Sega Master System / Mark III / Game Gear
Game for SG-1000
|1.03||21 Dec 2020||under4mhz||ArnoDash2-SG-1.03.zip (33KB)|
There is a forum topic for Arno Dash 2
|file name||size (bytes)|
|total 1 file||34K|
THE GAME: There are 16 CAVES, each compromised of several scrolling screens. Each CAVE has 5 Difficulty levels. To select a different CAVE, press the arrow keys (or move the joystick) left or right when you are in the menu screen. To select a different DIFFICULTY level, go to the menu screen and press arrow keys (or move the joystick up or down). The greater the difficulty level, the less time and the more jewels you have to collect. You may choose CAVE 1,5,9, or 13 on difficulty levels 1-3. On difficulty levels 4 and 5, you must start with cave 1.
HOW TO PLAY: In each cave you will find different obstacles (boulders, walls, etc.) and possibly enemy creatures you will need to avoid or trap while collecting or creating diamonds. IF YOU LOSE A LIFE, PRESS LEFT CONTROL OR THE JOYSTICK BUTTON TO RESTART THIS CAVE.
STRATEGY/TIPS: Arno can Dig/Collect/Push without moving by Keeping the Left Control Key (or Joystick Button) depressed and using an Arrow Key (or moving the Joystick) in the direction of the object (diamond, boulder or dirt) you wish to affect.
Boulders- You will often find yourself digging or moving downwards only to find that a boulder has toppled and is about to fall and hit you. The only way to avoind being crushed is to get out of the way. Arno runs as fast as a boulder falls, so you have time to quickly move left or right.
Exit- When Arno has collected the required amount of Jewels for the CAVE he is in, the exit is revealed. At this time you should decide whether to go for bonus jewels or to exit. Make sure you know the location of the Exit and that you can get to it before time runs out.
Enemies- Fireflies and Butterflies are deadly if touched. They move in pretictable patterns, they do not attack.
Enemies- Fireflies and Butterflies are deadly if touched. They move in predictable patterns, they do not attack.
Amoebas- This green blob bubbles and grows and will turn into boulders if its path is not blocked. It can be contained by walls, boulders, diamonds and Rockord.
Enchanted Walls- They look like any other wall, however when hit by a falling boulder it begins to vibrate for a limited time. During this period any boulders that drop through it are magically turned to Jewels, but only if there is empty space below the wall. It will also turn Jewels into boulders if they drop through it. Once the enchantment phase is complete it cannot be reactivated in the same round.
SCORING INFORMATION: At the top of the screen is a bar with numbers. The numbers stand for the following information (left to right):
The number of diamonds you are required to collect in the current cave in order to exit. -The number of diamonds you have collected so far. -The number of diamonds needed to collect -The time you have remaining to complete the cave. -The total points you have accumulated.
EARN POINT FOR: -Each diamond you collect. -Every second you have left on the timer when you exit the cave. -Every diamond you collect above the minimum number of diamonds required to exit (bonus points).
QUICK KEYS: -Use Arrow Keys to move Arno Up, Down, Left Or Right. -Left Control Key (depressed) + Arrow Key to Dig/Collect/Push -Right Control Key (depressed) to speed up timer
See also ArnoDash2-SMS.