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Upcoming game: Silver valley
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Well.. i wanted to finish it today (tomorrow i travel for a week) but i had no time (only graphic updates, as i have only 200 bytes for code with z88dk with opt-code-size and 1kb free on banks) so, at least, i publish first images of next game: Silver Valley.
This time will have to kill a dragón, but that wont be easy.... 64 stages, with an story driving the action, rpg like. Several gameplay schemes, platforming, flying/shmupping, sailing... Seven bosses One minigame included All my hard work and love for gaming put here. Next week i will return. Regards. |
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Craving to test that gameeeee!! :-D | |
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You are a one-man army, eruiz00! :) | |
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Wow! It looks very promising! Beautiful graphics! | |
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It looks amazing! | |
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Wow, this is truely great! :D | |
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Upcoming game: Silver valley
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It looks great from the screenshots | |
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HOLY ****! | |
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Jajaja i had my doubts about the playability of the game, but last weeks turned out to be a somewhat solid platformer so though i had to finish and publish it and last two weeks has been crazy.
Plan are to release here, give a month or so to look for opinions and criticism from the sms community and terminate with those things whch can be done or improved. Regards |
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This looks amazing! | |
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hells to the yea. so much SMS <3 | |
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We want the game!, we want the game! | |
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Ummm... This weekend will be the one. I am playing and refining and thinking about new projects | |
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Looks very impressive.
I want to start programming my games, but need time and help. Thanks for your job |
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LOL i can assure you will need time !!!!! | |
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Only for fun
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A little video while i finish some little aspects of the game...
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AWESOME!!! Gran trabajo, muchas ganas de verlo. ¿que porcentaje dirias que llevas terminado? What % of work you did? |
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Wow!! So nice!! :-D | |
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Congrats dude, it´s not a homebrew, this is professional =) You´ve put a lot of passion into it and your long hard work starts to bear fruits now.
The one screenshot (RPG City) looks like a Wonder Boy in Monster Land inspiration, it can´t be better :D A physical production run would be successful if you ask me. |
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I'd love to see a physical production run myself. Anybody to kick the whole thing off! | |
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I'm pretty sure that's what surt had in mind when he created that particular tileset. I think I can spot his superlative work in two or three of the other screenshots, too. (The ones that don't re-use art from the NES Castlevanias.) @eruiz00: Have you considered teaming up with a dedicated artist to create new assets for your game(s) from scratch? Don't get me wrong, it looks fine, even though the different visual styles clash a bit, but I feel that a project as ambitious as this doesn't live up to it's full potential if it relies so heavily on borrowed art. |
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Some tiles and sprites (Many of them you have not viewed) are now un process of reworking.
In fact some guy is working on this, and will have crédits on the game, as sverx and alcoholics anonymous, which have been collaborating with their insights, fixes and some coding in their tools/libraries. I am Happy if this game turns to be a community project. Will see. But i dont feel this game as a castlevania clone. Its faster on his gameplay, with more Smashing on some sites, and more complex platforming on others , a mixture between castlevania, wonderboy, shinobi, with an light rpg history like ys3 (i try this...yours is the last veredict :) Regards. |
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I never meant to imply it was. I'm very much looking forward to it. |
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I subscribe to what Kagesan said. At my opinion, and in my humble experience, projects with some dedicated artist for the graphics and with a good musician for the music/SFXs tend to be better than those made by a single person (OK, there might be notable exceptions, I admit ;) ).
Given your proved skills, it'll take you no time to find someone willing to provide graphics and music to your games - I'm really sure about that :) (??? the forum is changing "I N" my opinion to "A T" my opinion...???) |
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Ummm....
Maybe in Next projects. Nine months ago i chosed sms because i figured was the perfect platform for a one man team. Limited but not too much constrained. In fact i see now the platform much more powerful as i figured some time ago. I think astroforce was good for a 2.5 months worrk (i have a full time work so only develop at nights). And this Game is ok for a four months one. Thinking about Launch a full featured engine like flixel, as its What this Game is. For the músic, is my first motivation when i make a Game. Almost all the music in astroforce and here was made even before coding. And about the graphics, lets see What this misteryous guy is making.... |
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Yes, it's surely a platform where a single person can do something nice (to actually something very good) by himself. So keep doing things as you like, though our suggestion still remain valid IMHO :) |
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Of course. In fact' would be great a group to make a really Well crafted Big and 8mb original Game in 2018!!!
Edit: and this discusión could not exists whithout your excellent smsdevkit, and pkk and aa compilers!!!! |
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I think you'll recruit very good collaborators easily :)
As for devkitSMS... the truth is that I would love to be so creative and inspired as some guys here are, but I'm not. So over the years I discovered that I'm better at making tools to empower other guys so that they can create much better games, and I feel so good when it happens, truly. |
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Hey eruiz00, is this game coming out soon? If so when? Looks great! Thank you for your hard work and well done for making this! | |
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Ummm
Now that i have more space i have done a new song, and have a new stage. Now It has 67 stages, will have 72 finally. Also' have some new ideas to make. ' i am waiting for new graphics, but it wont be quick. One or two months... Sorry!!! |
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No worry we can wait... no noooo we can't wait Excellent job sir |
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That's ok eruiz00, you're doing a great job. I'm happy to wait. It will be like a Christmas present :) | |
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you're using compressed PSGs, right? :) |
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I am using psgcompr for the graphics, the music and sounds are compressed and everything else is zx7 compressed.
I know (because i tryed yet) i can compress even more both images and songs (psgcompr.zx7… psg.zx7) but as i am using RAM for zx7 Code this is a trouble of balance between Code and temporal RAM array. But i am Happy, have about 30kb on banks and 3kb for code :) |
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sorry, I meant to say that PSG compressed tunes can be played directly from ROM, exactly as they are, with no need for any decompression phase... | |
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How long is one stage? 72 seems like an awful lot. Can one even hope to complete them in one sitting or do you plan on including a password feature or other means of saving your progress? |
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Jajajaja
It takes about 75 minutes to finish. There are larger scenes 2-4 mins) but also there are simple scenes in which you Talk with one or two guys, building the story. Nothing original, though, the dragón fleed and you need 6 jewels to destroy him. Of course each of the jewels are in a different place, like a pyramid, the Sky castle, a cavern... Or the mage tower which is in dead island. TLOTR 4... |
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... but the fact is that i dont want a Game in which you are one hour doing the same...
Maybe finally there Will be less stages but with more different ideas, reducing the platform and beatemup components to about a 50% of the time. Now you can start the Game from where you want (selecting stages) but maybe a short (4 letters) password would be better. Also it lets you continúe. |
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what about a SRAM save? | |
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Has smskit functions? Whats about hardware and emulators and sms ROM?
Could be interesting. Ill check smsdevkit! |
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read about it in the wiki, SRAM section.
Emulators supports that, and Krikzz's Master Everdrive supports that too. |
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Also, you might not know about this: (db-elec "SMS homebrew project": this means you can have a cart with up to 4 Mb ROM [or was it 8?] and 32 KB SRAM with contents held in place by the on-board battery) | |
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On my board, I'm using Fram instead of Sram (better ; no battery required) | |
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FRAM? wonderful! :)
Maximum ROM size supported? SEGA mapper compliance? Reprogrammable? |
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Max 1MB (next revision will be more, 2 or 4MB), yes and... yes. | |
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yes please!!! :) |
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Looks awesome, great job has been done here, definitely. When can we expect the final result? | |
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Hard working.
80 stages. Renovated graphics. New enemies. Better Gameplay. |
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Great work duuude!! 8) |
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please, share a new trailer, the first one was really good ! | |
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