From SMS Power!

Manuals: Gauntlet - EU


region:EU scans:

Game Background

"The Ultimate Role Playing Fantasy Game"

In an evil world of magic and mystery you have been given a challenge! You must enter the darkness of the dungeons, a realm of unknown depth, where hoards of evil creatures abound, intent on only one thing - your destruction. Ghosts, Demons, Grunts, Lobbers and Sorcerors will make your life a misery, but Death will make your life hell!!

You must fight to stay alive, making use of the items within the dungeons: Keys, doors, magic potions and amulets and much more. Food scattered about will keep you healthy, but beware, some has been poisoned - look carefully before eating.

The object of the game is to survive for as long as possible against the onslaught of the enemy legions and to score as many points as possible.

Starting the Game

The game is started by either player pressing either of their buttons, this will bring up the character selection screen. On the right of the screen will appear 'SCORE', 'HEALTH' and 3 coins for each player. The coins represent how many credits that player has left. Whenever a player starts, joins in or continues a game 1 credit will be used. When all the credits have been used that player will play no more part in the game.

The player(s) can now choose which of the four Heroes they wish to play the game as, simply by pushing in the chosen direction and then pressing FIRE. (Just follow the on-screen instructions.)

Once a player has pressed FIRE the game moves on to the Dungeons. If in two player mode, the player who did not press FIRE to start the game must wait until the first dungeon appears and then press FIRE to join in.

In a single player game, during the playing of a dungeon, a second player may join in providing he has any credits, by pushing in the direction of chosen character and then pressing FIRE.

Dying and Continue Option

A player dies when his health reaches '0'. If in a single player game, then the 'Continue' screen will appear if either player has a credit left. If there are no credits left then this is the end of the game.

When the 'Continue' screen appear you have 10 seconds to continue the game by choosing which character you wish to play as and then pressing FIRE. The game will continue from the last level played (unless it was a treasure room when a random level will be chosen) with the player's score zeroed.

If in two player mode, then the other player will continue the game until he dies. During this time, the other player may join back in, providing that he has any credits, by pushing in the direction of the chosen character and pressing FIRE.

During the game, whenever a player dies, if his score is high enough, it will be entered into the high score table for that character. At the eventual end of the game, when all the credits have been used, the high score table will be displayed with all the scores added during the last game marked as "NEW".

Summary of Controls

SMS control pad

Control 1

Moves Player 1 up, down, left, right.
Button 1
Player 1 Fire/Rejoin if Player dies/Start Player.
Button 2
Magic (Use Potion).

Control 2

Moves Player 2 up, down, left, right.
Button 1
Player 2 Fire/Rejoin if Player dies/Start Player.
Button 2
Magic (Use Potion).

The Heroes

Thor the warrior

THOR the Warrior

Tough Skin - eliminates 20% of damage.
Excellent - twice normal power.
Excellent - Battle axe can destroy monsters and generators.
Poor - only damages some monsters.
Thyra the valkyrie

THYRA the Valkyrie

Shield - eliminates 30% of damage.
Good - Sword can destroy monsters and generators.
Moderate - damages most monsters and generators.
Merlin the wizard

MERLIN the Wizard

Poor - bare hands - cannot destroy generators.
Excellent - destroys all monsters and generators.
Questor the Elf


Leather - eliminates 10% of damage.
Poor - but has faster shots than normal.
Moderate - Dagger - cannot destroy generators.
Very good - destroys all monsters and most generators.

The Villians

The monsters pour out of the generators which lie throughout the dungeons. Each generators creates a specific type of monster i.e. ghosts, grunts, etc. There are three strengths of generator, the strongest producing the toughest monsters. Shoot the generators to reduce their strengths and then destroy them. Monsters too, have three strengths, the most powerful taking three hits to kill.



STAY AWAY FROM GHOSTS!! They hit you only once and disappear. One hit hurts a lot. Shoot ghosts, do not run into them.



Grunts will run up to you and hit you with their clubs. Either move toward them to fight them hand to hand or shoot them.



Demons will try to shoot you with fireballs if they can and when they get close to you they will bite you as well. Fireballs hurt more than biting does. Either move towards them to fight them hand to hand or shoot them.



Lobbers will try to lob rocks over the maze walls and other objects to hit you. They will also run away when you get too close to them. Try to shoot them or trap them in a corner and fight them hand to hand.



Sorcerors try to fool you by disappearing whilst moving. When they are invisible your shots go through them. Either move towards them to fight them hand to hand or shoot them.



Death will drain health from you. He will take up to 200 health and then die. The only way to kill Death is with magic. Don't even think about fighting him hand to hand or shooting him - they will have no effect!

The Dungeons

Around the dungeons are objects to collect, shoot or avoid:-



In general walls are impenetrable, but some walls crumble when shot.



There are 2 types of potions, both have the same effect if collected but one of them can be shot to activate it, although this has a lesser effect than collecting and then using it.

Special Potions

When shot these behave as a normal potion, but when collected you will receive a special ability as follows:

Extra armor

Extra Armour - increases protection against monsters.

Magic power

Extra Magic Power - increases effect of potions.

Extra shot speed

Extra Shot Speed - increases missile speed.

Extra shot power

Extra Shot Power - increases effect of missiles.

Extra fight power

Extra Fight Power - increases hand to hand effect.

Extra carrying ability

Extra Carrying Ability - allows a total of 15 items to be carried instead of 10.

If you already have the ability of the special potion you collected then you will be given a normal potion.



Plates of food increase health by 100 points and score 100 points.



Acts as plate of food but will be destroyed if shot.

Poisoned cider

Poisoned Cider

Looks slightly different to normal cider. If eaten will cause the loss of a special power, a potion or 100 health. Shooting will give 100 points.



Scores 100 points for collecting. Use keys to open doors.



Score 100 points for collecting.



This magic device confers invisibility on the wearer for a short time. Whilst invisible, the monsters will not be able to see the wearer and thus will not attack.


These glowing patterns on the floor make some walls disappear when stepped on.



Glowing reddish discs on the floor, transports you to the nearest visible transporter. If several transporters are the same distance away then one will be chosen at random. There is a way to control your exit direction - can you find it?



These labelled holes lead down to the next level or to a specified level.



If you have a key then touching a door will cause it to open.

Bunch of keys

Bunch of Keys

These are left behind when a player, who was holding several keys, died. The number of keys in the bunch depends on the number of keys the player was holding at death.

Treasure rooms will appear at random intervals between the levels. The player(s) have a fixed time to collect as many valuables as possible and reach the exit. A bonus will only be awarded if the player reaches the exit.

One most levels players' missiles do not affect the other players, however on some levels players' missiles will stun or even hurt the other player.

If players do not fight - fire or get hit for about 40 seconds then the locked doors will be opened. If another 40 seconds passes, without fighting, shooting or getting hit, then the walls will all turn into Exits.

Hints and Tips

See the main page for Gauntlet

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Page last modified on Tue Jul 13, 2010 5:02 pm