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View topic - [VGM Pack] Arch Rivals (done)

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  • Joined: 03 May 2012
  • Posts: 55
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[VGM Pack] Arch Rivals (done)
Post Posted: Wed Mar 12, 2014 10:56 am
http://www.smspower.org/Music/ArchRivals-GG

Hello, everybody.
Today I have another VGM set to contribute. This time it's Arch Rivals. What I hate most about this game is that they put the credits in this version but forgot to list the infamous Mark Cooksey for the music conversion from the arcade!

I asked the founder of Arc Developments who did the music and he said it was Mark, and the game uses Mark's sound engine. However, Dan Forden composed the music to the original arcade version.

Again, a huge thanks to ValleyBell for helping me rip the VGMs from this game by creating a music modifier.
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  • Joined: 19 Oct 1999
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  • Location: London
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Post Posted: Wed Mar 12, 2014 6:22 pm
Repacked, compressed and added to the site (link in first post).

Notes:
- Please remove "Logged by Kega" etc from the Notes field
- Please use semicolons to separate names
- My repacker seems to compress better, for some reason, although the difference is marginal
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  • Joined: 03 May 2012
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Post Posted: Wed Mar 12, 2014 6:45 pm
Hey, Maxim. Thanks a bunch for uploading!

Also, this was back when I left the Notes section alone. Though now I remove the notes and leave it blank when I make the VGM files. I'll keep it in mind for next time though.

Also, here are the credits in the game:
Programmed by Byron Nilsson
Graphics by Gary Tonge
Programming Support Julian Scott

Here are some PAR codes. I didn't know the site has PAR codes, but it's pretty cool that it does.
00C441:09 - Team 1 Always Has 9 Points
00C444:00 - Team 2 Always Has No Points
00C432:## - Minutes Remaining
00C433:## - Seconds Remaining (Digit 1)
00C434:## - Seconds Remaining (Digit 2)

This is my first time contributing PAR codes here, so my apologies if I typed anything wrong.
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  • Joined: 15 Sep 2009
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Post Posted: Tue Jun 02, 2015 7:43 pm
I just noticed that I never shared the music trigger code I did for Doommaster1994.
So here comes this small piece of hacking information: (It's a pretty raw copy-paste from my .txt file.)
LoadMusic Call: 54A8

008B    CD AB 54    CALL    54ABh   ; call UpdateSound
to
008B    CD 10 00    CALL    0010h

0098    CD AB 54    CALL    54ABh   ; call UpdateSound
to
0098    CD 10 00    CALL    0010h


new code:
0010    21 AF C4    LD      HL, C4AFh
0013    7E          LD      A, (HL)     ; get new Music ID
0014    FE FF       CP      0FFh
0016    28 05       JR      Z, exit     ; != FF - A has the new Music ID

0018    36 FF       LD      (HL), 0FFh  ; reset C4AF to FF
001A    CD A8 54    CALL    54A8h       ; call LoadMusic
                exit:
001D    C3 AB 54    JP      54ABh       ; call UpdateSound and return

; Note: The Sound driver RAM uses C44B..C4AC.
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