Take the motorcycle from "Hang On," equip it with hi-tech weaponry and give it the ability to transform itself into an aircraft or car -- and you've got ACTION FIGHTER!
You will encounter both air and ground battles. Thus, your vehicle can alternately become an aircraft, a car or a motorcycle.
When the game begins, the timer starts counting down from 999. As long as there is time remaining, play can be continued even if your vehicle is repeatedly destroyed. When the time is up, play continues until your reserve supply of vehicles has been depleted.
THE OBEJCT OF THE GAME is to carry out as many missions as possible while avoiding enemy fire. These missions entails collecting various items on screen and destroying enemy vehicles. Also, try to increase your score, as this can build up your supply of vehicles.
THE GAME ENDS when the timer runs out and all of your vehicles have been destroyed. The game will also end when you have successfully completed all five rounds/missions.
Collecting the following four parts will automatically transform your motorcycle into a car:
The resulting car is a twin supercharger equipped with a gun that fires two projectiles simultaneously.
Collecting the following two parts will automatically transform your car into an airborne vehicle:
The resulting aircraft is a twin supercharger car made airborne by two turbojet engines.
WHENEVER THESE PARTS APPEAR ON THE ROAD, BE SURE TO PICK THEM UP. To do so, have your vehicle touch them when they appear. Once collected, each part will appear on the right side of the screen.
As soon as the required parts have been collected, the automatic transformation occurs. Thereafter, you can transform back and forth between motorcycle and car by simultaneously pressing Buttons 1 and 2 on the control pad, during a ground battle. However, once your ground vehicle has transformed into an air vehicle, you will remain airborne until the round ends.


For a one-player game, press the start button on the control pad plugged into port 1.
For a two-player game, press the start button on the control pad plugged into port 2. Player 1 begins the game first. Each time his vehicle is downed, player 2 takes a turn. Highest score wins.
| Round 1: | Destroy the three attack submarines, |
| "CLARKEN." | |
| Round 2: | Destroy the six missile tanks, |
| "BAROMET." | |
| Round 3: | TOP SECRET. |
| Round 4: | Destroy the six anti-aircraft tanks, |
| "SPHINX." | |
| Round 5: | TOP SECRET. |
Each time you successfully complete a mission, a message will appear on screen. You may now go to the next round.
The game always begins at Round 1.
A greater effort is required with each ensuing round.

BUTTONS 1 AND 2
Buttons 1 and 2 act as start buttons, whenever called for in this
manual.
They are also used as fire buttons for several different weapons, depending on the situation:
| Your Position | Enemy Position | Button | Action |
|---|---|---|---|
| AIR | AIR | 2 | "Shoot" button, regular missiles. |
| AIR | GROUND | 1 | Fires Air-to-Ground missile.* |
| GROUND | GROUND | 2 | "Shoot" button, regular missiles. |
| GROUND | AIR | 1 | Fires Auto-Missile (can only be used against helicopter. Projectile will automatically hit helicopter.)** |
To connect with the Sega Truck, approach it from behind and make contact with its rear section.
The first docking will give you the ability of firing two missiles simultaneously, whenever you press Button 2.
The second and third docking gives the above benefit and also activates your Auto-Missile. The Auto-Missile can only be used against the helicopter, and it is to be fired from your ground vehicle. Press Button 1 to fire.
When your vehicle is destroyed, the number of successful dockings is cancelled, reverting back to zero.
When three dockings have been made, your vehicle will flash and become invincible for 15 seconds.
| P(Yellow) | ..... | Earns you missiles |
| P(White) | ..... | Enables your craft to move faster. |
| P(Green) | ..... | Clears the on-screen enemy machines. |
| P(Brown) | ..... | A motorcycle is added to your reserves. |
| P(Blue) | ..... | Your vehicle becomes invincible for approximately 20 seconds. |
To pick up a Power-up part, simply have your vehicle touch them when they appear.
Bonus points are awarded at the end of each round:
| Round 1 | ..... | 5,000 points |
| Round 2 | ..... | 10,000 points |
| Round 3 | ..... | TOP SECRET |
| Round 4 | ..... | 100,000 points |
| Round 5 | ..... | TOP SECRET |
A motorcycle is added to your reserves whenever you reach the following points:
10,000...20,000...40,000...80,000...160,000...640,000...1,280,000.