Three fragile Penguin Eggs are lost on a distant planet. You've got to help
Penguin Mission Commander Overbite rescue them and carry them back to safety.
You'll face a treacherous journey across ice-bound wastes...through caverns
and secret passages...past menacing beasts and flying boulders.
One false move, and your precious cargo is an omelet. But with enough
cunning and skill, a hero's welcome awaits you.
Characters in Penguin Land
The Commander of the rescue mission. He has to roll the Eggs through a maze
of ice blocks, boulders, pits and strange beasts, and somehow get them safely
back to the Spaceship.
Anxiously waiting back in the ship, hoping Overbite can somehow rescue the
A wild polar bear-like creature. If Overbite wanders too close, Gangow will
knock him down...and once Overbite is out of the way, there's nothing to stop
Gangow from crushing the Egg. A powerful brute, but not too smart or too
Leave the Egg for too long in one place and this condor-like flying beast
will swoop over and drop a brick on it. Overbite can protect the Egg either
by rolling it away or by jumping and knocking the brick out of the way.
How to Use the Buttons
Directional Button (D-Button)
- to start play and to choose a round
- to move Overbite left or right
- to roll the Egg
- to push a rock
- to destroy a block
- to drop a rock
- to pass through a tube
- to check map
Press Pause Button to freeze the screen, then press D-Button and your
scanners show a map of the entire maze.
Now Make Your Move
To Start Game
You can either play a ready-made game, or use the Editor to create your own
Move the D-Button up or down to place the hand next to the option you want.
Then press Button 1 or 2 to enter.
Once you've selected Game Start or Editor, push D-Button up or down to select
the Round you want to start on, then push Button 1 or 2 to begin play.
There are a total of 50 Rounds in the game. But until you've cleared the
first 30 Rounds, you'll only be able to select 1-30.
The higher the number of the Round, the more difficult the maze.
Choose this option if you want to design your own maze. See "EDITOR" section
in this manual.
Take a Look Around
You'll see a blinking white bar directly underneath the Egg. This Safety
Force Field protects the Egg when you drop it...but only if it's on solid
ground. The Force Field moves across the screen as the Egg moves.
To see what you'll have to go through, press the Pause Button to freeze the
screen, then press the D-Button down to scan through the rest of the maze.
The screen automatically returns to the beginning when you reach the end.
To Carry an Egg
You can move an Egg left or right by pushing Overbite up against it, using
the D-Button. Overbite can also gently land on an Egg and push it along, as
long as there's space for the Egg to move to.
You can move the Egg down through the maze by carefully dropping it onto
solid ground protected by the Safety Force Field. The Egg can also pass
downward through cracked blocks and Egg Tubes.
Be careful not to push the Egg into a narrow space that Overbite can't push
it out of.
To Break an Ice Block
Overbite's powerful beak can break blocks of ice on either of the blocks he's
standing on. Use D-Button to aim Overbite, then press Button 2 to destroy the
Types of Blocks
Ice blocks (light blue): These are the only blocks Overbite can break.
Stone blocks (light gold): These blocks can't be broken or moved. Some
stone blocks contain magical properties, and will move themselves back and
forth, or even disappear and reappear.
Cracked blocks (light blue): The Egg is small enough to slip through
the cracks and down to the next level...but Overbite's too big.
Egg Tube: Place the Egg on top of the Egg Tube. Position Overbite on
the block next to the tube and press Button 2, and the Egg will pass through.
Penguin Tube (green): Position Overbite on top of this block and press
Button 2, and Overbite will pass through.
Rock (dark gold): Overbite can move a rock by pushing it out of the
way, as long as there's not another rock next to it. Or, he may be able to
dislodge a hanging block by pecking at it with his beak from the block next
to it, or by jumping up from underneath and hitting it with his head. Ouch!
Many blocks in Penguin land have hidden factors which affect the game when
that block is destroyed...
A block may contain 100 or 200 points.
Adds to your time remaining. You'll find more of these as your time runs
Lets you temporarily drop the Egg without breaking it.
Lets you jump up higher than usual.
Oops! You were better off leaving this guy imprisoned in the block. He takes
over Overbite's mind, and makes him go the opposite direction from the one
Know the Score
You can score in any of the following ways...
- Crush Gangow with a rock: 200 points
- Time Bonus: remaining time x 50 points
- Completing a Round
- Round 1-10: 3,000 points
- Round 11-20: 5,000 points
- Round 21-30: 8,000 points
- Round 31-40: 10,000 points
- Round 41-50: 20,000 points
- Destroying block with hidden points: 100 or 200 points
Using the EDITOR
Choose the EDITOR option on the title screen and you can design your own
game. You can store as many as 15 of your own designs in the cartridge
Building a Maze
Each maze in Penguin Land is composed of 4 parts. Illustration A shows how
the 4 parts appear on the EDITOR screen:
Illustration B shows how they appear when you actually play them.
How to Use the Control Pad of the EDITOR
Use the D-Button
Use Button 1
- to select maze components from MENU screen
- to move maze parts into position on EDITOR screen
Use Button 2
- to place the component where you've moved it
Hold down D-Button and Button 1 together
- to switch between EDITOR and MENU screen
- to place multiple copies of a maze part
Composing the Play Screen
From the EDITOR screen, press Button 2 to switch to the
- The components you can choose from will appear on the MENU screen.
NOTE: Gangow may be used up to 5 times. Cameel will appear all by
himself--you can't select or un-select him.
- Press D-Button to position the arrow next to the part you wish to
select. Press Button 2 to switch to the EDITOR screen.
- Use the D-Button to move the part to where you want it.
- Press Button 1 to place the part where you've moved it.
- To place multiple copies of a maze part, move the D-Button while holding
down Button 1.
- If you want to cancel a part you've already placed, select the blank
square on the left edge of the menu, place it over the part you want to
cancel, then press Button 1.
To change a part you've already chosen for a new part, select the new
part, move it into position over the old part and press Button 1.
- Repeat this procedure as often as necessary until you've designed a
complete customized maze. Then, save it and play it by following the
If you haven't created a complete play screen, you won't be able to
play, but you can save it and finish it later. See the section of this
manual titled "Game Reconstruction."
If you want to cancel the design you're working on, align the arrow with
EXIT on the MENU screen and press Button 2.
To Save a Maze
You can save up to 15 screens you've designed on the cartridge memory. Assign
a number to each design you create, then you'll be able to select it by
entering its number.
- On the MENU screen, align the arrow with SAVE.
- Choose the humber you want to assign by pressing the D-Button up or
- Press Button 2 to enter the number and begin playing the maze.
If you already have 15 mazes entered in the cartridge memory and wish to
enter a new maze...you can replace an existing maze simply by assigning the
new maze the same number.
Loading a Game You've Designed
If you want to play a maze you've designed previously...
- Select EDITOR on the GAME START screen, then press Button 2 to switch to
- Align the arrow on MENU screen with LOAD.
- Press the D-Button up or down to select the maze number you want to
- Press Button 2 to go to the EDITOR screen, where you'll see a map of the
- Press Button 2 to return to the MENU screen. Align the arrow with SAVE,
then move the D-Button up or down until the SAVE number matches the LOAD
number. Then Press Button 2 to start play.
If the numbers are white, it means a maze has not been entered under
You can reconstruct any of the mazes you've previously designed...but you
can't change the 50 mazes that come built-in to the cartridge.
If you want to save an unchanged version before you reconstruct, use the
D-Button to select any unused SAVE number on the MENU screen, then press
To reconstruct, use the D-Button to select the Round number you want to load.
Press Button 2. You are now in the EDITOR screen, and can add, cancel or
change parts as described above.
To SAVE a reconstructed play screen, use the D-Button to adjust the SAVE
number so that it is the same as the LOAD number, then press Button 2. You
may save a play screen even if it is not completed.
A few Suggestions for a Safe Journey
If you want to get the Eggs back to the Spaceship without accidents, plan
your route carefully. Take a look at the map of the whole maze before you
start each Round, and develop a strategy for the path you choose.
It's important to use the rocks effectively...either to crush Gangow, or to
create steps to help lower the Egg without breaking it.
The rocks are the only weapon Overbite has...so use them well!
Remember, there's more than one way to get where you're going.
Overbite can handle just about anything, one way or another. Even things that
seem impossible at first.
Don't stop too long to think about things...or Cameel will swoop by with
danger from the sky.
Watch each step, and know what you're doing before you do it, and you'll
receive a hero's welcome when you reboard your Spaceship with the precious
Egg safe and sound.