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[VGM Pack] Arch Rivals (done)
Posted: Wed Mar 12, 2014 10:56 am
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http://www.smspower.org/Music/ArchRivals-GG
Hello, everybody. Today I have another VGM set to contribute. This time it's Arch Rivals. What I hate most about this game is that they put the credits in this version but forgot to list the infamous Mark Cooksey for the music conversion from the arcade! I asked the founder of Arc Developments who did the music and he said it was Mark, and the game uses Mark's sound engine. However, Dan Forden composed the music to the original arcade version. Again, a huge thanks to ValleyBell for helping me rip the VGMs from this game by creating a music modifier. |
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Posted: Wed Mar 12, 2014 6:22 pm |
Repacked, compressed and added to the site (link in first post).
Notes: - Please remove "Logged by Kega" etc from the Notes field - Please use semicolons to separate names - My repacker seems to compress better, for some reason, although the difference is marginal |
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Posted: Wed Mar 12, 2014 6:45 pm |
Hey, Maxim. Thanks a bunch for uploading!
Also, this was back when I left the Notes section alone. Though now I remove the notes and leave it blank when I make the VGM files. I'll keep it in mind for next time though. Also, here are the credits in the game: Programmed by Byron Nilsson Graphics by Gary Tonge Programming Support Julian Scott Here are some PAR codes. I didn't know the site has PAR codes, but it's pretty cool that it does. 00C441:09 - Team 1 Always Has 9 Points 00C444:00 - Team 2 Always Has No Points 00C432:## - Minutes Remaining 00C433:## - Seconds Remaining (Digit 1) 00C434:## - Seconds Remaining (Digit 2) This is my first time contributing PAR codes here, so my apologies if I typed anything wrong. |
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Posted: Tue Jun 02, 2015 7:43 pm |
I just noticed that I never shared the music trigger code I did for Doommaster1994.
So here comes this small piece of hacking information: (It's a pretty raw copy-paste from my .txt file.) LoadMusic Call: 54A8
008B CD AB 54 CALL 54ABh ; call UpdateSound to 008B CD 10 00 CALL 0010h 0098 CD AB 54 CALL 54ABh ; call UpdateSound to 0098 CD 10 00 CALL 0010h new code: 0010 21 AF C4 LD HL, C4AFh 0013 7E LD A, (HL) ; get new Music ID 0014 FE FF CP 0FFh 0016 28 05 JR Z, exit ; != FF - A has the new Music ID 0018 36 FF LD (HL), 0FFh ; reset C4AF to FF 001A CD A8 54 CALL 54A8h ; call LoadMusic exit: 001D C3 AB 54 JP 54ABh ; call UpdateSound and return ; Note: The Sound driver RAM uses C44B..C4AC. |
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