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Blockhead
Post Posted: Mon Sep 27, 2004 7:02 pm
Proppy has been silent but he submitted a 4 kb WIP version of a SMS game he's been working on with Tet, to the minigame compo:
http://www.ffd2.com/minigame/
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Minigames on a real system
Post Posted: Thu Sep 30, 2004 8:26 am
http://www.ffd2.com/minigame/

Blockhead has some sprite mess on the screen (and an ugly green border); and the sprite limit makes it much harder to play.

RobbyIE has the character about 32 pixels below where it's supposesd to be, so it can't climb ladders or pick up the items so it's basically unplayable.

Fun fun fun!

Maxim
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Re: Minigames on a real system
Post Posted: Thu Sep 30, 2004 9:33 am
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> http://www.ffd2.com/minigame/

> Blockhead has some sprite mess on the screen (and an ugly green border);

can you take a picture ? :)

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> and the sprite limit makes it much harder to play.

bock has already adressed me this issue
i will reverse the order of SAT refresh
every two frame

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> Fun fun fun!

i'd like to thank you anyway (you're the one, (with bock), who initiated the beginning of this)
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Re: Minigames on a real system
Post Posted: Thu Sep 30, 2004 12:43 pm
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> > Blockhead has some sprite mess on the screen (and an ugly green border);

> can you take a picture ? :)

Unfortunately not - at best it'd be a crappy webcam shot anyway. The green border is easy to fix. For the sprite junk: are you zeroing VRAM? Are you setting the y value of the first unused sprite to 208?

Maxim
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Re: Minigames on a real system
Post Posted: Thu Sep 30, 2004 3:32 pm
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> Unfortunately not - at best it'd be a crappy webcam shot anyway.
np, was joking

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> The green border is easy to fix.
will look in vdp doc (charles's one)

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> For the sprite junk: are you zeroing VRAM?
the first tile is zeroed
but it seems i forgot to zero my SAT mirror in RAM

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> Are you setting the y value of the first unused sprite to 208?
so it will stop displaying of remaining unused sprite

are you avaiable for testing upcoming version of real hardware ?

many thanx for your remarks and advices.
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Re: Minigames on a real system
Post Posted: Thu Sep 30, 2004 3:41 pm
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> > The green border is easy to fix.
> will look in vdp doc (charles's one)

Low nibble of VDP register 7 chooses an entry from the sprite palette.

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> but it seems i forgot to zero my SAT mirror in RAM

That could be it - RAM can contain junk from the BIOS.

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> are you avaiable for testing upcoming version on real hardware?

I can, but not rapidly since I have to unpack my SMS each time and most days I'm a lot more busy than I was today.

Maxim
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if you need testing...
Post Posted: Thu Sep 30, 2004 3:58 pm
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> > are you avaiable for testing upcoming version on real hardware?

> I can, but not rapidly since I have to unpack my SMS each time and most days I'm a lot more busy than I was today.

If Maxim isn't available I can test on a US SMS1.
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Re: if you need testing...
Post Posted: Thu Sep 30, 2004 5:19 pm
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> > > are you avaiable for testing upcoming version on real hardware?

> > I can, but not rapidly since I have to unpack my SMS each time and most days I'm a lot more busy than I was today.

> If Maxim isn't available I can test on a US SMS1.

I can test properly as well now that I'm back.
I'd give a SMS to Proppy but I have no spare RAM/flash cart/copier.
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