After a millennium of peace, the Dark Lord Terarin hast freed herself and stolen the Golden Seal, opening Pandora's Passage to the evil dimension. Now, hoards of fearsome monsters roam the land.
Come! Follow in the footsteps of the mighty Iason and defeat the Dark Lord. Only you, the Miracle Warrior, can retrun the Seal to its rightful place.
As Iason grew into a man, he watched Terarin's nightmare army devastate the Five Lands. Since it was he who had unleashed this evil, he took a vow to defeat Terarin and restore peace to his world.
Iason trained with the White Monks, learning the ways of the King's sword... and the magical dangers of Terarin's evil hoard. To help him on his quest, the monks gave him magical arms and armor.
After a long and valiant battle, Iason defeated Terarin and drove her into another dimension. Then, his armor glowing gold, Iason resealed the Pandora Passage.
The people of the Five Lands made him a legend. Before he went back to the life of a sheperd, Iason made a prophecy that one day Terarin would return, and that four brave warriors would awake to meet her evil challenge!
You watched the Five Lands suffer under her ruthless campaign of evil as you wandered from country to country. Then, one fine, cloudless day, you wanderings led you to a castle...where you learned of your true destiny.
The blood of Iason flowed in your veins. But were you the one fated to bring an end to Terarin's evil? Only time would tell as you learned the ways of magic and the sword!
Insert the MIRACLE WARRIORS(TM) cartridge and turn on the power base. When the title screen appears, select "START" for a new game or "CONTINUE" to continue a game you've been playing. Up to five games can be saved.
Your strength meter starts out white. As you suffer damage, the white will decrease. If your strength meter turns fully blue, you will die. Remember...as you gain in experience, you will gain in strength.
$: Shows the amount of Guilders your party has. Guilders are the
monetary unit of hte Five Lands. You need them to purchase weapons, healing
herbs and special items.
POT: Herbs. Use herbs to heal yourself and your party after combat.
FANG: Fangs are valuable in the Five Lands. They can be sold for
guilders...or traded for certain items!
C: Character points are evidence of your worthiness in combat. Some
villages will not admit you if you don't have enough character. And be
careful who you slay, or your fame could decrease!
This menu will automatically be displayed when you come in contact with a friend or foe. A message will identify what you see. Then you must select an option.
Castle |
Village |
Town |
Cave |
Monument |
Remember that combat takes its toll of your weapons and armor. The STATUS screen will show the number of uses left in your equipment. If it reaches 0, your equipment will break and you will have to purchase more. Swordsmiths can bring new life to your steel for a price! Some may even be convinced to travel with you!
Also, at the time of Iason's prophecy, the white Monks crafted magical weapons and armor for the Miracle Warriors. These were hidden throughout the Five Lands and guarded from greed of common fold by powerful magic. You must find them to complete your quest.
Kosama |
White Monk | |
Black Monk | ||
Traveler |
Thief |
EVIL MERCHANT: He profits from the misfortune of others. Defeat him to
get a start in the world.
LIPHANT: If you brave the dark woods of Arukas to hunt this powerful
creature, few will consider you nuts.
UNMUTAK: Is small and fast, but easy to defeat.
TERARIN: The Dark Lord: She is an evil lord from ages past. When you
meet her, there can only be one victor!
MASK: Wearing a Mask of The Beast will make caverns less dark.
SHIP: The only way to cross the seas. To brave the raging storms of
Areos, though, a special ship is needed.
EATHER: A feather will carry you like the wind when certain names are
spoken.
CRYSTAL: A crystal will let you see farther...in certain places.
MANTLE: A mantle will hide your aura from weak and insignificant
creatures that would hinder your quest.
STONE: A Stone Of Protection when used at the right moment can halt an
enemy's evil magic.
STAFF OF EARTHQUAKES: The Staff of Earthquakes will make the ground
crack and tremble beneath you enemies' feet, causing them great damage.
WHITE SPHERE: The White Sphere contains powerful magic to crush your
enemies. But you may only carry one sphere at a time...and its cost is
great!
KEYS:
GUY
He is the first of thy companions. A brave and hearty fighter, curses will
fail when he wields a special blade. Learn a spell and wake him from a long
slumber.
MEDI
The legendary woman warrior. She can spear through the enemy in a CRUSHING
ATTACK with grace and speed beyond compare...when she possesses a certain
weapon. Awaken her from slumber across the seas.
TURO
A fearsome pikeman with the blood of pirates in his veins. A duel with the
black monks brought him to his fate. Search for him in the deep, dark
caverns, and...take care which beasts you slay!
Write down the hints the townspeople and travelers give you.
Make maps of the dungeons you visit. They will help you make it back to the surface!
Miracle Warriors has a battery so up to five games can be saved. Use the SAVE feature often...and to your advantage!
When fighting enemies more powerful than yourself, magic items come in handy.
Examine the strength of your enemy before you begin fighting. Sometimes retreating will let you live and fight another day.
Refer to your game map often. Use pins to mark places you find that are not on the map.