Game Background
"The Ultimate Role Playing Fantasy Game"
In an evil world of magic and mystery you have been given a challenge! You must enter the
darkness of the dungeons, a realm of unknown depth, where hoards of evil creatures abound,
intent on only one thing - your destruction. Ghosts, Demons, Grunts, Lobbers and Sorcerors
will make your life a misery, but Death will make your life hell!!
You must fight to stay alive, making use of the items within the dungeons: Keys, doors,
magic potions and amulets and much more. Food scattered about will keep you healthy, but
beware, some has been poisoned - look carefully before eating.
The object of the game is to survive for as long as possible against the onslaught of the
enemy legions and to score as many points as possible.
Starting the Game
The game is started by either player pressing either of their buttons, this will bring up the
character selection screen. On the right of the screen will appear 'SCORE', 'HEALTH' and 3
coins for each player. The coins represent how many credits that player has left. Whenever
a player starts, joins in or continues a game 1 credit will be used. When all the credits
have been used that player will play no more part in the game.
The player(s) can now choose which of the four Heroes they wish to play the game as, simply
by pushing in the chosen direction and then pressing FIRE. (Just follow the on-screen
instructions.)
Once a player has pressed FIRE the game moves on to the Dungeons. If in two player
mode, the player who did not press FIRE to start the game must wait until the first
dungeon appears and then press FIRE to join in.
In a single player game, during the playing of a dungeon, a second player may join in
providing he has any credits, by pushing in the direction of chosen character and then
pressing FIRE.
Dying and Continue Option
A player dies when his health reaches '0'. If in a single player game, then the 'Continue'
screen will appear if either player has a credit left. If there are no credits left then
this is the end of the game.
When the 'Continue' screen appear you have 10 seconds to continue the game by choosing which
character you wish to play as and then pressing FIRE. The game will continue from the
last level played (unless it was a treasure room when a random level will be chosen) with
the player's score zeroed.
If in two player mode, then the other player will continue the game until he dies. During
this time, the other player may join back in, providing that he has any credits, by pushing
in the direction of the chosen character and pressing FIRE.
During the game, whenever a player dies, if his score is high enough, it will be entered
into the high score table for that character. At the eventual end of the game, when all the
credits have been used, the high score table will be displayed with all the scores added
during the last game marked as "NEW".
Summary of Controls
Control 1
- D-Button
- Moves Player 1 up, down, left, right.
- Button 1
- Player 1 Fire/Rejoin if Player dies/Start Player.
- Button 2
- Magic (Use Potion).
Control 2
- D-Button
- Moves Player 2 up, down, left, right.
- Button 1
- Player 2 Fire/Rejoin if Player dies/Start Player.
- Button 2
- Magic (Use Potion).
The Heroes
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THOR the Warrior
- ARMOUR
- Tough Skin - eliminates 20% of damage.
- SHOT POWER
- Excellent - twice normal power.
- HAND TO HAND
- Excellent - Battle axe can destroy monsters and generators.
- MAGIC POWER
- Poor - only damages some monsters.
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THYRA the Valkyrie
- ARMOUR
- Shield - eliminates 30% of damage.
- SHOT POWER
- Poor.
- HAND TO HAND
- Good - Sword can destroy monsters and generators.
- MAGIC POWER
- Moderate - damages most monsters and generators.
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MERLIN the Wizard
- ARMOUR
- None.
- SHOT POWER
- Good.
- HAND TO HAND
- Poor - bare hands - cannot destroy generators.
- MAGIC POWER
- Excellent - destroys all monsters and generators.
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QUESTOR the Elf
- ARMOUR
- Leather - eliminates 10% of damage.
- SHOT POWER
- Poor - but has faster shots than normal.
- HAND TO HAND
- Moderate - Dagger - cannot destroy generators.
- MAGIC POWER
- Very good - destroys all monsters and most generators.
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The Villians
The monsters pour out of the generators which lie throughout the dungeons. Each generators
creates a specific type of monster i.e. ghosts, grunts, etc. There are three strengths of
generator, the strongest producing the toughest monsters. Shoot the generators to reduce
their strengths and then destroy them. Monsters too, have three strengths, the most powerful
taking three hits to kill.
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Ghosts
STAY AWAY FROM GHOSTS!! They hit you only once and disappear. One hit hurts a lot. Shoot
ghosts, do not run into them.
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Grunts
Grunts will run up to you and hit you with their clubs. Either move toward them to fight them
hand to hand or shoot them.
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Demons
Demons will try to shoot you with fireballs if they can and when they get close to you they
will bite you as well. Fireballs hurt more than biting does. Either move towards them to
fight them hand to hand or shoot them.
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Lobbers
Lobbers will try to lob rocks over the maze walls and other objects to hit you. They will
also run away when you get too close to them. Try to shoot them or trap them in a corner
and fight them hand to hand.
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Sorcerors
Sorcerors try to fool you by disappearing whilst moving. When they are invisible your shots
go through them. Either move towards them to fight them hand to hand or shoot them.
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Death
Death will drain health from you. He will take up to 200 health and then die. The only way
to kill Death is with magic. Don't even think about fighting him hand to hand or shooting
him - they will have no effect!
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The Dungeons
Around the dungeons are objects to collect, shoot or avoid:-
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Walls
In general walls are impenetrable, but some walls crumble when shot.
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Potions
There are 2 types of potions, both have the same effect if collected but
one of them can be shot to activate it, although this has a lesser effect than collecting
and then using it.
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Special Potions
When shot these behave as a normal potion, but when collected you
will receive a special ability as follows:
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Extra Armour - increases protection against monsters.
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Extra Magic Power - increases effect of potions.
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Extra Shot Speed - increases missile speed.
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Extra Shot Power - increases effect of missiles.
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Extra Fight Power - increases hand to hand effect.
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Extra Carrying Ability - allows a total of 15 items to be carried instead of 10.
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If you already have the ability of the special potion you collected then you will be given
a normal potion.
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Food
Plates of food increase health by 100 points and score 100 points.
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Cider
Acts as plate of food but will be destroyed if shot.
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Poisoned Cider
Looks slightly different to normal cider. If eaten will cause the
loss of a special power, a potion or 100 health. Shooting will give 100 points.
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Keys
Scores 100 points for collecting. Use keys to open doors.
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Treasure
Score 100 points for collecting.
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Amulet
This magic device confers invisibility on the wearer for a short time. Whilst
invisible, the monsters will not be able to see the wearer and thus will not attack.
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Traps
These glowing patterns on the floor make some walls disappear when stepped on.
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Transporters
Glowing reddish discs on the floor, transports you to the nearest
visible transporter. If several transporters are the same distance away then one will be
chosen at random. There is a way to control your exit direction - can you find it?
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Exits
These labelled holes lead down to the next level or to a specified level.
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Doors
If you have a key then touching a door will cause it to open.
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Bunch of Keys
These are left behind when a player, who was holding several keys,
died. The number of keys in the bunch depends on the number of keys the player was holding
at death.
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Treasure rooms will appear at random intervals between the levels. The player(s) have a
fixed time to collect as many valuables as possible and reach the exit. A bonus will only
be awarded if the player reaches the exit.
One most levels players' missiles do not affect the other players, however on some levels
players' missiles will stun or even hurt the other player.
If players do not fight - fire or get hit for about 40 seconds then the locked doors will be
opened. If another 40 seconds passes, without fighting, shooting or getting hit, then the
walls will all turn into Exits.
Hints and Tips
- Hold the FIRE button down for rapid fire - auto repeat is built in.
- FIRE button must be released to move.
- Shoot generators wherever possible otherwise they will generate monsters.
- Move towards monsters to fight hand to hand.
- Don't hand to hand Ghosts - very damaging to health.
- Hand to hand scores more points but monsters attack during hand to hand.
- Don't shoot food.
- Shooting potions has a lesser effect.
- Don't waste potions - they are always helpful when Death is around.
- Unless you have a potion stay away from Death.
- In a 2 player game co-operation helps survival.
- Always collect special potions - they can be very helpful.
See the main page for Gauntlet