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game: Libreway
Posted: Sat Jun 21, 2014 1:53 pm Last edited by nitrofurano on Tue Jun 24, 2014 4:25 pm; edited 1 time in total |
i couldn’t register this game in time, for the SMSPower Competition 2014 - what i did was registering it as Karoshi’s MSXDev Contest 2014 entry
it's at http://karoshi.auic.es/index.php/topic,2527.0.html (versions with sources for msx, sg1000 and colecovision) and also available at http://www.smspower.org/Homebrew/Libreway-SG |
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Posted: Sat Jun 21, 2014 2:35 pm |
It's a nice Freeway clone, but it seems to need some minor gameplay fine-tuning in order to become an actually addicting game: right now, the vehicles seem to be moving too fast and unpredictably for the player to either plan ahead or even react; as a result, it currently feels more luck-based than skill based. I'd recommend playing both Freeway and Frogger for a couple minutes, in order to get a 'feel' of what I'm talking about.
Other than that, it looks and plays great. ;) |
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Posted: Sat Jun 21, 2014 3:34 pm |
yes, it needs fine tuning for sure! as well, i wanted to have unique features that might differ a bit from Freeway and Frogger - that random speed changing from these cyclists were actually "stolen" from Swordquest-Earthworld (somehow, i just loved that, and i wanted to add that there) - and thanks! :) |
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