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Sega Mark III / Sega Master System / Sega Game Gear SG-1000 / SC-3000 / SF-7000 / Othello Multivision
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In pixels we trust
 Kenshiro 252 dots |
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Introduction - Mission Statement
We are interested in those gaming consoles/home computer systems:
- Sega Master System (SMS) / Sega Mark III (MK3)
- Sega Game Gear (GG)
- Sega Game 1000 (SG-1000)
- Sega Computer 3000 (SC-3000)
- Sega Super Control Station (SF-7000)
- Othello Multivision (OMV)
All generally refered to as "Sega 8-bit" systems, being 8-bit Z80 CPU based Sega systems. The inclusion of Othello Multivision here is because this console (only released in Japan) is a Sega SG-1000 compatible clone.
Our project:
- Develop Sega 8-bit interest and enjoyment around the world.
- Gather and publish historical facts, data and knowledge related to those systems.
This site was founded at the end of March 1997, first under the name "SMS Camp". It later evolved into a generic emulation site called "Emulation Camp" then split, went back into focus and was renamed to "SMS Power!" in 1999. Many people have joined our community since then and are working hard in order to make this site and our projects a reality.
Our first step is to have all Sega 8-bit software (games) data archived, sorted out and released to the public.
Archiving software data (often referred as "dumping a ROM", although this terminology doesn't apply to tapes, floppy disks and non-ROM based cartridges) is important because some of this old software is very difficult to find nowadays. Some media are also prone to being damaged and might disappear forever if they are not preserved now.
One nice effect of having software archived is that you can use and enjoy it by the means of a software emulator or a special writable cartridge/device. This is the meat of enjoyment for many people, who just wish to enjoy games they played in their childhood. However, please primarily think about our work as historical preservation.
In addition to dumping, which is becoming an easier process nowadays, lots of work is put into verifying and labelling new and existing data, and comparing variations that may exist between different countries or rereleases. This is a tedious job, often requiring deep knowledge of the games and analysis based on the original box, game media, documentation, or reverse engineering program code. Only this work can allow us to have a clean and definitive listing of games one day.
To achieve this, we have many questions to answer, problems to solve, hardware to analyze or construct, software to locate and obtain from all around the world, etc. Many people participated by donating their time, knowledge, software or money. They are listed on the contributors page. As this project is ongoing, your contributions still are, and always will be, welcome.
Second step for SMS Power is to transform into a big Sega 8-bit museum, providing a definitive resource for:
- 1. Games.
Including, but not limited to: worldwide release information, ROM dumps, box and media scans, manuals, screenshots, reviews, cheats, technical information, credits, soundtracks.
- 2. Hardware.
Including, but not limited to: worldwide release information, pictures, technical specifications, possible hacks.
- 3. Media.
Scans, movies, and photos of advertisements, magazines and related goodies.
SMS Power aims to be a growing community. Lots of fun and knowledge is being shared and discussed daily in our forums. Please visit and register there!
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Who are behind SMS Power?
Omar Cornut (Bock), Maxim,
Phillip Smith (Recall), Mike Gordon (MikeG),
Nicolas Warren (Heliophobe), Nop Nop, Eric R. Quinn, aRPi,
Casiopea, Enri, RedS, Sankichi, Skyhigh, TW_Diy, Yakmo, Yujiro, xxx.
Image / Helsinki / Finland, Andrew Lindsay, Imid and Adolescent.
And of course all contributors.
The order of this list does not necessary reflect the amount of involvement and work for SMS Power. Several members are not around any more after all these years, but their past and invaluable help is not to be forgotten. Thank you all!
And a special thanks goes to Andrew Lindsay for having designed his early homemade copier and founding the "SMS Preservation Society", from which I started getting interested in gathering cartridges and dumping. It was in 1996.
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How to support SMS Power?
- 1. Any Sega 8-bit hardware/software you would like to donate are welcome, so are money donations (all useful to buy cartridges and hardware). Anything is helpful.
- 2. Your involvement is greatly appreciated. We are always looking for programmers, software and hardware hackers, artists, musicians, translators, collectors, web developers (PHP/database stuff) or any kind of Sega freaks and knowledgeable people. If you have motivation, time and a brain, there is always stuff to do to help us!
- 3. If you are an original Sega 8-bit developer, any kind of information, archives or hardware you may have left is our joy. Let us dream.
We need your support in order to continue!
If you have any question or wish to help us, visit the forums or contact us.
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News
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Super Battletank (GG), Heavy weight Champ (GG/JP), Star Wars (GG/EU), Olympic Gold [v0] (GG/TW)
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Posted Wednesday, July 30
by Bock
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Four new releases today, including proper clarification on the various dumps of Olympic Gold.
First we have Super Battletank for the Game Gear, an original title based on so-called "Operation Desert Storm". Unlike EA's attempt at cashing-in from an ongoing murder party with 'Desert Strike', Super Battletank is absolutely awful to play, with not an element to save it from gameplay misery.
Heavy weight Champ for the Gear Gear, Japanese version (ヘビーウェイト チャンプ), decent boxing game. Apparently this version was only released in Japan. Notice the spelling "Heavy weight" with a space, which was corrected for the exported Master System.
Star Wars for the Game Gear, European dump, which is only a minor header change from the US dump.
Last we have Taiwanese/Pirate dump of Olympic Gold for the Game Gear, which is simply an hack over the original version of game to permit running it on unlicensed cartridges.
Here's a run down of all correct Olympic Gold dumps, now all verified and confirmed. All other are bad dumps AFAIK.
Code:Olympic Gold (SMS, Europe) : CRC32 6a5a1e39
Olympic Gold (SMS, Korea) : CRC32 d1a7b1aa
Olympic Gold (GG, Version 0, Japan & US) : CRC32 a2f9c7af
Olympic Gold (GG, Version 0 hacked, Taiwan) : CRC32 3382d73f
Olympic Gold (GG, Version 1, Europe) : CRC32 1d93246e
It is still possible that we find out that some dumps got released in other countries (eg: the supposedly Korean dump), but all those CRC32 at least are correct variations of the game, one being an unlicensed modification. I have included all five dumps on the download page.
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Olympic Gold (SMS), Olympic Gold (SMS/KR)
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Posted Monday, June 30
by Bock
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Two - almost similar - releases today.
- First is Olympic Gold for the Master System, European version, confirmed from European, English, French, German, Spanish and Australian cartridges. Although this was dumped a LONG time ago, confirming various versions including the Game Gear ones - soon to be all released - took quite a bit of time. I'm now done with them and very happy to be over with this game.
- Second is Olympic Gold for the Master System, Korean cartridge, which unlike what's expected doesn't contain any Korean text and include all the regular European languages. So the exact difference between this and the regular European dump is unknown so far. Thanks for Raccoon Lad for providing the Korean cartridge for this game!
The only reason I'm not releasing the various Game Gear dumps right now is that I don't have them handy but I will shortly.
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Aerial Assault [v1] (GG/JP), Garou Densetsu Special (GG/JP)
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Posted Sunday, May 25
by Bock
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Two Japanese dumps today.
First we have a variation of Aerial Assault for the Game Gear (エアリアルアサルト). The code only include a minor change related to the game initialization process, and I believe is related to Game Gear with or without BIOS (someone in the forum will probably analyze this in more depth).
Second we have Garou Densetsu Special for the Game Gear (餓狼伝説スペシャル), Japanese version of Fatal Fury Special, as ported by Takara from its original NeoGeo version. Graphics were scaled in a way that looking close at them they appear awful, but in the end the original animation key frames are respected with good detail.
See you soon for more dumps!
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Sonic's Edusoft [Proto] released
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Posted Sunday, April 27
by Bock
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Good folks at Sonic Retro have uncovered the ROM image for Sonic's Edusoft, an educational software for the Master System that we have been discussing last year. It was aimed at kid, so hopefully nobody should be in trouble to play the game :)
We have a discussion thread running here.
Note that due a programming error, the game is not compatible with all Master System BIOS configurations and not will all emulators/settings. We may release a patch for it to function on all BIOS. In the meanwhile there is a fix for meka here. Follow the discussion thread for infos on how to get it running with various emulators.
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Pro Yakyuu GG League (GG/JP)
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Posted Sunday, April 13
by Bock
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Yet another baseball game, and I think this was the last unreleased one!
Pro Yakyuu GG League for the Game Gear (プロ野球 GG League), first version from 1993 of the game that was later updated in a '94 version. As with other baseball games using a similar engine, the cartridge embed a small 128-byte EEPROM to store save data (team configuration, etc.).
Thanks to Yuki and BFC for helping with this one!
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Tatakae! Pro Yakyuu Twin League (GG/JP), Joe Montana Football (GG) + 2 fixed dumps
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Posted Saturday, March 22
by Bock
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More Game Gear catching up!
Today we have Tatakae! Pro Yakyuu Twin League for the Game Gear (闘え! プロ野球ツインリーグ), another baseball game, a popular genre in Japan with quite many titles for the Game Gear.
Some more in line:
Joe Montana Football for the Game Gear, in its export (US/European) version. The already available dump being confirmed as coming from a Japanese cartridge.
Indiana Jones and the Last Crusade for the Game Gear is a 1-byte fix of the existing, old incorrect dump. And Madden 96 for the Game Gear a 27-bytes fix of the existing, old incorrect dump. Both reconfirmed from original cartridges, and it is rather obvious when analyzing the byte pattern that the old ones are incorrect/altered dumps and not legit variations.
To people maintaining ROM databases and working with the meka.nam file: please refer to the latest meka.nam from SVN which is more up to date than the version in latest MEKA release.
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Links
Westone - Wonder Boy III developers:
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SMS Power! ROM Download Mirrors:
(P) -
(1) - (2) - (Help!) WE NEED MORE
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