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[Coding competition 2016] Weka Invaders by Disjointed Studio
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http://www.smspower.org/Homebrew/WekaInvaders-SMS
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And the Waimanu saga continues! It is a nice concept, with very promising graphics! As the game develops, more enemies/action on the screen, right? I have completed (?!) it a couple of times by now. And sometimes, when I close my eyes, I still see the color waterfall background go up... and down... up... and down... :) | ||||||||||||||||||||||||||||
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Feeling dizzy
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Nice idea - twist on a shooter / Space Invaders. My only suggestion is if there was an option in the game to stop background moving up + down (or even if I could hack the ROM)... starting to feel a bit dizzy unfortunately :) | ||||||||||||||||||||||||||||
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I agree on the background being too much visually. Other than that I like the little details with the shaking stones and little animations. | ||||||||||||||||||||||||||||
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Thanks for the feedback, guys.
So it seems to me we just had the effect we were seeking for. Thanks for taking part in our little experiment :) |
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Lots of polish. Controls good, graphics good.
Feels like a time trial or bonus stage. Difficulty is more timer than enemies. Looking forward to seeing more! |
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Well, not so much polish actually TBH, but thanks anyway! :) We're working towards making this a tad harder, while still requiring swift action. |
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Weka Invaders officially released.
Topic continues here... |
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