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Master System Evolution 132 games (was: Received this in the mail this evening :)Posted: Thu Apr 24, 2014 11:44 am
Any way to dump this? :)
Also, how do I play this thing actually in Colour? It shows up in black and white (very very little colour does appear though) and it has quite a bit of ghosting and horizontal lines (alternating between two slightly different shades)
||Posted: Thu Apr 24, 2014 11:52 am|
|black and white -> I suppose the console outputs PAL and your TV only accepts NTSC|
||Posted: Thu Apr 24, 2014 12:16 pm|
I had a look, and it's another problem.
Brazil is PAL-M. Australia is PAL. Even though they are pal, they are different!
Is there any way to force my TV (Panasonic Viera) to use NTSC? I read that PAL-M is a lot closer to NTSC than to normal PAL
||Posted: Thu Apr 24, 2014 12:34 pm|
|On my old panasonic tv to select "region" was done in the menu. Auto (sometimes works) & 3 other settings.|
||Posted: Thu Apr 24, 2014 12:58 pm|
|Chances are it's going to be hard to dump; a photo of the guts might help determine if it's a glop-top, and even if it's not some desoldering will probably be needed. As for the TV, you really need a compatible TV, switching to NTSC mode is unlikely to work. The most likely way to get it working is to do some kind of RGB mod.|
||Posted: Thu Apr 24, 2014 4:03 pm|
Unfortunately, PAL-M won't work correctly on NTSC: the luminance is encoded the same way, but the colors are encoded differently; you'll get an image, but it will be in B&W.
-- edit --
Maybe you could try a transcoder (not sure how well it would work, though):
||Posted: Fri Apr 25, 2014 3:44 am|
Will this work? If it will, I'll buy it
edit: as for dumping it, I'll open it up at some stage. If it has a proper ROM there I'll take a photo. I guess I could desolder it, then put it in my GQ-4X programmer and read/save it?
The "Sega" logo when you start the console looks similar to a Mega Drive logo. Is it possible that the 132 games are just one big Mega Drive ROM? If that's the case, is it possible to split out the games eventually at some stage? Although there would be no point splitting them would there?
If it is a Glob Top that would be more complex? Would I need to run wires to each trace leading to the ROM or something insane like that?
||Posted: Fri Apr 25, 2014 5:08 am|
I am quite excited to see those guts, glop or not. Besides, if there is even a single leaded IC on board, that will make it all the easier to trace back to the glop top pins and designate their functions.
||Posted: Fri Apr 25, 2014 7:01 am|
Here's a photo of the inside...
||Posted: Fri Apr 25, 2014 7:25 am|
|Looks like an SMS on a chip and a ROM to me, but no video encoder chip so unlikely to be moddable. The HDMI converter will probably work, depending on how far out of spec the video output is (video game consoles often push the boundaries). Can we get a full resolution closeup of the main board?|
||Posted: Fri Apr 25, 2014 10:14 am|
Okay I bought it, we'll see if it will at least make the picture a little better.
It's not a glob top it seems but those chips look surface mounted! I really hate soldering surface mounted chips, so I won't be removing mine, I'm no good with these I'd damage it :(
||Posted: Fri Apr 25, 2014 2:15 pm|
It would be bizarre to mass produce through hole PCBs now.
Some earlier TecToy multi game systems seemed to have a lot of games exceeding Master System capabilities. It's possible it's an emulator underneath plus some "native" games on the hardware itself, hence an excessively good Sega logo, in which case the ROM dump won't yield Master System ROM images.
||Posted: Fri Apr 25, 2014 3:34 pm|
I'm sorry, the photo is not mine.
I suppose this system is same with 2007 / 2008 models:
||Posted: Fri May 09, 2014 9:17 am|
The converter was a waste of money.
It does get you perfect colour and sharp image, but the screen doesn't refresh properly. You just get diagonal chunks of an image which are still. At one point you could make out the normal Tec Toy menu half the screen displayed it, at other times its just a solid colour here or there displayed in diagonal lines ///
I'm guessing there's no way to hack this?
Another device I recently bought was a SCART to HDMI cable, and a MF converter for SCART as well, as well as a MS SCART cable, hoping I could convert the MS HDMI to scart. Unfortunately the image sucks with it, no image at all pops up, just audio.
Two converters to perform two different functions for MS but both don't work... sigh.
Maybe I should buy a CRT TV from Brazil, pretty sure it would be virtually free but shipping would be a killer!
||Posted: Fri May 09, 2014 4:45 pm|
In fact everything in Brazil is expensive - even an old, used CRT TV.
Yes. And we can only ship packages with less than 20 Kilograms to Australia - so you probably would have to import a very small Brazilian Pal-M television.
I personally think it's not worth just to play Master System Evolution's (badly) emulated games.
|Posted: Sat Jun 12, 2021 12:17 pm|
Followed better pictures of the inside.
So if I want to do the same than for the Megadrive 4 (See https://www.smspower.org/forums/16828-TecToyMegadrive4DumpsIncludingMasterSystem... ), I need to find TX and RX.
Games list of the Master System Evolution:
20 em 1
Alex Kidd High Tech World
Alex Kidd in Miracle World
Alex Kidd in Shinobi World
Alex Kidd The Lost Stars
Astro Warrior / Pit Pot (as Pit Pot / Astro Warrior)
Baku Baku Animal
Double Target (Quartet)
ESWAT: Cyber Police (as ESWAT - City Under Siege)
Fantasy Zone 2
Fantasy Zone 3 (The Maze)
Kung Fu Kid
Lord of The Sword
The New Zealand Story
Putt & Putter
Sonic The Hedgehog
Sonic Drift 2 (Game Gear version)
Special Criminal Investigation
Super Space Invaders
World Grand Prix
Tectoy Digital and Overplay:
Acerte o Alvo
Ataque dos Vermes
Aventuras na Floresta
Batalha no Mar
Bolas e Cores
Domine o Território
Fábrica de Chocolate
Hockey de Mesa
Os 12 trabalhos de Jongo
Pense Bem 10 Jogos
On Tectoy Digital and Overplay exclusives games, there is 16 games dumped ('cause of the Megadrive 4), and 21 games to dump.
|Posted: Sat Jun 12, 2021 2:29 pm|
|You can access Color & Switch Test (see: https://www.smspower.org/Games/ColorAndSwitchTest-SMS ) by starting the system while holding B and C (corresponding to 1 and 2) on the first controller.|
||Posted: Sat Jun 12, 2021 7:55 pm|
The fact that this board has no SDRAM makes me think this "Noza 1.0B1" chip isn't a rebranded linux capable ARM MCU running an emulator, but a real custom solution close to an SMS-on-a-chip, on which a debug serial port would be useless.
It also seems to output composite video directly, which isn't something usually found on off-the-shelf MCUs.
Most SoCs from Rockchip, Allwinner and others are either offered in BGA or large (144+ pins) packages, so I wouldn't bet on those either.
How about reading the flash chip directly ? Hopefully there's no encryption or scrambling involved.
||Posted: Tue Jun 15, 2021 4:33 pm|
The MX chip looks like more a NAND than NOR for me (with all these pins tied to GND or VCC).
This Could be even worse than that and be a proprietary chip (like MX in Snes cartridges with there specific pinout)
|Posted: Wed Jun 16, 2021 4:36 pm|
Google trad: I spoke with a friend who worked at TecToy
He told me it will be difficult to find the memory games
Because they are made in one single file
And someone would have to dump the video game
And separate the games
And until today, no one has done that...
||Posted: Wed Jun 16, 2021 5:06 pm|
|The problem is to dump the chip not to separates datas as we already have dumps of all commercial games, we can find them in the binary (unless datas are crypted)|
||Posted: Wed Jun 16, 2021 8:54 pm|
|Splitting a big file would be pretty easy really.|
||Posted: Thu Jun 17, 2021 12:14 pm|
|it's likely going to be simply a juxtaposition of all the ROMs anyway|
||Posted: Fri Jun 18, 2021 7:18 pm|
Hadn't noticed that, I expected it to be some standard parallel flash with some pins routed under it.
Couldn't find any matching pinout looking at the standard MX products, so it might indeed be a customized part :(
Would they go through the trouble of using managed NAND for a chip that (my guess) isn't a SoC ?
||Posted: Sat Jun 19, 2021 6:52 am|
Honestly I don't know.
It's can also be a classical parallel flash with a custom pinout.
Hard to know without desoldering the beast and see what's behind.
With all games, the flash should be around 16MB / 128Mb
||Posted: Sat Jul 17, 2021 6:58 am|
I forgot I started this thread and it's great that so many games were released and the work that Revo and others are doing!
As far as running this in colour on a PAL TV that I had problems with back then, now it's possible to do so without breaking the bank.
You need a RCA-HDMI converter/upscaler, read description/contact vendor to verify that it supports PAL-M. Image quality still isn't very good but much more playable now. You can find these on places like amazon.
Hope this helps