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For the SMS1 VDP only:
If bit 0 of VDP register 2 is 0
, then bit 10 of the VRAM address for name table lookups will be forced to 0
. This will cause the lower 12 rows of the virtual screen to reference the same name table entries as the first 12 rows; if the Y scroll is zero, in a normal 192-line mode, this will cause the first 8 rows to fill both the upper and lower third of the screen.
Only one game relies on this behaviour: the Japanese version of Ys. It is a common bug in homebrew software, however, which may assume the presence of an SMS2 VDP.