 Feb 2016
  • Posts: 442
  • Location: Barcelona
Reply with quote
Post Posted: Fri Nov 22, 2019 10:20 pm
Calindro wrote
BcnAbel76 wrote
Wow! Calindro, awesome update!

New hacking options are much appreciated

FM Sounf is now incridible

Could you implement Region Switch for Master System????

Wonder Boy III, The Dragon's Trap need to switch to Japanese system for enable FM music, and hacks to enable it does not switch to fm in emulator.

Thankyou ;)

FM Sound in Wonder Boy III is fixed now. It works with the hack now. ;)



LOL !!!!!!! Again Thankyou !!!
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
An update of Emulicious has been released
Post Posted: Sun Feb 02, 2020 11:22 pm
An update of Emulicious has been released.

This update comes with the following improvements:

  • The PAUSE key on the keyboard can now also be used for pausing the emulator (do not confuse with suspend)
  • The disassembler now supports multiple labels at the same address
  • WLA-DX's _sizeof_ labels do not show up in the disassembly anymore
  • Added support for child labels
  • Breakpoints are based on expressions now instead of just addresses.
    This improves the use of breakpoints for ROM development
  • Fixed a bug with sustain in YM2413 emulation (thanks to Kagesan)
  • Fixed a repaint glitch in the disassembler table
  • Added a Sound Viewer
  • Fixed an issue in Memory Tracer for the Game Boy Color
  • Improved batch file to work independently from the current working directory


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 23 Aug 2009
  • Posts: 138
  • Location: Seattle, WA
Reply with quote
Post Posted: Mon Feb 03, 2020 4:59 am
Huge thanks for these updates!
  View user's profile Send private message
  • Joined: 05 Jul 2017
  • Posts: 66
  • Location: Cornwall, United Kingdom
Reply with quote
Post Posted: Mon Feb 10, 2020 6:22 pm
Many thanks!
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
A minor update of Emulicious is available!
Post Posted: Thu Apr 02, 2020 11:31 pm
An update of Emulicious has been released.

This update comes with the following improvements:

  • When using Table Files (thingy tables) the Memory Editor now shows all symbols (e.g. [LF])
  • Added missing label for the volume of the noise channel of the Mastersystem
  • Fixed a bug where some persisted breakpoints did not work anymore
  • Fixed that very long lines did not fully display in the debugger
  • Added a status bar to the debugger showing size and cycles of selected lines
  • Reduced delay caused by the debugger when changing a lot of bytes in the Memory Editor


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 28 Feb 2016
  • Posts: 442
  • Location: Barcelona
Reply with quote
Post Posted: Fri Apr 03, 2020 8:30 pm
Thankyou Calindro!

Is it possible "Debugger/Tools/Breakpoints" does not running???
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Thu Aug 20, 2020 1:00 pm
An update of Emulicious has been released.

This update comes with the following improvements:


  • Fixed Space key in fullscreen with MSX emulation toggled turbo
  • Added different disassembler dialects (WLA-DX, RGBDS, Sjasm)
  • Added comments on GB header in disassembly.
  • Added support for Notepad++ syntax highlighters


Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 18 Jul 2020
  • Posts: 51
Reply with quote
Post Posted: Thu Aug 20, 2020 3:41 pm
Thank you for your hard work
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Wed Sep 09, 2020 6:21 pm
An update of Emulicious is available.

This update adds remote debugging with VS Code. It allows source level debugging with ASM and C code, breakpoints in your own source code and inspection of variables and system state.

The required VS Code extension can be found on https://marketplace.visualstudio.com/items?itemName=emulicious.emulicious-debugg...

Users of Emulicious can receive the update via the update system, others can check it out at
http://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
asmlevel-stepping.gif (95.76 KB)
asmlevel-stepping.gif
callstack.png (3.84 KB)
callstack.png
c-callstack.png (4.64 KB)
c-callstack.png
clevel-stepping.gif (128.91 KB)
clevel-stepping.gif
registers.png (7.98 KB)
registers.png
stackframe.png (9.92 KB)
stackframe.png

  View user's profile Send private message Visit poster's website
  • Joined: 05 Sep 2013
  • Posts: 2859
Reply with quote
Post Posted: Thu Sep 10, 2020 1:39 pm
This is AMAZING. Thanks for your hard work! :)
  View user's profile Send private message Visit poster's website
  • Joined: 11 Dec 2019
  • Posts: 28
  • Location: Finland
Reply with quote
Post Posted: Fri Sep 11, 2020 10:51 am
Oh WOW, this is awesome! Thank you!
  View user's profile Send private message
  • Joined: 11 Dec 2019
  • Posts: 28
  • Location: Finland
Reply with quote
Post Posted: Sat Oct 31, 2020 4:25 pm
I've been experimenting with SDCC and am using VS Code as my IDE with Emulicious-extension. I'm wondering, when debugging is there a way to have Variables show in hex instead of decimal?
  View user's profile Send private message
  • Joined: 11 Feb 2014
  • Posts: 10
Reply with quote
Post Posted: Tue Nov 03, 2020 9:25 pm
That remote debugger looks honestly incredible. I'm excited to give it a shot as soon as I'll be writing some Game {Boy,Gear} code again--and I'm honored you've used my 2048-gb code to test! :)
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Fri Nov 06, 2020 7:20 pm
helmha wrote
I've been experimenting with SDCC and am using VS Code as my IDE with Emulicious-extension. I'm wondering, when debugging is there a way to have Variables show in hex instead of decimal?

There currently isn't a way to show them in hex yet but I can look into the possibilites of doing that.

Sanqui wrote
That remote debugger looks honestly incredible. I'm excited to give it a shot as soon as I'll be writing some Game {Boy,Gear} code again--and I'm honored you've used my 2048-gb code to test! :)

Thank you Sanqui! Nice to see you here.
I didn't realize you were also in here. Only saw your name on GBdev Discord and also didn't realize that 2048-gb was yours. ^^
I hope it's ok that I used your code for taking some of the screenshots. :)
The extension is still quite young so I hope issues get reported quickly so they can be fixed quickly. :)
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Mon Nov 30, 2020 3:42 pm
Another update of Emulicious is available.

This update comes with the following improvements:


  • Added an option to always keep main window on top (can be useful for VSCode debugging)
  • Reduced cracking sounds when emulation lags (e.g. when the debugger is opened)
  • Added emulation of the GG X-Terminator cheat device for the Game Gear

Users of Emulicious can receive the update via the update system, others can check it out at
https://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Thu Dec 17, 2020 5:24 pm
An update of Emulicious is available.

This update comes with the following improvements:


  • VS Code integration: Added support for 4 byte values (long/uint32)
  • Added 8x16 mode to the Tile Viewer
  • When keys were pressed when Emulicious lost focus, they get treated as released now
  • Made the cursor boxes in the viewers more visible
  • The Memory Editor now persists its selection
  • Fixed an issue when the Highlighters folder does not exist


Users of Emulicious can receive the update via the update system, others can check it out at
https://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Sun Dec 27, 2020 3:12 pm
An update of Emulicious is available.

This update comes with the following improvements:


  • Fixed issues with sound on some Mac Books (thanks to glinesbdev)
  • Added "bankS" variable to query the current SRAM bank
  • Added Profile To Next Line option to debugger's context menu (useful for profiling call sites)


Users of Emulicious can receive the update via the update system, others can check it out at
https://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
  View user's profile Send private message Visit poster's website
  • Joined: 13 Apr 2005
  • Posts: 239
  • Location: Aracruz - ES, Brazil
Reply with quote
Post Posted: Tue Dec 29, 2020 2:10 pm
Just one question because I don't downloaded the emulator to test yet: The Emulicious offers GG Link Cable support?
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Tue Dec 29, 2020 2:12 pm
rouken wrote
Just one question because I don't downloaded the emulator to test yet: The Emulicious offers GG Link Cable support?

It's not supported yet. Are you looking to play via internet or just want to try some GG link cable stuff on your PC?
  View user's profile Send private message Visit poster's website
  • Joined: 13 Apr 2005
  • Posts: 239
  • Location: Aracruz - ES, Brazil
Reply with quote
Post Posted: Tue Dec 29, 2020 2:34 pm
Calindro wrote
rouken wrote
Just one question because I don't downloaded the emulator to test yet: The Emulicious offers GG Link Cable support?


It's not supported yet. Are you looking to play via internet or just want to try some GG link cable stuff on your PC?



I'm just ok with two windows opened in the same PC in first place, but offer options to LAN and Internet after that will be nice. After all, have options to choose is always welcome. ^_^

I would love to test how some games works with the link cable, like Crystal Warriors, or how works the Codemasters' Squinky Tennis mini-game found in Peter Sampra's Tennis and in both Micro Machines.

I would like even more if we can run separated games in each window... Like... I would like to test if link feature in the Squinky Tennis can work using two different games.

Or even load a game in one screen, and a patched game to remove the musics of the game loaded into the second window. So, we can make a 2-Players gameplay without two musics running at the same time to mess with the video's sounds.
  View user's profile Send private message
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Sat Jan 30, 2021 4:30 pm
A major update of Emulicious is available.

This update is focused on usability improvements. The keys of the emulator and the debugger can now be configured. This allows everyone to use the keys they prefer. Additionally, the registers in the debugger have been extended and can now be exchanged and reordered.

This update comes with the following improvements:


  • Added more registers to the debugger and made them exchangable
  • Added a Key Setup to customize emulator/debug keys
  • Show banked addresses in the Memory Editor
  • Improved support for installing Emulicious into a folder where it doesn't have write access (thanks to basxto)
  • Fixed the working directory of Emulicious when it gets invoked via Emulicious.exe (thanks to tbsp)
  • Fixed an issue where the Outline would show opcodes as labels (thanks to Maxim)
  • Fixed Emulicious reverted to scale=1 when it gets closed without loading a ROM (thanks to eruiz)
  • Fixed initial state of VBK in Emulicious BIOS for GBC (thanks to .exe)


Users of Emulicious can receive the update via the update system, others can check it out at
https://www.emulicious.net

Also checkout Emulicious's Discord server at: https://discord.gg/YuKjBUF
ConfigureKeys.png (23.97 KB)
ConfigureKeys.png

  View user's profile Send private message Visit poster's website
  • Joined: 16 May 2002
  • Posts: 1211
  • Location: italy
Reply with quote
Post Posted: Sun Jan 31, 2021 9:51 am
I guess I can ask here as well since my post in the Meka subforum was quickly ignored: Calindro, what's your stance about ReRecording? Would you consider to implement the ability to record and replay a log of button presses? Given the high quality of Emulicious I'm sure it would be deterministic enough?
  View user's profile Send private message Visit poster's website
  • Joined: 14 Apr 2013
  • Posts: 516
Reply with quote
Post Posted: Sun Jan 31, 2021 11:12 pm
Tom wrote
I guess I can ask here as well since my post in the Meka subforum was quickly ignored: Calindro, what's your stance about ReRecording? Would you consider to implement the ability to record and replay a log of button presses? Given the high quality of Emulicious I'm sure it would be deterministic enough?

It's on my TODO list. If you're free for trying wip builds of such features, that would be appreciated. 🙂
  View user's profile Send private message Visit poster's website
  • Joined: 16 May 2002
  • Posts: 1211
  • Location: italy
Reply with quote
Post Posted: Sun Jan 31, 2021 11:23 pm
Sure, I'm always up for everything if I can help.
  View user's profile Send private message Visit poster's website
Reply to topic



Back to the top of this page

Back to SMS Power!