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  • Joined: 08 Jul 2001
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Post Posted: Tue Jul 09, 2019 1:39 pm
Time Soldiers the levels even thou continous have their individual parts played out of order, so player often spawn in those locations that were marked, teleporting from the mid-boss of another level.
I think that choice makes sense.
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  • Joined: 22 Feb 2005
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  • Location: Caen, France
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Post Posted: Thu Jul 11, 2019 7:04 pm
Bock understood my choice for Time Sodiers. For this game I wondered about the fact that for the same level, there are 3 different entries, and that I could cut them into 3 pieces.
But I preferred to assemble its because its form a loop.
I am more bored by Danan because I chose to use black and white for the levels that were indoor / outdoor. For that, I was inspired by Alex Kidd's map: High Tech World.
But I do not really like the final result.
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  • Joined: 22 Feb 2005
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Ultima IV Dungeons Maps
Post Posted: Sat Sep 21, 2019 3:50 pm
Hello,
I finally made maps for the Ultima IV dungeons.
It took a lot of time, but I'm glad I could do it.
Maybe these ones will not please everyone. But I find its good, even if I think that improvements would be possible.

http://www.smspower.org/Maps/UltimaIV-SMS?gallerypage=Covetous
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  • Joined: 16 May 2002
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  • Location: italy
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Post Posted: Fri Oct 25, 2019 2:38 pm
So, I made these: http://www.smspower.org/Maps/RainbowIslands-SMS

Admins, please note: due to me being a bit rusty with wiki uploads, I left 3 files which should be permanently deleted, something which I don't have the power to do, I apologise for that. Two of them were correct to begin with and I overwrote them by mistake, while the other one has a completely wrong filename altogether (I initially forgot that hyphens aren't allowed in filenames).

Aside from this small problem, I hope you can enjoy those maps. It took me a lot of time to prepare these, but I'm happy because I learnt a thing or two in the process.
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Post Posted: Fri Oct 25, 2019 5:17 pm
Nice, thank you to everyone making maps for the amazing work!
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  • Joined: 25 Dec 2005
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  • Location: São Paulo - Brazil
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Post Posted: Sat Oct 26, 2019 1:31 am
balkry wrote
Hello,
I finally made maps for the Ultima IV dungeons.
It took a lot of time, but I'm glad I could do it.
Maybe these ones will not please everyone. But I find its good, even if I think that improvements would be possible.

http://www.smspower.org/Maps/UltimaIV-SMS?gallerypage=Covetous


Awesome... just stumbled upon this!

You're really a good map maker!
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Post Posted: Sun Nov 03, 2019 12:09 pm
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Awesome... just stumbled upon this!

You're really a good map maker!

Thank You, I'm happy that you enjoyed this.
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  • Joined: 22 Feb 2005
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Y's Maps
Post Posted: Sun Nov 03, 2019 12:12 pm
After several years of work, I finally finished Y's maps.
A great "Thank You" to Bock and Maxim for their contributions.

http://www.smspower.org/Maps/Ys-SMS

And a little bonus, the Tatooine's map.
http://www.smspower.org/Maps/StarWars-SMS
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  • Location: London
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Post Posted: Sun Nov 03, 2019 12:30 pm
Epic work as always, a great “Thank You” back to you :)
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  • Joined: 01 Mar 2006
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  • Location: Essex, UK
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Mercs
Post Posted: Fri Mar 20, 2020 6:48 pm
With the help of a hack from Calindro, I had a go at making maps for Mercs. Please feel free to add them if they're up to standard.
Mercs - Maps.zip (966.55 KB)
Mercs - Maps

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Post Posted: Fri Mar 20, 2020 7:12 pm
Maps look good. I guess we don't have level names? The inter level shield screens are almost giving level names...
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Mercs Maps
Post Posted: Sun Mar 22, 2020 9:46 am
Hi, these maps are great. Glad to see new ones !

Maxim wrote
Maps look good. I guess we don't have level names? The inter level shield screens are almost giving level names...


Unfortunately, there are no name for these levels in the notebook.
Inter Level screens is a good idea.
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