Martin's Stuff

Demos:

GG Nibbles (GG)

This is my first little game on Game Gear, a classical Nibbles game. It has multiple levels and fun graphics.

Zoop 'em up (GG)

A little shoot 'em up game for the SMS Power Rush Coding Competition.
Collecting power-ups is similar to Aleste, where you shoot a little pod and collect the power-ups which fall out of it.

Zoop Zone (GBA)

Another little shoot 'em up game for the GBAX.com 2003 competition.
It's very much like Zoop 'em up on Game Gear, but has additional features, such as satellites and more types of enemies.
It also has typical GBA graphic effects, such as rotated sprites, alpha blending and 4 independant scrolling layers.

Credits Scroller (GG)

This is a credits scroller program I made for the SMS Power Coding Competition in 2009.
The credits scroller itself was made for the still unreleased GGT. I changed the background picture and added new text to it for the competition.

What's special about it is that it has the text scrolling over a background picture, and the text can be optionally transparent. Both is technically special and not easy to do on the Game Gear.

Here's a more detailed technical description about how it works: credits_scroller_detailed.txt

MobileAdventure-Prototype

A neat little adventure game for mobile phones, made by my brother. Controls are very simple and work very well with mobile phones. I've pixeled most of the graphics for it. There are some additional graphics made by another artist, but they're not implemented into the game yet. You can visit the game's website and play it online.

Oscilloscope Wars

A little game (Geometry Wars clone) running on an FPGA board and displayed on an oscilloscope. This was made as a practical training for TU Darmstadt.

We first had to make a few hardware parts to draw rotated lines and output them to a DAC that outputs them to an oscilloscope. And as a last exercise we had to make a game that uses this hardware. The hardware code was written in VHDL. The game code was written in C and runs on a PPC processor. Overall the course was a lot of fun, the only real problem was that the tools we used were quite buggy and annoying.