·( VGM Logging )·

What you'll need


How to log VGMs, part 1: the basics

In Meka:

Load the game you want to log music from. Click on the SOUND menu, then choose Dump, then VGM Start.

When you want to stop logging, choose VGM Stop from the same menu.

You should see messages like this in the Messages window, if you have it open:

The file will have been created in the \music\ subfolder of Meka's folder.

In Dega:

Load the game you want to log music from. Press Esc or right-click to make the menu appear. Click on the Sound menu, then choose VGM Log, then Start. A dialogue box will appear where you can choose the folder and filename you want for the VGM file.

When you want to stop logging, choose Stop from the same menu.

Which one should you use?

At the time of writing, Dega 1.09 produces flawed VGM files. The timing is not quite exact, so you can't use the Round Times button in VGMTool (see later), and the FM percussion data is not properly initialised so it is not recommended at all for FM VGM rips. However, its advantage over Meka is that it is a normal, windowed, multitasking Windows program which makes it possible to taskswitch to and from other programs.

I almost always use Meka.


How to log VGMs, part 2: hints, tips and things you really ought to do

2. Trimming >



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