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View topic - Alex Kidd In Shinobi World - Unused Tiles

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  • Joined: 24 Sep 2007
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  • Location: Umeå
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Alex Kidd In Shinobi World - Unused Tiles
Post Posted: Wed Oct 15, 2008 10:25 am
I was playing Alex Kidd In Shinobi World (for the 511th time) and noticed some unused tiles in the tileviewer. These were all seen between levelchanging:

- Who is this? And what's he so happy about?

Also: - Could this be some sort of unused turtle-like boss?

Since these was also there: Level 5? Round 4 & 5? Were they planning to make more rounds, or have I missed some sort of secret? Conspiracies!

Thoughts, comments?

I tried extracting more with the tile decoder but it couldn't find anything.
I thought I knew everything there was to know about AKISW, but apparently there's still some mystery left :)

If you've seen anything else out of the ordinary, don't hesitate to share :)
Unknown.png (821 B)
AKISHW - unknown kid
Unknown.png
Unused.png (839 B)
AKISW - Unused
Unused.png
LostRounds.png (716 B)
AKISW - Lost Rounds?
LostRounds.png

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  • Joined: 08 Jul 2001
  • Posts: 8357
  • Location: Paris, France
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Post Posted: Wed Oct 15, 2008 10:30 am
Interesting find.
The kind is from when the game was 'Shinobi Kidd', see this thread:
http://www.smspower.org/forums/viewtopic.php?t=7895

Maybe one can look for more levels in the ROM, but I think Maxim looked already.
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  • Joined: 24 Sep 2007
  • Posts: 64
  • Location: Umeå
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Post Posted: Wed Oct 15, 2008 10:38 am
Ah, didn't know there were a a thread about this allready... although I'm not surprised, you guys must have found most of the gems by now :P
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  • Joined: 17 Dec 2005
  • Posts: 524
  • Location: England
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Post Posted: Wed Oct 15, 2008 6:11 pm
Thats interesting, nice find.

I love this game and it does feel like there should be more levels, my only complaint with it is that it is far too short. another 2 levels would have been perfect :)
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  • Joined: 18 Oct 2008
  • Posts: 4
  • Location: Scotland
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Post Posted: Sun Oct 19, 2008 12:08 am
AKISW is just awesome...probably one of the best on the MS. There's not a lot of games where you can turn into flaming fireballs on lamposts!
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  • Joined: 01 Apr 2005
  • Posts: 228
  • Location: Almere, The Netherlands
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Post Posted: Mon Oct 20, 2008 12:49 pm
Kharn wrote
There's not a lot of games where you can turn into flaming fireballs on lamposts!

That was funny, I lolled!
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Logbomb
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Post Posted: Tue Dec 16, 2008 6:23 pm
I have been looking through this rom with Tile Layer Pro and Massacre and it all appears to be a jumbled mess. Usually with other roms, you can at least clearly see the sprite tiles.

I also had no success with Maxims tile decoder.

Any ideas?

LogBomb
 
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  • Joined: 19 Oct 1999
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Post Posted: Tue Dec 16, 2008 7:19 pm
http://www.smspower.org/forums/viewtopic.php?p=35215#35215

Try starting at offset 19E20. There's a lot of false positives around 18000 that waste a lot of time, and nothing before that.
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Logbomb
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Post Posted: Tue Dec 16, 2008 8:21 pm
Thx Maxim, starting at that address saved a lot of time :)

It is still strange that no sprites are viewable in Tile Layer.

In particular I am looking for the alex sprite ... since there is a left of shinobi kid sprite, I thought I would use that as a reference for making a new series of animations, effectively putting shinobi kid back in the game. But I can't seem to find alex lol.

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