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View topic - [Coding competition 2016] Cye by PkK

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[Coding competition 2016] Cye by PkK
Post Posted: Wed Mar 23, 2016 12:01 am
http://www.smspower.org/Homebrew/Cye-SMS



PkK wrote
This is a port of the Boulderdash/Sokoban-like game Kye to the Sega
consoles. It is based on a port I originally wrote for the ColecoVision,
but there are a few differences, in particular in the menu interface and
the graphics.

It should work on SG-1000, SC-3000, Mark III and Master
System, but so far has only been tested in the emulator Meka, not yet on
real hardware.

There is code in the game to automatically detect the system it is
running on. On the Mark III and Master System the full graphics are
used, while the SG-1000 and SC-3000 have simplified graphics.
Unfortunately I don't know of any emulator that emulates the hardware
features for the autodetection correctly, and don't have SG-1000 or
SC-3000 hardware myself.
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Post Posted: Wed Apr 13, 2016 9:02 am
These Colecovision-inspired contributions have really added to my general retro gaming education. Thanks for putting the Colecovision on my mental map :)

I like how this game feels (and sounds) like an early PC game. It has some major graphical glitches on my 50 hz SMS (the tiles making up the playfield are messed up).
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Post Posted: Wed Apr 13, 2016 4:10 pm
hang-on wrote
I like how this game feels (and sounds) like an early PC game. It has some major graphical glitches on my 50 hz SMS (the tiles making up the playfield are messed up).

Which is a pity, really, as it's an interesting game, although I wish it was more obvious which objects act as if seen from the side (thus being subject to gravity, Boulder Dash style) and which ones seem to work as if existing in a Soko-Ban like top view.
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Post Posted: Thu Apr 14, 2016 10:47 pm
The lagging controls makes the game really frustrating when all I want is to explore the rule-set and play with those blocks. Perhaps the controls/lag could be improved?
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Post Posted: Fri Apr 15, 2016 5:47 pm
Here's an updated version with VDP timing issues fixed.

Philipp
SCV.demo.sms.gz (19 KB)
Updated version with VDP timing issues fixed

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Post Posted: Mon Apr 18, 2016 11:24 am
Wrong attachment? :|
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Post Posted: Mon Apr 18, 2016 1:02 pm
This should be the correct one.

Philipp
Cye.demo.sms.gz (18.47 KB)
Updated Cye version with VDP timing issues fixed.

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Post Posted: Wed Apr 20, 2016 12:44 am
Game play feels like Boulder Dash 2.0. Difficulty scales so quickly, I could not do third level. It is pretty interesting to see how far the Boulder Dash game play can be pushed.

Enjoyed.
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Post Posted: Wed Apr 20, 2016 6:19 am
psidum wrote
Game play feels like Boulder Dash 2.0. Difficulty scales so quickly, I could not do third level. It is pretty interesting to see how far the Boulder Dash game play can be pushed.

Enjoyed.


You might also want to have a look at the two-player level set; although it is meant for two players, it could be played by one player using two controllers.

Philipp
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Post Posted: Wed Apr 20, 2016 4:20 pm
I'm really getting into the game, although the aforementioned laggy controls are a bit of a problem. Also, the arrows on the moving tiles (dark blue on dark brown) are really hard to see.

Apart from that, I enjoy the game, although the difficulty maybe ramps up a little too steeply.
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