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View topic - psg AND fm at the same time?

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  • Joined: 04 Jan 2010
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psg AND fm at the same time?
Post Posted: Mon Jan 04, 2010 11:28 pm
do any games use both PSG and FM soundchips at the same time? if not... then why? why not use both chips at once?
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Post Posted: Mon Jan 04, 2010 11:39 pm
Only the Japanese BIOS uses both. I guess it is rare because

- composing 9-12 track music is hard
- the Mark III was not guaranteed to have the FM unit, so the music had to have a PSG-only fallback
- most games thus had a PSG/FM dual engine that used the same data for both to save space, time and money - and thus only 3-channel FM
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  • Joined: 04 Jan 2010
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Post Posted: Mon Jan 04, 2010 11:42 pm
so it IS possible to make songs that use both PSG and FM at the same time... just its rare within the realm of games?
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Post Posted: Tue Jan 05, 2010 12:52 am
Certainly, just the same as you could make a NES game with 20 cound chips on board and run them all at once - nobody did, but there's no technical reason why it wouldn't work. As mentioned, no game uses both chips, just that BIOS (which is really the only piece of SMS software guaranteed to run on hardware with both chips).
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Post Posted: Tue Jan 05, 2010 6:51 am
I'm positive I've seem at least 1 game that used FM music with PSG SFX
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Post Posted: Tue Jan 05, 2010 9:11 am
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if not... then why?

Wasting precious cycles on updating all those channels was probably not considered to be worth it for most games. Maybe for something like a title screen or an end-game credits theme. But there was also the issue of how much ROM (and RAM) space that the music would be allowed to use. Memory was expensive back then.

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Certainly, just the same as you could make a NES game with 20 cound chips on board and run them all at once

Well, not exactly since nothing like that ever existed, while the FM-fitted Mark3/SMS actually was produced and sold. That's more like NSF vs VGM, where you can compose music for fantasy configurations for which there are no hardware (yet).
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Post Posted: Tue Jan 05, 2010 10:00 pm
djbass wrote
I'm positive I've seem at least 1 game that used FM music with PSG SFX


This is quite common on the MSX. I can't see why it wouldn't be possible on SMS.
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Post Posted: Wed Jan 06, 2010 2:53 am
From the circuit diagram of the MKIII FM expansion on Enri's page it looks like the PSG audio would be heavily attenuated when FM is enabled. The Japanese SMS does mix the two properly (I traced out the circuit from Maxim's board scan).
 
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