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View topic - [Coding competition 2012] DataStorm by haroldoop

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[Coding competition 2012] DataStorm by haroldoop
Post Posted: Fri Mar 23, 2012 7:09 am
Last edited by Maxim on Thu Apr 05, 2012 12:34 pm; edited 2 times in total
http://www.smspower.org/Homebrew/DataStorm-SMS

haroldoop wrote
This is my very much unfinished entry for the SMS Power! 15th Anniversary Competitions: DataStorm

DataStorm-01.png (733 B)
DataStorm-01.png
DataStorm-02.png (719 B)
DataStorm-02.png

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Post Posted: Tue Mar 27, 2012 8:14 pm
Doesn't work in latest Meka...
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Post Posted: Tue Mar 27, 2012 8:16 pm
Because latest MEKA disable support for Sega mapper (write at 0xFFFF) by default for 32 KB ROM which seemed like a sensible thing to do (this ROM is the first <=32 KB ROM AFAIK which use mapper).

If you add this anywhere in meka.nam it would work:

SMS cda4ce6e 1B97C107FE53FF36   DataStorm/FLAGS=HOMEBREW/EMU_MAPPER=0
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Hm.
Post Posted: Tue Mar 27, 2012 8:35 pm
Done that.
print.png (263.3 KB)
print.png

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Post Posted: Tue Mar 27, 2012 8:52 pm
Sorry wrong build CRC:
SMS ff67359b BAADC12E0B5E0041   DataStorm/FLAGS=HOMEBREW/EMU_MAPPER=0
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Great!
Post Posted: Tue Mar 27, 2012 8:57 pm
It worked, thanks!
print2.png (127.78 KB)
print2.png

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Post Posted: Wed Mar 28, 2012 12:12 am
Bock wrote
Because latest MEKA disable support for Sega mapper (write at 0xFFFF) by default for 32 KB ROM which seemed like a sensible thing to do (this ROM is the first <=32 KB ROM AFAIK which use mapper).


So that's why it wasn't working... I should fix that later.
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Post Posted: Wed Mar 28, 2012 8:55 am
This looks lovely but that's about it.
Rocking BG theme and some SFX and a scorebar would make it rock though ^^
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Post Posted: Wed Mar 28, 2012 8:56 am
Please finish this game!

Add some collision detection and sound effects. This could be a great score attack shooter.

Why not add some power-ups and objects you are not allowed to hit to add more depth in the game play.
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Post Posted: Wed Mar 28, 2012 11:43 am
Oh god, i love Turmoil.
It is such an underrated game, imho.

Which is why i love this entry, i always care for more Turmoil in life. Hm, ok, perhaps not the best sentence ever written, hehe.


But, go go go and finish this entry, it will be epic.
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Post Posted: Wed Mar 28, 2012 11:10 pm
Reminds me of a flattened version of Tempest.
It certainly has does have charm potential. Please finish this game! :)
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Post Posted: Wed Mar 28, 2012 11:23 pm
tibone wrote
Oh god, i love Turmoil.
It is such an underrated game, imho.


When I was small, used to play Turmoil a lot. It was the kind of game that made your wrists hurt, and you'd still come for more.

Since it has so much positive feedback, I think I'll finish this entry as soon as I get some extra free time. I'll be glad to add some Turmoil to everyone's lives! :)
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Post Posted: Tue Apr 03, 2012 6:01 am
Wow! Made me remember that I was really Turmoil addict that time... But the game needs some polish...
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Post Posted: Sat Apr 07, 2012 5:49 pm
I'm not sure where the game is here, apart from testing how well you can strafe in the two directions. It's also very twitchy. Maybe if it was more complete it'd convince me more.
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Post Posted: Sat Apr 07, 2012 10:36 pm
Maxim wrote
I'm not sure where the game is here, apart from testing how well you can strafe in the two directions. It's also very twitchy. Maybe if it was more complete it'd convince me more.


Yeah, it's very much unfinished, at this stage.
That was the kind of gameplay I was trying to replicate:
http://www.youtube.com/watch?v=VKrPbVaZhWw
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