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View topic - Alex Kidd 3 - Curse In Miracle World

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  • Joined: 19 Feb 2017
  • Posts: 70
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Post Posted: Thu Mar 11, 2021 11:35 am
I have already produced a small batch but for tax and licensing reasons I cannot produce any more.
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  • Joined: 15 Aug 2019
  • Posts: 55
  • Location: Lancashire UK
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Post Posted: Fri Mar 12, 2021 1:23 pm
Yeti Bomar wrote
I have already produced a small batch but for tax and licensing reasons I cannot produce any more.


Thank you for coming back to me and I do understand, it sounds like you have your hands tied. Would you share the box art work so I can get a duplicate box made please?

If you prefer then DM me rather than a public reply. Many thanks,
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  • Joined: 06 Aug 2015
  • Posts: 26
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Post Posted: Fri Mar 12, 2021 10:35 pm
Yeti Bomar wrote
I have already produced a small batch but for tax and licensing reasons I cannot produce any more.


Do you have a project the size of Alex 3 in mind?
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  • Joined: 19 Feb 2017
  • Posts: 70
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Post Posted: Sun Mar 14, 2021 1:42 pm
I'm working on Galactic Boogers again, which will be a frustrating and fun game.
I have another more ambitious project that I will present next year and as that will be my own license, the production will be unlimited ^^ ... but I want to finish Galactic Boogers first.
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  • Joined: 18 Mar 2021
  • Posts: 3
  • Location: Athens, Greece
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Post Posted: Thu Mar 18, 2021 1:54 pm
Hello everyone!

I just registered here because of this little gem of a game! I found out about it a while ago and grabbed a copy for my wife - she used to play the originals back in the day and is still quite capable of finishing them!

She's been enjoying quite a lot so I thought I'd see if a physical release was available to gift to her (and as a thanks to the dev) - sadly that is not the case, but oh well...

I wanted to ask one thing though - earlier in the discussion there was talk of saving with a X7 and a start menu hack and whatnot? Can't find any more info about that so if someone could give me a pointer or two on how to save this game I'd be grateful (and I'd also win major points with the wife)!.

My setup: Mega Sg with an X7 on top of it (though I launch the game through the Mega Sg's SD slot/core selection)

Thanks for having me here - and for this awesome game!

PS even our nanny who is a couple of decades younger saw it and remarked how cute and beautiful the gfx are, this must mean something :D
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  • Joined: 11 Mar 2021
  • Posts: 1
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Post Posted: Fri Mar 19, 2021 6:28 pm
This was my best gaming experience in some time.
Thanks, Yeti!
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  • Joined: 26 Jan 2014
  • Posts: 727
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Post Posted: Sun Apr 18, 2021 9:45 am
The game is now available in English, French, Spanish, German and Portuguese.

https://www.smspower.org/Hacks/AlexKiddInMiracleWorld-SMS-AlexKidd3CurseInMiracl...
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  • Joined: 20 Mar 2019
  • Posts: 6
  • Location: Portugal
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Post Posted: Mon Apr 19, 2021 10:49 am
I've been following this project for a few years now and I've missed the physical release :(

It's nice to see the finished game, congratulations for your work!
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  • Joined: 22 Mar 2015
  • Posts: 189
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Post Posted: Mon Apr 19, 2021 2:39 pm
Revo wrote
The game is now available in English, French, Spanish, German and Portuguese.

https://www.smspower.org/Hacks/AlexKiddInMiracleWorld-SMS-AlexKidd3CurseInMiracl...


I find this interesting, consider that from the Spanish translation the text there are 2 spelling mistakes so replace "salva" instead of "entrega" and "formas!" instead of "forma".
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  • Joined: 26 Apr 2021
  • Posts: 4
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Post Posted: Mon Apr 26, 2021 6:56 am
I cant pass stage 1, its a infinite loop to stage 1 again and again. I am using RG351p to play rom. What is the problem?
Thanks.
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  • Joined: 19 Oct 1999
  • Posts: 13657
  • Location: London
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Post Posted: Mon Apr 26, 2021 7:06 am
I’ve heard from a few places that this is a kind of anti-physical-copy protection in this hack.
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  • Joined: 26 Apr 2021
  • Posts: 4
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Post Posted: Mon Apr 26, 2021 7:13 am
Maxim wrote
I’ve heard from a few places that this is a kind of anti-physical-copy protection in this hack.

but is there any form to play in an emulator? 351p uses retroarch core for master system games.
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  • Joined: 18 Mar 2021
  • Posts: 3
  • Location: Athens, Greece
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Post Posted: Mon Apr 26, 2021 7:16 am
So, what, is the emulation so good that the program thinks it's running from a physical cartridge, is that what is meant :)
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  • Joined: 26 Apr 2021
  • Posts: 4
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Post Posted: Mon Apr 26, 2021 3:38 pm
Gryzor wrote
So, what, is the emulation so good that the program thinks it's running from a physical cartridge, is that what is meant :)

kega emulator in pc do the same, loop stage 1 again and again.
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  • Joined: 18 Mar 2021
  • Posts: 3
  • Location: Athens, Greece
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Post Posted: Mon Apr 26, 2021 4:10 pm
Interesting. Mega Sg plays fine though.
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  • Joined: 26 Apr 2021
  • Posts: 4
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Post Posted: Mon Apr 26, 2021 4:54 pm
Gryzor wrote
Interesting. Mega Sg plays fine though.

It’s the rom in the official web. With ips patch works ok!
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  • Joined: 04 Jul 2010
  • Posts: 350
  • Location: Angers, France
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Post Posted: Mon Apr 26, 2021 7:32 pm
Maybe some emulators tries to fix the checksum.
Removing/unchecking this feature will certainly remove the problem.
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