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  • Joined: 09 Sep 2001
  • Posts: 236
  • Location: Umeå, Sweden
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Doom clone for unexpanded Amigas
Post Posted: Wed Dec 16, 2020 11:29 pm
Here's a guy working on a FPS game similiar to Doom but that will run on an Amiga 500 or similairly specced Amiga.

https://www.youtube.com/watch?v=DvRxpxVRdEg
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  • Joined: 25 Feb 2006
  • Posts: 586
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Wed Dec 23, 2020 3:43 pm
This is a quite interesting effect, considering the hardware:



I imagine a similar-looking effect could be implemented on the SMS using a fixed 6 colors background image (one for each lane, plus the background), and using raster interrupts plus midscreen palette changes for faking the scrolling effect (that is, supposing the SMS VDP could change 5 palette entries per scanline).

Nope, I won't try implementing the idea. :P
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  • Joined: 25 Feb 2006
  • Posts: 586
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Sat Jan 09, 2021 10:24 am
This is a work in progress racing game that uses real-time rotation and FMV on the NES:
https://nlab.itmedia.co.jp/nl/amp/2008/05/news043.html?__twitter_impression=true
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  • Joined: 25 Feb 2006
  • Posts: 586
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Mon Jan 11, 2021 10:09 pm
A fighting game for the MSX, with C source.

https://github.com/arcadenea/msxfighter
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  • Joined: 16 May 2002
  • Posts: 1211
  • Location: italy
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Post Posted: Wed Feb 10, 2021 4:58 pm
This guy built a working video card only using OTS parts.

Make sure to check the follow-up videos as well, in the third one he actually hooks up that video card with a computer he also built out of breadboards and stuff.

And there went my whole afternoon. My girlfriend is hating me right now, I wonder if I should tell her what I actually did, or if it's better if she thinks I'm cheating on her 😁

Being interested in niche things is weird.
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  • Joined: 05 Sep 2013
  • Posts: 2859
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Post Posted: Wed Feb 10, 2021 5:09 pm
I remember seeing (some of) those videos about the VGA a few months ago - they're amazing!
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  • Joined: 19 Oct 1999
  • Posts: 13548
  • Location: London
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RE3 game engine from GTA3 disassembly
Post Posted: Sun Feb 14, 2021 6:13 pm
https://github.com/GTAmodding/re3

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In this repository you'll find the fully reversed source code for GTA III (master branch) and GTA VC (miami branch).

It has been tested and works on Windows, Linux and FreeBSD, on x86, amd64, arm and arm64.
Rendering is handled either by original RenderWare (D3D8) or the reimplementation librw (D3D9, OpenGL 2.1 or above, OpenGL ES 2.0 or above).
Audio is done with MSS (using dlls from original GTA) or OpenAL.

The project has also been ported to the Ni****do Switch, Playstation Vita and Ni****do Wii U.
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  • Joined: 25 Feb 2006
  • Posts: 586
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Tue Mar 02, 2021 9:24 am
There will be a game programming contest for retro hardware from march 13th to March 29th:

https://itch.io/jam/retro-hardware-jam?fbclid=IwAR12fFl_RWOHjqctzoBjI9IU-YLoowDK...
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