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View topic - MSX to SMS Hacks

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  • Joined: 25 Nov 2015
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Post Posted: Sun Jan 24, 2021 8:23 pm
msx45 wrote
Hello ,
thank you very much for the pack

i add a new pack KONAMI MSX with some missing titles

-Cabbage Patch Kids
-Hyper Sports 2 special
-Hyper Sports 2
-Knightmare
-Magical Tree
-MopiRanger
-Pippols
-Road Fighter
-Sky Jaguar
-Yie Ar Kung-Fu 1 (2players)
-Yie Ar Kung-Fu 1
-Yie Ar Kung-Fu 2

Fantastic ! Thank you !!
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Post Posted: Sun Jan 24, 2021 8:29 pm
msx45 wrote
Hello ,
thank you very much for the pack

i add a new pack KONAMI MSX with some missing titles

-Cabbage Patch Kids
-Hyper Sports 2 special
-Hyper Sports 2
-Knightmare
-Magical Tree
-MopiRanger
-Pippols
-Road Fighter
-Sky Jaguar
-Yie Ar Kung-Fu 1 (2players)
-Yie Ar Kung-Fu 1
-Yie Ar Kung-Fu 2

Somebody should create Konami Antiques MSX Collection for Master System.
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Post Posted: Mon Jan 25, 2021 3:13 pm
I did a new conversion of C-BIOS 'cause Stokes's one is messy, pretty good compatibility but the sound is not working. Almost all games already posted here with Joy Soft loader are running with this C-BIOS, so now running on real hardware! (without the need of DahJee RAM extension adapter). Example with the homebrew Bubbo World 2 attached.

For the conversion of C-BIOS I used the first 16ko of cbios_main_msx1.rom from cbios-0.29a.

Then I changed all this value:

D3 98 --> D3 BE
D3 99 --> D3 BF
D3 AA --> D3 DE
DB 98 --> DB BE
DB 99 --> DB BF
DB AA --> DB DE
DB A9--> DB DD

Then for the sound we have originally:
D3 A0 at $1753 and $175C
D3 A1 at $1757
DB A2 at $175E (maybe controls?)

I don't know how to change this 3 values, sometimes I can get sound but not proper.
Bubbo World 2.zip (13.45 KB)

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Post Posted: Mon Jan 25, 2021 3:21 pm
Sorry to ask Revo but what is the correct way to use that modified bios ?
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Post Posted: Mon Jan 25, 2021 3:28 pm
Revo wrote
I did a new conversion of C-BIOS 'cause Stokes's one is messy, pretty good compatibility but the sound is not working. Almost all games already posted here with Joy Soft loader are running with this C-BIOS, so now running on real hardware! (without the need of DahJee RAM extension adapter). Example with the homebrew Bubbo World 2 attached.

For the conversion of C-BIOS I used the first 16ko of cbios_main_msx1.rom from cbios-0.29a.

Then I changed all this value:

D3 98 --> D3 BE
D3 99 --> D3 BF
D3 AA --> D3 DE
DB 98 --> DB BE
DB 99 --> DB BF
DB AA --> DB DE
DB A9--> DB DD

Then for the sound we have originally:
D3 A0 at $1753 and $175C
D3 A1 at $1757
DB A2 at $175E (maybe controls?)

I don't know how to change this 3 values, sometimes I can get sound but not proper.

Thanks Revo. I will check this out.
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Post Posted: Mon Jan 25, 2021 3:38 pm
asper wrote
Sorry to ask Revo but what is the correct way to use that modified bios ?


Well for example with Bubbo World 2, the conversion posted is 32ko, the first group of 16ko is C-BIOS, then the other 16ko is the game.
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Post Posted: Tue Jan 26, 2021 12:26 am
Grog's Revenge is now playable with C-BIOS. Pretty fun game.

To start a game push button 1 two times then button 1 of second controller and then button 1 of first controller.

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Post Posted: Tue Jan 26, 2021 1:03 am
Revo wrote
Grog's Revenge is now playable with C-BIOS. Pretty fun game.

To start a game push button 1 two times then button 1 of second controller and then button 1 of first controller.

Okay.
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Post Posted: Tue Jan 26, 2021 2:02 pm
Wafer wrote
Stokes wrote
Revo wrote
Dope, thank you for giving new strength to this thread!


You are very welcome Revo. BTW for one question, how do you make the Clover or Hi-Com loader get pass the SMS US/EU BIOS (or in a simple way: How did you get the MSX loader to have a header and work on the Master System USA/Europe BIOS)? Thanks in advance. :-)


If there's code or content where the header needs to be, you'll probably need to use a disassembly to move stuff around. Emulicious can produce one for you.

The easiest way would probably be:
- Make sure you've relocated any code or data that's in the way
- Test to make sure your ROM still works in an emulator
- Use a hex editor on an export SMS title, go to $7ff0 and copy everything up to and including $7fff
- Paste that over the same area in your ROM
- Optionally blank out the product code and version number (probably a good idea to make sure it doesn't get confused for an official release)
- Optionally change the last nibble to $c, to skip most of the checksum and reduce the boot time slightly
- Use the header reader to get the correct checksum, then hex edit that in (you can skip this step unless you're planning to burn the ROM for a donor cart)

Per the documentation on the wiki, the checksum is two bytes at $7ffa. To get the correct checksum value, I've been using Maxim's header reader, then going in with a hex editor and fixing it manually. I've only done checksum fixes, but you can find all the information you need in that first link to make a full header. I believe that you can get away with making sure that the first 12 bytes and the last 4 bits of the header are valid to ensure it boots everywhere.

Final note: If relocating code at $7ff0 is going to be difficult, you could also check out $1ff0 or $3ff0, though these aren't used by any known software so you'll be relying on a perfect implementation on whatever's running the ROM. Also, I don't know whether Maxim supports these locations in the header reader, so you'd be on your own fixing the checksum there (though, I never needed to fix the checksum to run on my Mega EverDrive, so maybe you can get away with ignoring that, unless you plan to burn the ROM for a donor cart).

Speaking of which since I NOW have a Windows 10 from Christmas, I will see if I can produce a TMR SEGA header.
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Post Posted: Wed Jan 27, 2021 8:47 pm
Now, I just got it on my Windows. How do I produce the TMR SEGA header?
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Post Posted: Wed Jan 27, 2021 8:54 pm
With an HEX editor put TMR SEGA at $7FF0, put the value 4C at $7FFF then use SMSandGGHeaderReader to put a valid checksum at $7FFA.
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Post Posted: Wed Jan 27, 2021 8:55 pm
Revo wrote
With an HEX editor put TMR SEGA at $7FF0, put the value 4C at $7FFF then use SMSandGGHeaderReader to put a valid checksum at $7FFA.

GOTCHA
Okay, I will use Maxim's reader.
I'm also gonna create a SG to SMS conversion with this.
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Post Posted: Wed Jan 27, 2021 9:30 pm
Okay, I did what you said, but I'm having trouble with the viewer, should I click something or should I do anything?
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Post Posted: Wed Jan 27, 2021 9:32 pm
Just slide the rom into it, then put the valid checksum with your HEX editor.
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Post Posted: Wed Jan 27, 2021 9:34 pm
Revo wrote
Just slide the rom into it, then put the valid checksum with your HEX editor.

And where should the valid checksum be?
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Post Posted: Wed Jan 27, 2021 9:45 pm
Last edited by Revo on Wed Jan 27, 2021 9:46 pm; edited 1 time in total
"Calculated= xxxx"

put a valid checksum at $7FFA (inversed value)
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Post Posted: Wed Jan 27, 2021 9:46 pm
Revo wrote
"Calculated= xxxx"

Thanks, I will see how this goes.
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Post Posted: Wed Jan 27, 2021 9:54 pm
Here's a TMR SEGA version of Final Justice with an old version of my C-BIOS.
I will do a Bomb Jack SG to SMS conversion next.

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Post Posted: Thu Jan 28, 2021 3:11 am
I will see if I can do decent sound emulation for the AY to SN conversion.
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Post Posted: Tue Feb 02, 2021 12:07 pm
Followed update for Car Fighter and Ice World.

Glitch on text fixed. Header & valid checksum added.

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Post Posted: Tue Feb 02, 2021 1:46 pm
Revo wrote
Followed update for Car Fighter and Ice World.

Glitch on text fixed. Header & valid checksum added.

Okay.
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Post Posted: Fri Feb 05, 2021 4:59 pm
Guys, I just did a manual MSX to SMS conversion of Keystone Kapers. I'ma see if I can do it for others. And YES, this is actually an original MSX game converted to SMS without the MSX BIOS.
Edit: Works on SG-1000 models too.
Keystone Kapers.zip (8.56 KB)

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Post Posted: Sat Feb 06, 2021 12:41 am
Ice World... not at all looking like a clone of a Sega game... :D
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Post Posted: Sat Feb 06, 2021 3:19 pm
Yet another manual MSX to SMS hack. This only works for SG-1000 II and SMS.
Sparkie.zip (6.48 KB)

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Post Posted: Sun Feb 07, 2021 3:29 pm
Hello ,
I've tried on real Master system , and the result is very good

1) Keystone Kapers = work good but have sound issue , have you planned to upgrade the sound ?

2) Sparkie = i can't start the game because bouton 1 & 2 of joypad is not working to start the game , is it possible to remap joypad for keyboard 1,2,3,4 ? (but is see the demo work good)

3) Can you explain how you converted Keystone Kapers and Sparkie ?
(i want to try to convert Eggerland and Rambo...)

4) Have you planned to do a software (on PC) to do this automatically ?

5) is this method can work with MEGAROMS ?

Best regards
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Post Posted: Sun Feb 07, 2021 11:20 pm
msx45 wrote
Hello ,
I've tried on real Master system , and the result is very good

1) Keystone Kapers = work good but have sound issue , have you planned to upgrade the sound ?

2) Sparkie = i can't start the game because bouton 1 & 2 of joypad is not working to start the game , is it possible to remap joypad for keyboard 1,2,3,4 ? (but is see the demo work good)

3) Can you explain how you converted Keystone Kapers and Sparkie ?
(i want to try to convert Eggerland and Rambo...)

4) Have you planned to do a software (on PC) to do this automatically ?

5) is this method can work with MEGAROMS ?

Best regards

Sparkie works with the 1&2 buttons on demo.
Also, I used Clover's sound source for Keystone Kapers, so it's successfully fine. I also fixed the sound on the C-BIOS for SMS. I will send it soon.

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Post Posted: Mon Feb 08, 2021 7:03 am
Hello ,
1) For Keystone Kapers [a2].sms , the sound working good now

2) For Sparkie when i push 1&2 during demo, the game start
but i have sound issue on Sparkie
Can you modify the sound like "Keystone Kapers [a2].sms" for the sound of Sparkie ?

3) Can you explain how you converted Keystone Kapers and Sparkie ?
(i want to try to convert Eggerland and Rambo...)

4) Have you planned to do a software (on PC) to do this automatically ?

5) is this method can work with MEGAROMS ?
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Post Posted: Mon Feb 08, 2021 12:50 pm
msx45 wrote
Hello ,
1) For Keystone Kapers [a2].sms , the sound working good now

2) For Sparkie when i push 1&2 during demo, the game start
but i have sound issue on Sparkie
Can you modify the sound like "Keystone Kapers [a2].sms" for the sound of Sparkie ?

3) Can you explain how you converted Keystone Kapers and Sparkie ?
(i want to try to convert Eggerland and Rambo...)

4) Have you planned to do a software (on PC) to do this automatically ?

5) is this method can work with MEGAROMS ?

First off, they have been originally set to the very beginning like SG-1000 games, causing it to be having no BIOS. Then, they have MSX codes like:
Output and Input 98h and 99h.
out (0xa0),a - D3 A0
in a, (0xa2) - DB A2
out (0xa1),a - D3 A1
out (0xaa),a - D3 AA
in a, (0xa9) - DB A9
in a, (0xaa) - DB AA
Then I converted the following.
Output and Input BEh and BFh.
out (0xde),a - D3 DE (Only for control on D3 A0)
out (0x7f),a - D3 7F (Only for audio on D3 A0)
in a, (0xdc) - DB DC
out (0x7f),a - D3 7F
out (0xde),a - D3 DE
in a, (0xdd) - DB DD
in a, (0xde) - DB DE
And lastly, I changed the AB bytes to F3 C3 (di - jp) and added the two middle bytes, BE BE (cp (hl) cp (hl))
This method might work for some occasions for any game or MegaROMS, but some games just use normal directory. I'ma see about Eggerland Mystery and Rambo.
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Post Posted: Mon Feb 08, 2021 1:32 pm
Stokes wrote
I also fixed the sound on the C-BIOS for SMS. I will send it soon.


Good new, can't wait to try that!
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Post Posted: Mon Feb 08, 2021 4:22 pm
Well, here's the modified version. No glitches with the loader at all. Enjoy.
Alpha Roid runs on SMS with this. The sound works well, graphics are good, but I would like to see if I can try to find source for the crash.
C-BIOS for SMS.zip (56.47 KB)

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Post Posted: Mon Feb 08, 2021 6:40 pm
Nice thank you!

Followed update for 75 games previously posted here with Joy Soft loader (so not working on real hardware), now converted with CBIOS so working on real hardware!

List of the updated games: 3, 4 ; 10 Yard Fight ; Aquapolis SOS ; Aquattack ; Back to the Future ; Bee & Flower ; Bird & Chairs ; Blockade Runner ; Bouken Roman ; Bubbo World 2 ; Buru to Marty Kikiippatsu ; Butamaru Pants ; Casio Worldopen ; Come On! Picot ; Cow Abductors ; Crazy Buggy ; Dragon Attack ; Earth Attack ; Exoide-Z Area 5 ; Formation Z ; Fruit Search ; Griel's Quest for the Sangraal EX ; Grog's Revenge ; Gunjin Shogi Mars ;
Hadesu no Monsho ; Hayabusa - Moonsweeper ; Heavy Boxing ; Hydlide 1 ; Iga Ninpouten 2 ; Issunhoushi no Donnamondai ; J.E.T.P.A.C ; J.P. Winkle ; Kageno Densetsu ; Kick It ; Koneko no Daibouken ; Linez ; MayQII ; Megaro Polis SOS ; Mobile Planet Suthirus ; Ningyo Densetsu - Fathom ; Ninja Jajamaru Kun ; Oil's Well ; Othello ; Panther ; Picture Puzzle ; Police Story, The ; Puzzle Panic ; Racing ; Scarlet 7 ; Shoganai ; Shougi Meijin ; Shougi ; Shougi Sinan 1 ; Sky Galdo ; Slime Center ; Space Maze Attack ; Spelunker ; Star Force ; Star Soldier ; Step Up ; Stone of Wisdom, The ; Stray Cat ; Super Soccer ; Takahasi Meijin no Boukenjima ; Takeru Densetsu ; Tear of Nile ; Tensai Rabbian Daifunsen ; Ti Ti! Pang Pang! ; Top Roller ; Tower of Druaga ; Traffic Jam ; Triton ; Txupinazo! ; Yokai Yasiki ; Zaider - Battle of Peguss .

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Post Posted: Mon Feb 08, 2021 6:51 pm
Revo wrote
Nice thank you!

Followed update for 75 games previously posted here with Joy Soft loader (so not working on real hardware), now converted with CBIOS so working on real hardware!

List of the updated games: 3, 4 ; 10 Yard Fight ; Aquapolis SOS ; Aquattack ; Back to the Future ; Bee & Flower ; Bird & Chairs ; Blockade Runner ; Bouken Roman ; Bubbo World 2 ; Buru to Marty Kikiippatsu ; Butamaru Pants ; Casio Worldopen ; Come On! Picot ; Cow Abductors ; Crazy Buggy ; Dragon Attack ; Earth Attack ; Exoide-Z Area 5 ; Formation Z ; Fruit Search ; Griel's Quest for the Sangraal EX ; Grog's Revenge ; Gunjin Shogi Mars ;
Hadesu no Monsho ; Hayabusa - Moonsweeper ; Heavy Boxing ; Hydlide 1 ; Iga Ninpouten 2 ; Issunhoushi no Donnamondai ; J.E.T.P.A.C ; J.P. Winkle ; Kageno Densetsu ; Kick It ; Koneko no Daibouken ; Linez ; MayQII ; Megaro Polis SOS ; Mobile Planet Suthirus ; Ningyo Densetsu - Fathom ; Ninja Jajamaru Kun ; Oil's Well ; Othello ; Panther ; Picture Puzzle ; Police Story, The ; Puzzle Panic ; Racing ; Scarlet 7 ; Shoganai ; Shougi Meijin ; Shougi ; Shougi Sinan 1 ; Sky Galdo ; Slime Center ; Space Maze Attack ; Spelunker ; Star Force ; Star Soldier ; Step Up ; Stone of Wisdom, The ; Stray Cat ; Super Soccer ; Takahasi Meijin no Boukenjima ; Takeru Densetsu ; Tear of Nile ; Tensai Rabbian Daifunsen ; Ti Ti! Pang Pang! ; Top Roller ; Tower of Druaga ; Traffic Jam ; Triton ; Txupinazo! ; Yokai Yasiki ; Zaider - Battle of Peguss .

Thanks for the collection, I also am looking at some source. Basically, the Joy Soft stuff is still in tact, causing some related codes to work. I saw in Txupinazo!
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Post Posted: Tue Feb 09, 2021 1:27 pm
I've lot of new conversion/update to post, let's start with Konami games.

For these games, you need to use right on controller 2 to start.

Antarctic Adventure and Time Pilot work perfectly.

Frogger and Super Cobra need sound fix, maybe you can give a look Stokes?

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Post Posted: Tue Feb 09, 2021 1:32 pm
Little update on Stone of Wisdom, The, now Japanese is fixed.

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Post Posted: Tue Feb 09, 2021 1:43 pm
Let's continue with Casio games, followed conversion of Casio Daishogai Keiba, Eagle Fighter, Iga Ninpouten 1 , Nessen Koushiyen, Pachinko U.F.O.

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Post Posted: Tue Feb 09, 2021 1:52 pm
And let's finish today with Bomber Man, see you tomorrow.

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Post Posted: Tue Feb 09, 2021 2:01 pm
Revo wrote
And let's finish today with Bomber Man, see you tomorrow.

Okay.
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Post Posted: Wed Feb 10, 2021 1:19 am
Thanks both Revo and Stokes for the great conversions :)
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Post Posted: Wed Feb 10, 2021 1:31 am
dink wrote
Thanks both Revo and Stokes for the great conversions :)

Anytime.
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Post Posted: Wed Feb 10, 2021 1:24 pm
Shmup day! With conversion of Alpha Roid, Battle Ship Clapton 2, Color Midway, E.I - Exa Innova, Flash Sprash, Space Trouble, Turmoil, Ultraman.

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Post Posted: Wed Feb 10, 2021 1:28 pm
And a little cutie with Tatica.

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Post Posted: Wed Feb 10, 2021 1:48 pm
My Holy! That's a lotta games. :-D
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Post Posted: Thu Feb 11, 2021 12:16 pm
Some Ascii and Toshiba Emi conversion today, with: B.C's Quest, JP Winkle, Kung-Fu Taigun, Pai Panic, Riseout, Sewer Sam, Tawarakun, Telebunnie, Thseus.

Some games need controller 2 to start (right button most of the time).

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Post Posted: Thu Feb 11, 2021 12:33 pm
And some sports with Attack 4 Women Volleyball, MSX Baseball, MSX Rugby, Super Tennis.

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Post Posted: Thu Feb 11, 2021 1:48 pm
Revo wrote
Some Ascii and Toshiba Emi conversion today, with: B.C's Quest, JP Winkle, Kung-Fu Taigun, Pai Panic, Riseout, Sewer Sam, Tawarakun, Telebunnie, Thseus.

Some games need controller 2 to start (right button most of the time).

Nice, also, I see that Sewer Sam (and B.C's Quest) is doing some voice from AY to SN.
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Post Posted: Thu Feb 11, 2021 6:01 pm
Any ideas for crash waves in C-BIOS?
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Post Posted: Fri Feb 12, 2021 12:12 pm
Nippon Columbia and Hal conversions today with Boggy'84, Eggerland Mystery, Jump Coaster, Mr Do's Wild Ride, Oyoide Tango, Peetan, Super Pachinko, Tetsuman.

Bobby'84 is not working on Emulicious but working fine with MEKA.

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Post Posted: Fri Feb 12, 2021 12:15 pm
And like tonight is Friday night! Conversion of Super Drinker.

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Post Posted: Fri Feb 12, 2021 1:56 pm
Revo wrote
And like tonight is Friday night! Conversion of Super Drinker.

Friday! Also, I see you converted Eggerland Mystery to the SMS too.
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Post Posted: Fri Feb 12, 2021 6:34 pm
I'm still figuring out a way for the white noise to be on this too.
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