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Post Posted: Tue Jul 09, 2019 1:39 pm
Time Soldiers the levels even thou continous have their individual parts played out of order, so player often spawn in those locations that were marked, teleporting from the mid-boss of another level.
I think that choice makes sense.
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Post Posted: Thu Jul 11, 2019 7:04 pm
Bock understood my choice for Time Sodiers. For this game I wondered about the fact that for the same level, there are 3 different entries, and that I could cut them into 3 pieces.
But I preferred to assemble its because its form a loop.
I am more bored by Danan because I chose to use black and white for the levels that were indoor / outdoor. For that, I was inspired by Alex Kidd's map: High Tech World.
But I do not really like the final result.
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Ultima IV Dungeons Maps
Post Posted: Sat Sep 21, 2019 3:50 pm
Hello,
I finally made maps for the Ultima IV dungeons.
It took a lot of time, but I'm glad I could do it.
Maybe these ones will not please everyone. But I find its good, even if I think that improvements would be possible.

http://www.smspower.org/Maps/UltimaIV-SMS?gallerypage=Covetous
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Post Posted: Fri Oct 25, 2019 2:38 pm
So, I made these: http://www.smspower.org/Maps/RainbowIslands-SMS

Admins, please note: due to me being a bit rusty with wiki uploads, I left 3 files which should be permanently deleted, something which I don't have the power to do, I apologise for that. Two of them were correct to begin with and I overwrote them by mistake, while the other one has a completely wrong filename altogether (I initially forgot that hyphens aren't allowed in filenames).

Aside from this small problem, I hope you can enjoy those maps. It took me a lot of time to prepare these, but I'm happy because I learnt a thing or two in the process.
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Post Posted: Fri Oct 25, 2019 5:17 pm
Nice, thank you to everyone making maps for the amazing work!
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Post Posted: Sat Oct 26, 2019 1:31 am
balkry wrote
Hello,
I finally made maps for the Ultima IV dungeons.
It took a lot of time, but I'm glad I could do it.
Maybe these ones will not please everyone. But I find its good, even if I think that improvements would be possible.

http://www.smspower.org/Maps/UltimaIV-SMS?gallerypage=Covetous


Awesome... just stumbled upon this!

You're really a good map maker!
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Post Posted: Sun Nov 03, 2019 12:09 pm
Quote
Awesome... just stumbled upon this!

You're really a good map maker!

Thank You, I'm happy that you enjoyed this.
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Y's Maps
Post Posted: Sun Nov 03, 2019 12:12 pm
After several years of work, I finally finished Y's maps.
A great "Thank You" to Bock and Maxim for their contributions.

http://www.smspower.org/Maps/Ys-SMS

And a little bonus, the Tatooine's map.
http://www.smspower.org/Maps/StarWars-SMS
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Post Posted: Sun Nov 03, 2019 12:30 pm
Epic work as always, a great “Thank You” back to you :)
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Mercs
Post Posted: Fri Mar 20, 2020 6:48 pm
With the help of a hack from Calindro, I had a go at making maps for Mercs. Please feel free to add them if they're up to standard.
Mercs - Maps.zip (966.55 KB)
Mercs - Maps

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Post Posted: Fri Mar 20, 2020 7:12 pm
Maps look good. I guess we don't have level names? The inter level shield screens are almost giving level names...
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Mercs Maps
Post Posted: Sun Mar 22, 2020 9:46 am
Hi, these maps are great. Glad to see new ones !

Maxim wrote
Maps look good. I guess we don't have level names? The inter level shield screens are almost giving level names...


Unfortunately, there are no name for these levels in the notebook.
Inter Level screens is a good idea.
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TV Colosso Maps
Post Posted: Sun Apr 19, 2020 9:24 am
Hi, I have finished and uploaded Maps for TV Colosso.

https://www.smspower.org/Games/TVColosso-SMS
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Post Posted: Sun Apr 19, 2020 4:29 pm
Are the levels not identical to Asterix and the Secret Mission?
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TV Colosso Maps
Post Posted: Sun Apr 19, 2020 6:44 pm
The maps are probably identical, or very close. I will look in the next few days to make a version with Asterix. In my opinion, only the sprites should be different
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Asterix and the Secret Mission Maps
Post Posted: Sat May 09, 2020 8:30 am
Hello, I published the maps of Asterix and to my surprise there are quite a few differences between the 2 games.

https://www.smspower.org/Maps/AsterixAndTheSecretMission-SMS

Sometimes I understand, the first level is a too strong reference to Asterix. But sometimes it is incomprehensible the "SeaBed" (Obelix), the ship, the night vs the day in the desert, but why?
The bonus levels are also very different for no reason ...
I have attached the list of differences that I have found.
Asterix-TVColosso.png (161.41 KB)
Asterix-TVColosso.png

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Post Posted: Sat May 09, 2020 8:39 am
Interesting. My guess is that some of the changes are references to the cartoon that I don’t know (the ship), and others are just because they made it from source that wasn’t the version shipped as Asterix, so there were a few differences in level layout, although it’s unclear which is later.
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RoboCop vs The Terminator Maps
Post Posted: Wed Jun 17, 2020 4:54 pm
Hello, here are the maps for RoboCop vs The Terminator.
https://www.smspower.org/Maps/RoboCopVersusTheTerminator-SMS

I recently discovered this game, until now, I only knew it for its 'Classic' Edition.
I really liked it, and I told myself that it would be worth to make maps. Maybe that would decide some of you to play it.
For fans I also add here, a version without sprites (bonus, turrets ...)
RoboCop versus The Terminator.zip (543.97 KB)
RoboCop vs The Terminator Mpas without sprites

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Post Posted: Wed Dec 30, 2020 2:19 pm
Whilst working on my guide book I was disappointed to find there weren't any maps for Asterix and the Great Rescue. Luckily I came across Maxim's hack, so I decided to create maps myself.

It was a lot of work but I think I've mapped every item, enemy and secret platform. I've attached all 30 levels in a ZIP file. I realised shortly after finishing though, that some level and enemy layouts vary depending on the difficulty, so it should be noted that these maps are for the Easy setting.

After spending a lot of time on this game, I think it's fair to say that graphically it's beautiful, easily one of the best on the system. It's actually a very good game once you give it a chance too.

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Astérix and the Great Rescue Maps
Post Posted: Wed Dec 30, 2020 4:23 pm
It is a very good job.
I like this game, even if the controls are not great.
It would be perfect, if we could visualize the starting point of each level.

If you want, soon, I will compress them, make the thumbnails and add to the site.
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Post Posted: Sat Jan 09, 2021 6:38 pm
Interesting fact: the Special Stages in the Game Gear version of Sonic 1 are all in the same "map": https://forums.sonicretro.org/index.php?posts/975267/.
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Post Posted: Sat Jan 09, 2021 6:54 pm
When I ripped the Sonic 1 maps (in-engine) it had a “feature” where it’d corrupt the game if you went past the level limits, so it’s possible I didn’t rip them properly to see any such map-sharing.

We also lack the Game Gear maps...
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Post Posted: Sat Jan 09, 2021 7:03 pm
No, I think you did it right, that post specifically says that the Game Gear version uses this shared map "unlike the Master System version". Perhaps you should coordinate with him since both smspower and Sonic Retro have the goal to create good maps, and he is doing quite a great job in that department.
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