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View topic - h7n9, a sg1000 port of a zx-spectrum game i made last year

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  • Joined: 01 Aug 2012
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  • Location: Porto, Portugal
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h7n9, a sg1000 port of a zx-spectrum game i made last year
Post Posted: Mon Oct 24, 2016 6:43 pm
it still has bugs to be fixed soon
(original zx-spectrum version: http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs#H7N9 )
(colecovision version: http://atariage.com/forums/topic/255634-ported-h7n9-to-colecovision/ )

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  • Joined: 05 Sep 2013
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Post Posted: Tue Oct 25, 2016 9:50 am
I can't make it work on MEKA. "Unsupported video mode 1" :|
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  • Joined: 07 Oct 2015
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Post Posted: Tue Oct 25, 2016 10:49 am
Works fine in Kega Fusion. Use the .sg file.

This game needs proper backgrounds. And enemies, or time, or somethign to fight against :)
chicken.png (8.59 KB)
chicken.png

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Post Posted: Tue Oct 25, 2016 12:32 pm
it’s just a “foolish” game! :D

the backgrounds are just noisy experimental stuff (i confess i love “glitch art”, and i feel that retro games with such “aesthetics” are really missing)

the idea is find 3 keys that opens 3 doors, and let’s you capture 3 eggs, nothing more than that! :D - and yes, it could be a start for a much more interesting game! :D (for example, CMJN was supposed to be a “true” shooter, and it is still way far from being a minimally decent one! :D )
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  • Joined: 01 Aug 2012
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Post Posted: Tue Oct 25, 2016 12:41 pm
sverx wrote
I can't make it work on MEKA. "Unsupported video mode 1" :|

weird, it is supposed to work - legacy video modes exists on Master System (see games like Loretta no Shouzou and F-16 Fighting Falcon, please let me know if these don’t work there as well), and i guess these video modes also exist on Game Gear as well
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  • Joined: 19 Oct 1999
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Post Posted: Tue Oct 25, 2016 1:23 pm
Emulators don't need to support video modes used by no software. You're just changing the last part of that...
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Post Posted: Tue Oct 25, 2016 6:05 pm
exactly! ;)
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