Sega Master System / Mark III / Game Gear|
SG-1000 / SC-3000 / SF-7000 / OMV
Home - Forums - Games - Scans - Maps - Cheats - Credits
Music - Videos - Development - Hacks - Translations - Homebrew
[VGM Pack] Bartman Meets Radioactive Man (GG)Posted: Wed Dec 09, 2015 3:11 pm
Perfect loops, easy work. It took a bit longer to identify id/use and tag. The game was a bit more complicated than I thought. I retagged the titles according to the GG walkthrough. Originally I had a lot more detail, but I accidentally overwrote all my files with the same comment, so I had to redo without the benefit of notes. I think the final result is better than that originally planned.
The game uses music block ids: 01-1B (01, 07, 0B, 0D, 0E, 12, 16, 17, 1B)
SFX are 1C-29, I did not test whether the same function is used for playback. Such values only work when loading from rom or freezing the value. I froze the intro text value to keep it from proceeding and set a breakpoint when it loads the first song at 02CE1 (0B).
Then I logged by freezing the emulator and loading a savestate. Most songs are pretty short.
Titles come from the walkthrough. Composer credit comes from the nes version which is basically the same game/music.
Now at 1.00