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  • Joined: 07 Jul 2013
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Sega Master System Brawl (Megadrive homebrew)
Post Posted: Fri Mar 21, 2014 9:57 pm
Hello everyone !

I'm a long time fan of the Master System, and also an occasional reader of this forum.

I decided to write here for the first time, because I'm working on a game you might be interested in. I know it's not strictly Master System related, but I think it's close enough ;)

It's a homebrew for the Megadrive, programmed with the BASIC compiler BasiEgaXorz.

Basically, the game is a fighting game where all the characters are from the Master System !

Here is a video to show you my progress so far :

Youtube end of link : -D2I4AfhOFw (as a Newbie, can't insert the link, so you'll have to work it out yourselves ;) )

*MOD*
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Post Posted: Sat Mar 22, 2014 2:36 am
Looking cool, so far. ;)
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Post Posted: Sun Mar 23, 2014 1:34 am
Very nice, keep us up to date.
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Post Posted: Sun Mar 23, 2014 11:00 pm
Wow, please keep us posted. Looks great!
How about Sega Mega Drive SUPER 32X CD Brawl for the Master System after this project, just kidding.
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Post Posted: Wed Mar 26, 2014 3:30 pm
That is so freaking radical! Great work!
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Post Posted: Sun Mar 30, 2014 6:50 pm
I would pick Fox as my first character. Would be great if for a special move, Fox could throw the bird with the SF2 fireball motion.
I'd like to see Musashi (Shinobi) as a character as well.

A few earlier videos: http://www.youtube.com/user/SenseiBonaf/videos
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Post Posted: Sun Mar 30, 2014 7:49 pm
Thanks everyone for your encouragements !

D wrote
I would pick Fox as my first character.


Then you'll be happy with my new additions (and thanks for the link BTW) :
- Psycho Fox can now transform !
- new arena (Wonderboy in MonsterLand)
- option page and credit page
- life bars

How to transform :
- B+left : Fox
- B+right : Tiger
- B+up : Monkey
- B+down : Hippo

I'm not sure Psycho Fox will be able to transform at will in the final version (I think I'll add power-ups for that).

Youtube end of link : -VIMJ6hw8LUU
Download link on the youtube link.
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Post Posted: Mon Mar 31, 2014 2:48 am
This is awesome! I love opa-opa :D
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Post Posted: Mon Mar 31, 2014 9:09 pm
Fox was Tsang Tsung from Mortal Kombat all along!
Omazing!
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Post Posted: Sun Apr 13, 2014 6:47 pm
Hello everyone,

here is a video showing the game played on a real 50hz console (via Everdrive) :

Youtube end of link : yjrza3fNqCc

Last few changes to the game : new victory animations, new arena and bugs corrected.
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Post Posted: Tue Apr 15, 2014 8:17 pm
Here's the link

Looks great!
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Post Posted: Mon Apr 28, 2014 9:01 pm
To add some new fighters for my game, I need help from the knowledgeable guys here.
Where can I find the sprite sheets for the following characters ?
- Teddy Boy
- Bin from Dynamite Dux
- the Bonanza Bros

I couldn't find them on the net, and ripping the sprites myself seems a waste of time if someone's already done it.

Thanks in advance !
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Post Posted: Thu May 15, 2014 1:02 pm
Hello everyone,

new version of the game :
https://www.youtube.com/watch?v=utD50rcuelw

What's new :
- two new characters (Mick from Ghost House and Joe Musashi)
- three new arenas
- music test
- better AI and better interface
- random mode for characters and arenas
- some other minor features

ROM dowload link :
http://david.bonafonte.free.fr/SMSBrawl/SMSBrawl.bin

As a bonus, a glimpse of a future cover :
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Post Posted: Thu May 15, 2014 3:33 pm
JOE!!!!!!!!!
Wow, looks amazing. I can't wait to try it in an emulator.
Dumb question, but would it also be possible to play this on a real megadrive?
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Post Posted: Thu May 15, 2014 4:58 pm
D wrote

Dumb question, but would it also be possible to play this on a real megadrive?


Of course it's possible to play it on a real megadrive, I've already done it via an mega everdrive.
You can see it in that video :
https://www.youtube.com/watch?v=yjrza3fNqCc

And I also plan to make a few cartridges (mostly for personal usage and for friends).
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Post Posted: Tue Jul 01, 2014 8:45 pm
Hello everyone,

getting back to business after a few weeks long pause :

https://www.youtube.com/watch?v=PwSuMCqgSL0

- new character : Dr Social
- new arena : Master of Darkness
- stat screen in two player mode
- better collisions

ROM download :
http://david.bonafonte.free.fr/SMSBrawl/SMSBrawl.bin
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Post Posted: Thu Jul 17, 2014 8:22 pm
Hello again !

New version :

https://www.youtube.com/watch?v=Aj3bvAvnwVQ

New features :
- Story/tournament mode added.
- New character with his arena : Teddy Boy.
- A few AI & balance issues fixed.

Be warned : story mode can be very hard, depending on which character you play !
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Post Posted: Fri Jul 18, 2014 2:45 am
This is one of the best homebrews ever for a Sega console. :3
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Post Posted: Fri Jul 18, 2014 8:36 am
This looks amazing.
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Post Posted: Fri Jul 18, 2014 6:03 pm
Wow, this is pretty cool. Kinda weird that it's a Mega Drive game, but anyway.


It's really hard to play, though, with the A button for attacking...
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Post Posted: Fri Jul 18, 2014 7:48 pm
ICEknight wrote

It's really hard to play, though, with the A button for attacking...


Thanks for the feedback, but why is that hard to play ? How would it make a big difference if it was another button ?
Just asking...
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Post Posted: Fri Jul 18, 2014 9:02 pm
I can't attack with A while jumping with C. My finger can't reach both buttons at the same time.

That's why 90% of the games have C for jumping, B for attacking and A for an extra function when needed.
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Post Posted: Fri Jul 18, 2014 9:22 pm
Ah ok, I use two fingers so I never thought it would be a problem ;)
Well, perhaps I'll add the possibility to remap the buttons in the options. Thanks for the feedback !
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Post Posted: Sun Aug 10, 2014 4:06 pm
Hello everyone,

no update for today but a rough draft for the future box art :



Comments are welcome !
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Post Posted: Sun Aug 10, 2014 5:37 pm
Is JJ from Zillion going to be in the game?
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Post Posted: Sun Aug 10, 2014 5:41 pm
olaf wrote
Is JJ from Zillion going to be in the game?


Yes, otherwise that cover would be false advertising ;)
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Post Posted: Sun Aug 10, 2014 7:04 pm
Looks awesome! I've played the game, and it's awesome too!
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Post Posted: Mon Aug 18, 2014 6:00 pm
And this is what the final art should look like :

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Post Posted: Mon Aug 18, 2014 10:38 pm
Last edited by ICEknight on Mon Aug 18, 2014 10:57 pm; edited 3 times in total
Looks cool, although the fan-art Sonic Adventure styled Bin looks a bit out of place among all the classic artwork.

I'd use the duck from the arcade flyer instead, which was also used as the cover for the home computer conversions.


EDIT: Or this one, which looks better and might have been part of an unpublished Japanese cover:
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Post Posted: Mon Aug 18, 2014 10:39 pm
Really excellent! :-)
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Post Posted: Mon Aug 18, 2014 10:44 pm
I agree with ICEknight, but otherwise, this is great!
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Post Posted: Tue Aug 19, 2014 6:50 pm
ICEknight wrote

EDIT: Or this one, which looks better and might have been part of an unpublished Japanese cover


He looks great ! I'll change that when I'll have the time, thanks.
I couldn't find a decent Bin so I used and recolored a drawing of Bean from Sonic the fighters.
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Post Posted: Sun Sep 07, 2014 5:39 pm
Hello everyone,

after a few weeks long pause, here is the new version of the game :

https://www.youtube.com/watch?v=dx-z9df2SPE

New features :
- More options : timer (with one strike KO mode when timer's over), control selection.
- New character : Bin from Dynamite Dux.
- Two new arenas.
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Post Posted: Sat Sep 27, 2014 2:54 pm
Looks amazing! But I can't play it on my AtGames Mega 3-X :(

When I try to start the game, it exits and jumps directly to the built-in games :(
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Post Posted: Sun Sep 28, 2014 6:56 pm
Hello everybody,

big update, the character roster is complete :

https://www.youtube.com/watch?v=xWQcN9ceTBQ

The game isn't finished yet, I still have the power-ups to add and a few other things.


TinchoDJ wrote
Looks amazing! But I can't play it on my AtGames Mega 3-X :(

When I try to start the game, it exits and jumps directly to the built-in games :(


Yeah, it doesn't work on the AtGames consoles, an emulation problem I guess. I can't do much about that, sorry.
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Post Posted: Thu Jan 01, 2015 8:01 pm
Happy new year everyone !

The game is advanced enough so I could make a "beta version" physical cartridge out of it, that I offered to my brother as a gift for Christmas (thanks to Redfield1 for making the cart).

This is what it looks like :



Same version of the game, running on the GCW Zero console :

https://www.youtube.com/watch?v=LszwMw3j0yw

Download link still the same :

http://david.bonafonte.free.fr/SMSBrawl/SMSBrawl.bin
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Post Posted: Fri Jun 19, 2015 9:20 pm
I'm still (slowly) working on the game !

At last all the animations done by Axel Grimard are in the game.
Here is a video with all of them (spoiler alert : you'll see the hidden characters) :

https://www.youtube.com/watch?v=Ex_1LKUzc3c

Also, scoring has been added to the story mode, and you can see your hi-scores from the main menu.
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Post Posted: Fri Jun 26, 2015 1:44 pm
Bonaf wrote
I'm still (slowly) working on the game !

At last all the animations done by Axel Grimard are in the game.
Here is a video with all of them (spoiler alert : you'll see the hidden characters) :

https://www.youtube.com/watch?v=Ex_1LKUzc3c

Also, scoring has been added to the story mode, and you can see your hi-scores from the main menu.


Haha I loved the victory animations =)
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Post Posted: Sat Jul 04, 2015 2:25 pm
Hello everyone,

I've got some stuff to show you.



A little family picture with all the games from which the SMS Brawl fighters come :




The game running on my brother's Nomad :



A walkthrough with Sonic which can be found on youtube :

http://www.youtube.com/watch?v=jFwScNWpH78


And the last version of the game with two new arenas (from Bonanza Brothers and Quartet) :




Download link is still the same :

http://david.bonafonte.free.fr/SMSBrawl/SMSBrawl.bin
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Post Posted: Tue Nov 24, 2015 2:46 pm
This is awesome, I was thinking about doing some Repro games, If I ever get the time to do it, would you mind if this was one of the first games? If I ever would get to the point of profit :) I would want to share it with the developer. Are you still working one it?
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Post Posted: Tue Mar 15, 2016 6:16 pm
douglie007 wrote
This is awesome, I was thinking about doing some Repro games, If I ever get the time to do it, would you mind if this was one of the first games? If I ever would get to the point of profit :) I would want to share it with the developer. Are you still working one it?


Hello, sorry for the late reply.

I'm not currently working on the game but I plan to make at least one update 'til this summer.
If you want to make some repros, go ahead, no problem !
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Post Posted: Tue Mar 15, 2016 9:51 pm
It makes no real sense to make a cartmodd / repro of an unfinished homebrew game that will be finished in the future. It´s a waste of material.

@Bonaf: Don´t give up dude, keep on working on this fantastic game! =)
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Post Posted: Wed Mar 16, 2016 10:40 pm
Gordman wrote
It makes no real sense to make a cartmodd / repro of an unfinished homebrew game that will be finished in the future. It´s a waste of material.


Well, it can make sense when the unfinished game is 100% playable and when you don't know if or when it'll be finished ;)

And BTW some people didn't wait for the finished game to make repros :
https://www.etsy.com/listing/261051628/in-stock-sega-master-system-brawl
https://www.etsy.com/listing/239384034/sega-master-system-brawl-for-the-sega
https://scontent.cdninstagram.com/t51.2885-15/s640x640/sh0.08/e35/12552230_554794584686208_1425951885_n.jpg

Gordman wrote

@Bonaf: Don´t give up dude, keep on working on this fantastic game! =)


Thanks, I won't give up but I have other projects in mind at the moment.
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Post Posted: Thu Mar 17, 2016 7:46 pm
Bonaf wrote
Well, it can make sense when the unfinished game is 100% playable and when you don't know if or when it'll be finished ;)

And BTW some people didn't wait for the finished game to make repros :


Damn, that sucks. For me, it makes no sense at all. When I´ll get this game, I will get it from you - 100% completed ^,^ I can be patient.

These people didn´t even asked you for permission, but you probably have no problem with that because it´s commercial for your game =D
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Post Posted: Thu Mar 17, 2016 8:39 pm
Gordman wrote

Damn, that sucks. For me, it makes no sense at all. When I´ll get this game, I will get it from you - 100% completed ^,^ I can be patient.


But you can never be sure when the game is finished.
I can always change my mind and add more stuff if I want ;)

Gordman wrote

These people didn´t even asked you for permission, but you probably have no problem with that because it´s commercial for your game =D


Yeah I don't mind, As long as it allows more people to know or play the game I'm fine with it.
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Post Posted: Thu Mar 17, 2016 11:06 pm
Bonaf wrote
But you can never be sure when the game is finished.
I can always change my mind and add more stuff if I want ;)
When the time has come and you will produce/release your own ´official´ version, then the game will be finished for sure ;)

And if you want to do more, there is a chance for Sega Mega Drive Brawl *hehe* :D
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Post Posted: Fri Mar 18, 2016 8:18 am
Gordman wrote
But you can never be sure when the game is finished.
And if you want to do more, there is a chance for Sega Mega Drive Brawl *hehe* :D


Hey ! Don't read my mind ! :D
I already have the title : S.M.A.S.H. (Sega Megadrive All Stars Havoc).

Don't expect it soon ;)
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Post Posted: Fri Mar 18, 2016 1:30 pm
Bonaf wrote
Hey ! Don't read my mind ! :D
I already have the title : S.M.A.S.H. (Sega Megadrive All Stars Havoc).

Don't expect it soon ;)
Whooops, sorry haha =D
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Post Posted: Sun Oct 02, 2016 6:30 pm
Hello everyone !

I'm currently working on the final touches for SMS Brawl, in order to make a proper 1.0 version before going on with another project.

This doesn't mean this will be the final version of the game, but I won't touch it for a while then (you could say that doesn't change much from the last months).

One the things I'd like to add would be the original sound effects from the games, but to be honest I don't have a clue how to extract them properly.
Even on Meka and selecting the right sound channels I still have some background music I can't get rid off.
I know there are some quite knowledgeable guys here. So does any of you have an idea ? Thanks in advance ;)


And btw, if you want to have a look at my next project, look at this video :
https://www.youtube.com/watch?v=72wHkpyI9tU
(It runs on Megadrive/Genesis like SMS Brawl)
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Post Posted: Sun Oct 02, 2016 9:17 pm
Look for "memory trigger" listings for the games.
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