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View topic - [Coding competition 2014] 2048 by Sanqui

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[Coding competition 2014] 2048 by Sanqui
Post Posted: Wed Mar 26, 2014 10:42 pm
http://www.smspower.org/Homebrew/2048b-SMS




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This is a SMS port of the puzzle game 2048, which recently became popular. It's simple, fun, and addictive, so give it a shot!

I originally started coding this for the Gameboy about a week ago, and ported it to the SMS today ;) so maybe I'm cheating a little. But that's up to you.

Tested in Meka and Emukon. Let me know if there are any bugs on hardware, and if I should be using a more accurate emulator! I'll happily try to fix anything. There's not much info out there! Anyway, the source is really messy from the porting right now, so I'd like to clean it up before a release. If you're impatient, check out the Gameboy source! (The logic is mostly the same.)

https://github.com/Sanqui/2048-gb
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  • Joined: 25 Feb 2006
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  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Thu Mar 27, 2014 11:30 pm
Simple, but addicting puzzle. Starts lagging a bit when the screen gets crowded.
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  • Joined: 31 Oct 2007
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Post Posted: Fri Mar 28, 2014 5:03 am
Yeah, the lag made me do wrong moves as I thought game is not letting me do the move...
But this is my only complaint, rest is very very lovely !
I got so close to 2048.... 1024 on board, 512 too, and another 512.... but it was not meant to be hahahaha.
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Post Posted: Sun Mar 30, 2014 5:08 pm
The animated movement makes it nicer to play than the other version, (until the lag-bug starts sneaking in, which is unfortunately pretty much when the game gets interesting).
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