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[Coding competition 2014] Colossal Cave Adventure SAM Edition by haroldoop
Posted: Tue Mar 25, 2014 8:23 pm
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http://www.smspower.org/Homebrew/ColossalCaveAdventureSAMEdition-SMS
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Posted: Fri Mar 28, 2014 1:30 am | |||||||||||||||||||||||||||
After you get into the cave, the black tiles in the text box become... not black. I think you're accidentally over-writing tile data instead of background data later in the game.
Still, I like old-school text adventure games. I could have played this even without the pictures. :) |
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Posted: Fri Mar 28, 2014 5:09 am | |||||||||||||||||||||||||||
I'm not a too big fan of such games, but the way you made it happen deserves looots of bonus points ! | ||||||||||||||||||||||||||||
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Posted: Fri Mar 28, 2014 3:21 pm | |||||||||||||||||||||||||||
Lovely.
I did experience the same bug as dragonfeet, but apart from that, it's very nice. I even think that the art matches the old school gameplay quite nicely. |
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Posted: Sat Mar 29, 2014 12:38 am | |||||||||||||||||||||||||||
Thanks, everyone, for the comments!
Even though it is currently unfinished, the game was pretty fun to program. The pictures also turned out slightly 'less bad' than I expected; I think they gave the game an unique art style. ;) Anyway, I've also noticed the bug where the screen gets randomly corrupted; I gotta take a look at this; maybe the maximum tile count is being exceeded somewhere, or maybe it could be a more insidious bug. There's also a bug where the game engine seems to be adding an extra invisible menu option after the last one, that's also glitching out the game sometimes; this one may be due to incorrect handling of trailing line breaks. |
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Posted: Fri Aug 15, 2014 12:59 am | |||||||||||||||||||||||||||
This is cool! Thanks for making this. | ||||||||||||||||||||||||||||
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Posted: Tue Sep 30, 2014 7:45 pm | |||||||||||||||||||||||||||
I've tried both versions of this game and each time the text is all garbled. I'm playing it through a Master Everdrive, anybody else had similar problems?!
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Posted: Tue Sep 30, 2014 8:04 pm | |||||||||||||||||||||||||||
Mmm... I've never tested it on real hardware, so it doesn't come as a complete surprise... maybe it could be a VDP write timing issue? |
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