The 14 locations the manual refers to are geographic locations. Since there are 40 rounds in the game (10 areas with 4 rounds each), many of the locations are repeated.
Also, the manual has the functions for buttons 1 and 2 reversed. Use BUTTON 1 to throw hatchets, and BUTTON 2 to jump.
We found that the manual's claims of accelerated movement only move Tom-Tom's legs faster, without really changing his speed.
The doll locations are given below. Some notes are given for the hidden dolls.
| Area and Round | Checkpoint |
| Area 1:Round 1 | Checkpoint 4 |
| Area 1:Round 2 | Checkpoint 4 |
| Area 1:Round 3 | Checkpoint 4 |
| Area 1:Round 4 | Checkpoint 1 |
| Area 2:Round 1 | Checkpoint 2 |
| Area 2:Round 2 | Checkpoint 2 |
| Area 2:Round 3 | Checkpoint 4 |
| Area 2:Round 4 | Checkpoint 2, use springboard, land on 3rd rock of 3. |
| Area 3:Round 1 | Checkpoint 1. in rock underneath rising platform. |
| Area 3:Round 2 | Checkpoint 3 |
| Area 3:Round 3 | Checkpoint 4 |
| Area 3:Round 4 | Checkpoint 4, in first rock. |
| Area 4:Round 1 | Checkpoint 3, last rock in group of 3. |
| Area 4:Round 2 | Checkpoint 4, in a rock by two flames. |
| Area 4:Round 3 | Checkpoint 1 |
| Area 4:Round 4 | Checkpoint 1 |
| Area 5:Round 1 | Checkpoint 4, last rock in pair. |
| Area 5:Round 2 | Checkpoint 2, in second rock. |
| Area 5:Round 3 | Checkpoint 3, in first rock. |
| Area 5:Round 4 | Checkpoint 2 |
| Area 6:Round 1 | Checkpoint 2 |
| Area 6:Round 2 | Checkpoint 3 |
| Area 6:Round 3 | Checkpoint 2, rock after 2 springboards. |
| Area 6:Round 4 | Checkpoint 3, last rock before checkpoint 4. |
| Area 7:Round 1 | Checkpoint 4 |
| Area 7:Round 2 | Checkpoint 4 |
| Area 7:Round 3 | Checkpoint 1, first rock (after a flame). |
| Area 7:Round 4 | Checkpoint 3 |
| Area 8:Round 1 | Checkpoint 4 |
| Area 8:Round 2 | Checkpoint 2, fifth rock. |
| Area 8:Round 3 | Checkpoint 3 |
| Area 8:Round 4 | Checkpoint 4, in rock on middle of cloud. |
| Area 9:Round 1 | Checkpoint 3, use springboard. |
| Area 9:Round 2 | Checkpoint 2 |
| Area 9:Round 3 | Checkpoint 2, in fifth rock, before Coal Kids. |
| Area 9:Round 4 | Checkpoint 3, last rock, right before checkpoint 4. |
| Area 10:Round 1 | Checkpoint 1, first rock. |
| Area 10:Round 2 | Checkpoint 4 |
| Area 10:Round 3 | Checkpoint 4, third flame. |
| Area 10:Round 4 | Checkpoint 4, first flame. |
| Warp Gate Item | Location |
| A Handbag | Area 1, Round 1, Checkpoint 2: First Banana |
| A Pair of Glasses | Area 2, Round 3, Checkpoint 2: Third Banana |
| A Wrist Watch | Area 3, Round 1, Checkpoint 1: Second Banana |
| A Pendant | Area 4, Round 3, Checkpoint 2: Banana between two trees. |
| A Pair of Shoes | Area 5, Round 3, Checkpoint 2: Banana above a flame. |
| A Ring | Area 6, Round 3, Checkpoint 1: Third Banana |
| A Teddy Bear | Area 7, Round 3, Checkpoint 1: Sixth Banana |
| A Umbrella | Area 8, Round 2, Checkpoint : 2: First Banana |
| A Bottle of Perfume | Area 9, Round 1, Checkpoint 1: First Banana |
| A Pair of Socks | Area 10, Round 3, Checkpoint 1: Second Banana |
| Location |
| Area 1, Round 1, Checkpoint 4 |
| Area 1, Round 2, Checkpoint 1 |
| Area 1, Round 4, Checkpoint 2 |
| Area 3, Round 1, Checkpoint 1 |
| Area 3, Round 3, Checkpoint 1 |
| Area 4, Round 3, Checkpoint 2 |
| Area 5, Round 4, Checkpoint 4 |
| Area 7, Round 2, Checkpoint 2 |
We have not yet determined whether certain letters will only appear in certain locations, or if getting a letter in one location prevents letters in other locations from appearing. However, letters are always collected in "S", "E", "G", "A" order.
The End