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  • Joined: 18 Aug 2007
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Alex Kidd hamburger hack
Post Posted: Sat Aug 18, 2007 2:15 am
Last edited by micky on Thu Aug 03, 2017 3:52 am; edited 1 time in total
does there exist a patch already, or is there a (successful) way, to copy the hamburger graphics from the sms bios with alex kidd in miracle world into the proper game rom? (UE) [!] or (J) [!]
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Post Posted: Sat Aug 18, 2007 10:01 am
It's an easier mod to make the BIOS version run on a cartridge. See meka.pat for example.
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  • Joined: 18 Aug 2007
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Post Posted: Sat Aug 18, 2007 11:42 pm
Last edited by micky on Thu Aug 03, 2017 10:35 pm; edited 3 times in total
thanks maxim, you were right, I was going about it the hard way, this was much easier.

edit: updated version, see further down this thread.

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  • Joined: 24 Dec 2011
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  • Location: Norway
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Alex Kidd hamburger rom hack
Post Posted: Wed Jan 11, 2012 6:35 pm
Thanks!!! JUST what i was looking for!
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proper version
Post Posted: Thu Aug 03, 2017 3:47 am
Last edited by micky on Thu Aug 03, 2017 11:11 pm; edited 1 time in total
I modified the cartridge version v1.1 to have the burger instead of riceball.
This is not merely a patch of the bios version, but a tile edit of the proper rom.
Save states are compatible between the cartridge version and this, unlike the bios.
includes the fixes mentioned further down the thread.
Alex Kidd in Miracle World (UE) (V1.1) [!] [burgers+moneybag+petrifaction fixes].ips (1.14 KB)
Adds Burgers + fixes moneybag & petrifaction

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Post Posted: Thu Aug 03, 2017 5:19 am
Last edited by micky on Thu Aug 03, 2017 11:25 pm; edited 4 times in total
couple of other things:

The money bag on the pause screen is a little off by a few pixels.

The pixels for Janken after he becomes petrified are a little off as well,
anyone ever managed to fix it?

edit: solved both these, see above
moneybagfix.png (13.88 KB)
moneybagfix.png
janken statue sprite.png (4.24 KB)
what I am trying to do
janken statue sprite.png

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Post Posted: Thu Aug 03, 2017 5:22 am
Doesn't KiddEd cover all this now?
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Post Posted: Thu Aug 03, 2017 5:54 am
Last edited by micky on Thu Aug 03, 2017 11:18 pm; edited 2 times in total
For the most part it does, Maxim.
I couldn't see where to edit Janken's defeated state in it, though, or can it? the data for that sprite is unlike the rest.
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Post Posted: Thu Aug 03, 2017 7:43 am
The tiles of Petrified Janken aren't stored as raw tiles. They are stored as modification data telling the game how to modify the tiles. Right now, I don't have access to my PC so I can't tell you the details, sorry. When I get a chance I'll try to explain it.
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Post Posted: Thu Aug 03, 2017 1:39 pm
Thanks Calindro,
I was actually making good progress using those nice tools in Emulicious and eventually ended up with this:

here's what was changed (in the rom):

$12CEA: FF 00 44 44 --> F8 04 84 80
$12CFA: FF 00 22 22 --> C0 38 78 40

$12D06: FF 00 21 21 --> FF 00 44 44
$12D16: FF 00 FF FF --> FF 00 22 22

$12D26: F8 04 84 80 --> FF 00 21 21
$12D36: C0 38 78 40 --> FF 00 FF FF


and here's how it looks:
janken_fixed.gif (49.59 KB)
janken_fixed.gif
Alex Kidd in Miracle World (UE) (V1.1) [!] [moneybag+petrifaction fix].ips (140 B)
fixes: moneybag + petrifaction data (no burgers)
Alex Kidd in Miracle World (UE) (V1.1) [!] [burgers+moneybag+petrifaction fixes].ips (1.14 KB)
fixes: moneybag + petrifaction data. burger version

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  • Joined: 18 Aug 2007
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Post Posted: Sat Aug 05, 2017 10:22 am
Hey Calindro,
I found it's possible to make any custom sprite with the petrifaction data,
maybe we can use it for a tool in KiddEd or something?

here's a way to convert the data to editable tiles and back again:
https://docs.google.com/spreadsheets/d/1olGCSgLYVyN94flvVmbWVPQuYG7GXz1Owd2HEvpT...

You can make the petrifaction sprite anything you want:
test2.gif (18.81 KB)
some fun with it
test2.gif
petrifaction_data.gif (52.17 KB)
arrangement of the data
petrifaction_data.gif

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