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  • Joined: 26 Jan 2014
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Post Posted: Thu Mar 11, 2021 1:35 pm
Followed update for Frogger, GG ports forgotten by ccovell now deleted. And for Chakan, same than v0.85 but with start configured on down controller 2.

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Post Posted: Thu Mar 11, 2021 1:48 pm
Last edited by Revo on Thu Mar 11, 2021 5:20 pm; edited 2 times in total
I tried all conversions (182 games) on real hardware (SMS 1 RGB FR Hang On).

Games only working on SMS 2 :
- Buster Ball (you can play a bit on SMS 1 but the game crash quickly)
- Judge Dredd
- Micro Machines 2
- Pete Sampras Tennis
- SS Lucifer Man Overboard

Games not booting at all:
- Dunk Kid's
- Griffin

Games with serious glitch (not playable but boot):
- Barbie (start reset glitch)
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Post Posted: Thu Mar 11, 2021 3:13 pm
Update for Doraemon, GG ports forgotten by BcnAbel76 now deleted, the game is now working on real hardware.

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Post Posted: Thu Mar 11, 2021 5:19 pm
Update for all Madou, now all in English (thanks to Supper and LIPEMCO! Translations) and now all working on real hardware.

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Post Posted: Thu Mar 11, 2021 7:12 pm
Revo wrote
Update for Doraemon, GG ports forgotten by BcnAbel76 now deleted, the game is now working on real hardware.


Thanks Revo por all the updates.

One question, what is GG ports?
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Post Posted: Thu Mar 11, 2021 8:02 pm
law81 wrote
Revo wrote
Update for Doraemon, GG ports forgotten by BcnAbel76 now deleted, the game is now working on real hardware.


Thanks Revo por all the updates.

One question, what is GG ports?

The most relevant one is the GG stereo port. The Master System has the memory control port in this spot. As a result, a game that enables stereo on GG does enable multiple memory sources at the same time which leads to an execution of non-sensical code.
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Post Posted: Fri Mar 12, 2021 11:18 am
Followed some update with English translation for: Coca Cola Kid, Crayon Shin Chan, Lunar, Magic Knight Rayearth 2 (also include title screen improvement), Phantasy Star Gaiden, Sylvan Tale.

I tried all patch from: https://www.romhacking.net/?page=translations&platform=12&languageid=12&...


Theses conversions need to be done again to work with there translations patch: Bishoujo Senshi Sailor Moon S, Eternal Legend, Kishin Douji Zenki.

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Post Posted: Fri Mar 12, 2021 1:09 pm
Thanks to Calindro, Griffin is now working on real hardware. Start is down controller 2.

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Post Posted: Sat Mar 13, 2021 12:23 pm
Thanks to Calindro, Dunk Kid's is now working on real hardware. Start is down controller 2.

All GG2SMS conversions are now working on real hardware! What a relief.

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Post Posted: Tue Mar 16, 2021 7:20 pm
The first ROM Fullset GG2SMS is out with 182 games tested and working on real hardware! Link in the video description.

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Post Posted: Tue Mar 16, 2021 7:31 pm
Great! Thanks Révo!
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Post Posted: Fri Mar 19, 2021 7:30 pm
Magic overlay for CRT screen:

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Post Posted: Sun Mar 21, 2021 6:37 pm
Revo wrote
Magic overlay for CRT screen:



MAGIC!!!
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Post Posted: Fri Mar 26, 2021 8:07 am
Did anyone figure out how to map the Start Button to 1/Start on Player 1 Controller?

It's annoying to play on Real Hardware with 2 Controllers
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Post Posted: Fri Mar 26, 2021 9:26 am
Yeah, but it is a lot more work than the basic hack of changing the port it reads from.
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Post Posted: Fri Mar 26, 2021 10:43 am
Yeah, I'm keeping tabs on the thread now and I plan to do another round of controller updates, since I seem to have the knack for it, I'm just occupied with other projects right now (like transing my gender).

Any hacks with my name attached to them support the MD start button and start-on-pad2 at the least, and usually Saturn pads, pause button and starting the game without a start button too.
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Post Posted: Fri Apr 02, 2021 9:06 pm
Nice for Sonic Drift 2, garbage is all off
Sonic Drift 2.png (4.12 KB)
Sonic Drift 2.png
Sonic Drift 2-1.png (2.81 KB)
Sonic Drift 2-1.png
Sonic Drift 2-2.png (4.21 KB)
Sonic Drift 2-2.png
Sonic Drift 2-3.png (4.14 KB)
Sonic Drift 2-3.png

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Post Posted: Sat Apr 03, 2021 9:31 am
BcnAbel76 wrote
Some news about Fatal Fury Special GG2SMS, I deleted all garbage around Stages, (sometimes a lot of garbage is loaded, allways outside Game Gear resolution), but it is not 100% free, I needed to "simplify" tiles in down area, where you are walking, overall, it is a pleasure not see garbage blinking, here is 2 pictures about it



Personally waiting for this one :P
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Post Posted: Sat Apr 03, 2021 9:50 pm
Last edited by BcnAbel76 on Sun Apr 04, 2021 9:27 am; edited 2 times in total
Sonic Drift 2 GG2SMS V1.1

- "Pause Button" is START
- Deleted all garbage offscreen
- Exit Demo mode ON
- Status background hacked to fit most significant color
- Pause in race ON, press "Pause Button"

Conversion by BcnAbel76

Enjoy and comment ;)

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Post Posted: Sun Apr 04, 2021 8:18 am
Not working, it seems like you didn't delete any GG ports?
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Post Posted: Sun Apr 04, 2021 9:08 am
Yes Revo, I am working on it, and a lot of hacks...

Corrected! Please test, enjoy and comment ;)
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Post Posted: Sun Apr 04, 2021 11:28 pm
BcnAbel76 wrote
Sonic Drift 2 GG2SMS V1.1

- "Pause Button" is START
- Deleted all garbage offscreen
- Exit Demo mode ON
- Status background hacked to fit most significant color
- Pause in race ON, press "Pause Button"

Conversion by BcnAbel76

Enjoy and comment ;)

I would like to ask, because I'm turning into a very curious dude lately: How difficult is to implement a 2 Players mode in these GG2SMS hacks, like this one... 🤔

I mean... Sonic Drift 2 have a map... For the 2 Players mode, the map can be changed to hold the P1 portion of the game, and the P1 change to hold the P2 potion.

I know, I know... There's a lot of factors, like see if the SMS processor can hold two players nicely once the game was builded over the idea of using GG processor to hold only 1 player in mind... like working with the scrolling to the whole screen for both players... But I'm just asking...

Just to comparisson, there the Domark's F1 game for both SMS and GG, who are "kind of" the same game, where's the SMS version have a splitscreen mode for 2 Players game (1 Player mode uses the whole screen)... But the GG version lacks a link cable mode.





Revo wrote
Crystal Warriors v1

-Start is on down controller 2.
-Most of the time during combat sprites will have wrong colors, this is due to the fact that the game is able to display different colors on the same palette and this is something I don't understand (I only saw that on this game and Codemasters games).

BcnAbel76 wrote
CRYSTAL WARRIORS V1,1

- Fixed problems in palette conversion, now all is ok
- Updated controller code, now Megadrive or MS pads are detected, START, B, C for MD pad, or 2P(Down Arrow), 1P (1, 2 ) for MS pad

Conversion by BcnAbel76

I love Crystal Warriors... In the theme of "add 2 Players Mode", is it possible to convert the link cable mode to a "Local 2 Players Mode"?
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  • Joined: 16 May 2002
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Post Posted: Tue Apr 27, 2021 6:07 pm
I just randomly came up with a tricky question: should a gg2sms version of Putt & Putter be made? A native master system version does exist, but it's completely different from the game gear one.

Note that I'm not volunteering to do that, I wouldn't even know where to start, I'm merely bringing it up because it was possibly overlooked.

Discuss.
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Post Posted: Tue Apr 27, 2021 6:24 pm
Sure, why not? Actually, best would be a level editor for both of them so you could port the levels around and make your own...
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Post Posted: Tue Apr 27, 2021 7:25 pm
I did want to make a level editor more than 10 years ago, but you told me it would be a lot of work, so I never even attempted that, my rationale being that you're way more expert than me, so your hard is my impossible.
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Post Posted: Tue Apr 27, 2021 9:19 pm
Nothing is impossible... it’s just a matter of time.
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Post Posted: Wed Apr 28, 2021 8:27 am
Followed a quick attempt.

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