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View topic - [Coding competition 2014] 2048 by Grz-

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  • Joined: 19 Oct 1999
  • Posts: 14682
  • Location: London
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[Coding competition 2014] 2048 by Grz-
Post Posted: Wed Mar 26, 2014 2:00 pm
http://www.smspower.org/Homebrew/2048a-SMS



Quote
2048 for Sega Master System, v1.0

by Julien Verneuil aka Grz-

=======================================================================
A puzzle game based on : http://gabrielecirulli.github.io/2048/

Design inspired by the C64 release : http://csdb.dk/release/?id=129788
=======================================================================

Controls:
============

D-Pad: move the tiles
Button 1: start or restart the game
Button 2: if you won you can press it to continue to play

How To Play:
============

When two tiles with the same number touch, they merge into one, the goal is to get a tile with the number 2048, then you win but you can continue and try to go to 8192 if you want.

TODO:
============

- A visual effect to spot easily which tile has been modified
- In-game instructions

============

This game was made in four days (24/03/2014 to 27/03/2014), the source code is provided, it is a huge mess! :)

website: http://garzul.tonsite.biz
mail: grz.zrg@gmail.com
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  • Joined: 25 Feb 2006
  • Posts: 863
  • Location: Belo Horizonte, MG, Brazil
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Post Posted: Thu Mar 27, 2014 11:32 pm
Simple but addicting puzzle. Has slightly better presentation than its other namesake.
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Revo
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Post Posted: Fri Mar 28, 2014 4:42 am
Nice, but normaly the news numbers who are comming in the game are not just ''2'', sometimes it's also ''4''.

Like that it's way too easy.
 
  • Joined: 31 Oct 2007
  • Posts: 853
  • Location: Estonia, Rapla city
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Post Posted: Fri Mar 28, 2014 5:05 am
This one messes me up - single move joins all the numbers that can be joined. Tiles movement is also choppy but I can live with that.
I also got really close to a 2048 despite the multi-joins going on.
The game seemed to enter "easy mode" when I kept largest time in top left corner instead of right, I got favorable new tiles almost all time...
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  • Joined: 26 Apr 2008
  • Posts: 16
  • Location: France
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Post Posted: Fri Apr 18, 2014 2:51 pm
Here is the final version, the sourcecode was totally cleaned up, all the bugs were fixed and the game is a bit more optimized.

What was fixed:

Quote
- "4" can also appear randomly as a new tile instead of only the tile "2"
- new tiles location are chosen randomly at all times now, in the previous version if the first randomly chosen location was not empty, the tile was placed to the first empty location found on the board
- sometime tiles would be merged continually until there was no merging possible in a single "turn"
- bugfix related to continuing the game after getting the tile 2048, this could be done but you would win for each new 2048 tiles
- help at the start of the game
- minor thing but most gfx are compressed so the game could fit in a 16kb rom and there would be room for a music
- increased the speed of the turns a bit more, it still look "choppy" because moves are done in 32x32 blocks though

2048.zip (67.3 KB)

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Revo
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Post Posted: Fri Apr 18, 2014 6:23 pm
Really nice update, merci. Now your 2048 is better that the other one.
 
  • Joined: 26 Apr 2008
  • Posts: 16
  • Location: France
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Post Posted: Sun Oct 05, 2014 2:35 pm
Small update which fix the border color and undo the blue board background which was a mistake

Quote
v1.02
- a simple makefile was added
- the border color is now black
- the background color of the board is now back to grey instead of blue, this was modified by error in the 1.01 version

2048.zip (43.16 KB)
v1.02

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