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View topic - Sonic 2 - Zen Island (HACK)

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Revo
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Sonic 2 - Zen Island (HACK)
Post Posted: Wed Apr 05, 2017 7:52 am
Here a new hack of Sonic 2 by Yoshister (a member of the sonicretro community).

Pretty challenging and interesting, some pretty smart idea of level design, if you like Sonic you should give it a try!

Gameplay video:

More info: https://forums.sonicretro.org/index.php?showtopic=36350

The game is right now often uploaded, not always easy to find the last rom, I will try to always upload the last version here (.ips patch).
Patch to use on Sonic the Hedgehog 2 (UE) [!] rom.

 
  • Joined: 28 Feb 2016
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  • Location: Barcelona
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Post Posted: Wed Apr 05, 2017 8:18 am
Revo, thanks for sharing
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Revo
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Post Posted: Wed Apr 05, 2017 8:21 am
Just finished the main page for this hack: http://www.smspower.org/Hacks/SonicTheHedgehog2-SMS-ZenIsland-Mod
 
  • Joined: 31 May 2017
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  • Location: London
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Post Posted: Thu Jun 01, 2017 2:18 pm
Thank you for sharing, I finished this game few times allready and I will play it again for sure, maybe not now but soon. Awesome game
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  • Joined: 19 Feb 2009
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Post Posted: Mon Jun 05, 2017 9:57 pm
Why is there alot of Pits & Spikes in the 1st level

That's what I hate about Hackers they make hacks little to hard or just go over board with stuff
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Revo
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Post Posted: Wed Jun 07, 2017 12:43 am
Then go somewhere else to like other hackers, don't you thnik?
 
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  • Joined: 19 Oct 1999
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Post Posted: Wed Jun 07, 2017 6:57 am
It's not unusual - level makers tend to produce overly difficult levels because they are familiar with the game, and they will have played those levels many times while creating them, so their ability to judge the difficulty is skewed. Also, often the goal is to make a more challenging extension to the original game, which often will have had a difficulty curve targeted at young children.

If you don't like it - feel free to make your own hacks, more creation is better.
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  • Joined: 19 Feb 2009
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Post Posted: Thu Jun 08, 2017 3:42 am
I don't really mind it at all anyways

I play the Game to many time to know where's stuff is
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  • Joined: 05 Jan 2006
  • Posts: 339
  • Location: USA
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Post Posted: Thu Jun 08, 2017 8:29 am
this is great! i like the night time palette. i love that ppl do stuff like this.
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  • Joined: 10 Jul 2017
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  • Location: Georgia, US
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Post Posted: Mon Jul 10, 2017 8:26 pm
KnightWarrior wrote
Why is there alot of Pits & Spikes in the 1st level

That's what I hate about Hackers they make hacks little to hard or just go over board with stuff

I've been meaning to make Underground Zone the fourth zone and Green Hills Zone the first zone, but I don't know how to do so.

Nonetheless, I have been trying to make the hack a little easier for new players.
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  • Joined: 22 Jul 2017
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Post Posted: Fri Jul 28, 2017 9:13 am
Cool hack, thanks for sharing!
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  • Joined: 10 Jul 2017
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  • Location: Georgia, US
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Post Posted: Sun Nov 26, 2017 11:06 pm
Pardon the thread bump but...

I think I'm finished with Zen Island for now.

There's a few problems but as far as I see it it's pretty much complete.

All levels (Except for Crystal Egg, which is inaccessible for crash reasons. Thankfully the game ends at Scrambled Egg Zone Act 3.) have new layouts and a majority of levels have new palettes.

Also there's some art edits like newly added bouncy floors from Wacky Workbench and boost pads from Chemical Plant.

There's some pictures and a trailer at the SHC2017 entry page.

Do note the version attached is a essentially a version 1.1, as it has a few changes from the SHC version.

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