region:US scans:Gangster Town - US - Manual

Loading Instructions: Starting Up

GANGSTER TOWN is designed for use with your Sega Light Phaser™. It’s one of many games in this exciting series that takes you beyond the experience of control pad playing. The following are some simple instructions for game setup.

1. Make sure the power switch is OFF.

2. Remove the control pads from the power base and replace them with one or two Sega Light Phasers™ depending on the number of players.

3. Insert the GANGSTER TOWN™ cartridge in the power base (shown below) by following instructions in your SEGA SYSTEM™ manual.

4. Turn the power switch ON. If nothing appears on screen, recheck insertion.

IMPORTANT: Always make sure the power base is turned OFF when inserting or removing your Sega Card/ Cartridge™.

For 1 Player: Shoot the screen once with Player 1’s Light Phaser.

For 2 Players: Shoot the screen once with Player 2’s Light Phaser.

The Confrontation

You have your assignment and it’s going to take a lot of guts. Clean up a city tormented by gangsters and save your own neck at the same time.

Your objective is to take on Big Boss, but he’s at the end of several scenarios designed to keep you away from reaching him.

These scenarios are filled with gun crazy gangsters. But you’re armed with the accuracy of the Light Phaser to aggressively attack those thugs with your machine gun. And if you’re good enough, you’ll meet the Big Boss.

Take Control

There are some preliminary stages to operate within before you begin playing.

Name Entry

This is the first screen to test your accuracy with the Light Phaser.


It’s important to understand this critical part of the game before you proceed since it means win or lose in any situation.

Shooting Record:

This qualifying method is designed to increase your lifeline and help you maintain your hearts during play by increasing them for more power from scene to scene.

Now Make Your Move


This is a good opportunity to gauge your accuracy with the Light Phaser. This is your first chance to increase your “Game Level” because your shooting record will be judged at the end of this round. So, play well to earn extra hearts at this time.

Game Plot--1P vs. 2P:

The two games are not that different. But you should keep the following in mind:

The Whole Picture

During game play, you’ll encounter different scenes and meet people you’d probably rather not. Here’s an account of who and what you can expect from this mission.

A Cast of Characters


This role is filled by you and a friend during two-person play. But you’re on your own during one-person play. You’re tough Federal Agents, low on profile, high on commitment, Should you decide against your own names, you’ll be addressed as Scott (Player 1) and Bird (Player 2).

The Gangsters

These wicked guys are a notorious group of excellent marksmen whose guns are aimed at one target: you.

Look out for the likes of Lucky Linguini, the ace of volleying shots; Doll-Face, whose deadly charm turns innocent citizens into victims. And there’s Nick the Nightmare, who’s made every local nightclub a crime-lovers delight.

Disguised Angels

These guys can be stopped. And everytime you terminate one gangster’s lifeline, he will turn into an angel. But you can earn even more points by shooting the angel.

Ferret Face

This is Big Boss’ second in command. His name comes from his looks and his bad looks give him a bad disposition. But his loyalty is never questioned and you’ll have to dispose of him again and again to progress from one scene to the next. He’ll appear at the end of each scene, volleying for a final confrontation. You can defeat him with 5 shots and the next stage awaits.


She’s in for one heck of a ride if you can’t protect her. She’ll pass by on the screen as the gangsters try and take her hostage. You must fire away to clear a safe passage for her and if she reaches the other side, you’ll be rewarded with points. However, if you shoot her by mistake, you’ll be penalized by losing a heart.

Big Boss

He’s so mean, no one even knows his name. And this is his territory you’ve invaded. So be sure of one thing when you meet him: it won’t be easy to win this round.

But you’ve vowed to put him six feet under and it will take some clever planning. Since he’s in your last scene encounter, you’ll want to be geared up for this meeting.

So watch your hearts, coax him out of his hiding place and unload aggressively. It’s the only way to stop him.

Lines of Battle

Car Chase

Your first confrontation takes place on the open road where you’re after a car packed with gangsters who are trying to throw you off course.


This requires quick shooting and quick eyes. Gangsters will be coming from windows, under manhole covers and from both sides of the street.

Your objective is to shoot as soon as you see them. And a quick way to down a few is by shooting both hinges of the signboard so it falls to the street below.

Another point-earning situation is LuLu. If she’s captured and you can terminate her captor, it’s worth points.

Finally, there is a hidden medallion on the screen which is worth points should you find it. Once located, the medallion will spring forth and should you hit it again, all white hearts will be restored to red. This accomplishment is rewarded by hearts only.


This place is dark, dangerous, and could make any man of courage cringe. Gangsters will be hidden behind the bar and are allowed to shoot through the counter. Send rapid fire this way and destroy their fragile cover.

The shelved bar bottles are not worth any points when you shoot them one by one. But if you manage to shoot them all (1-Player) or shoot the last one (2-Player), you’ll get big points. The measly mice are worth points too, and they’re just as crooked, so don’t spare’em.


The nightclub is relatively unchanged from the “Saloon” challengewise. But the scene looks different. There’s an empty stage and unused curtain because no one comes here to entertain anymore. The gangsters are numerous and use crafty techniques to hide away from you. Be on guard.

Bonus Scene

If you’ve arrived at the Bonus Scene, consider it the Big Boss’ last stand.

This is the time to gear up for the big meeting. Because hidden in the wall is a key and there are two ways to reap the rewards of finding it. If you are one player, you play against the clock. When you find the key in the shortest period of time your reward will be at its highest. If you’re playing in a two-player game, the finder of the key is awarded all the points possible. The appropriate scores can be found in “Know The Score.”

Fire rapidly at the wall and the bricks will explode to expose the key, part of it, or nothing.

When you find the key or part of the key, you’ll be awarded points and one heart for partial uncovering and more for the whole thing.

The Docks

Big Boss awaits. He’s in the cargo ship and you need to force him out so he’ll face you in the open. Rapid gunfire will do the trick since once of your shots should directly hit his hiding place. At which time, he’ll appear, ready for the worst.

But LuLu’s found her way to this dangerous setting. That means extra careful firing when she’s in the vicinity, so don’t hit her or suffer the penalty.

If your hearts are getting low on color, try quickly for another hidden medallion which is on the screen. If found, it brings the same benefits as before.


If you terminate Big Boss, a sign will appear congratulating you and the game will end.

Now, if you don’t reach this stage, you can continue playing by the following method:

Know The Score

There are several targets hidden in this game in addition to the gangster, each of which have their own point value. There are also penalties and rewards in the form of hearts for hitting and not hitting certain targets.

In Every Scene:

Shooting a gangster
100 points
Shooting an angel
300 points
Shooting a hat
100 points
Shooting a flying hat
500 points
Shooting Ferret Face (per hit)
100 points
Shooting Ferret Face (last shot)
1,000 points


Man target (head and direct center of body)
100 points
Other places in the white frame
10 points

Car Chase:

Shooting a bomb
500 points
Taking a tire off car
800 points
Shooting tire as it bounces
500 points


Finding a medallion
1,000 points
Shooting medallion as it bounces
0 (The white hearts will turn red)
Dropping signboard on gangsters
1,000 points
LuLu passes safely
1,000 points
LuLu is saved from her captors
1,000 points
LuLu is shot by mistake
0 (Lose one red heart)


Breaking all the bottles/break last bottle
10,000 points
Shooting a mouse
200 points

Bonus Scene:

One Player:

Find the key in 10 seconds (1-Player)
10,000 points
10 - 20 seconds
5,000 points
21-30 seconds
1,000 points

Two Player:

Finder receives
10,000 points

The Docks:

Shooting Big Boss (per hit)
100 points
Shooting Big Boss (last shot)
10,000 points
LuLu is shot by mistake
0 (Lose one red heart)

Handling The Mega Cartridge™



90-Day Limited Warranty Sega® Card/Cartridge</h1>

To validate the following 90-day limited warranty, your sales slip or proof of purchase should be retained at time of purchase and presented at time of warranty claim.

90-Day Limited Warranty

Sega of America, Inc. warrants to the original consumer purchaser that this Sega Card™/Cartridge™ shall be free from defects in material and workmanship for a period of 90 days from the date of purchase. If defect covered by this warranty occurs during this 90-day warranty period,

Sega will repair or replace the defective card/cartridge, at its option, free of charge.

This warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship.

To receive fast, reliable service, call the Sega Customer Service Department at the following numbers:

Outside California
Inside California

Our Customer Service Department is in operation from 9:00 AM to 5:00 PM (Pacific Time), Monday through Friday. Do not return your Sega Card/Cartridge to your retail seller.

Sega’s service center is located at the following address:

Sega of America, Inc.
Warranty Repair
573 Forbes Blvd.
South San Francisco, CA 94080

Limitations On Warranty

Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to ninety days from the date of purchase and are subject to the conditions set forth herein. In no event shall Sega of America, Inc. be liable for consequential or incidental damages resulting from the breach of any express or implied warranties.

The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations of exclusion may not apply to you. This warranty provides you with specific legal rights. You may have other rights which vary from state to state.

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