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Sega8bit & SMS Power! 2013 Event - 10th August

View topic - Road to 15th anniversary, Part 2

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Road to 15th anniversary, Part 2
Post Posted: Tue Mar 27, 2012 12:10 am
Last edited by Bock on Sat Mar 31, 2012 9:01 am; edited 1 time in total
Anniversary tomorrow! Keep submitting your last minute competition entries :)

Seven new dumps today!





King's Valley / Jīnzìtǎ (金字塔) for the SG-1000 released in Taiwan by Aaronix. This game requires a special adapter released by DahJee that extend the SG-1000 memory to 8 KB (read more about the DahJee adapter for SG-1000). Else it would work on a normal Asian Master System. King's Valley is pretty much in the vein of pre-scrolling item collecting arcade game, Think Lode Runner meet Pac-Man in Egyptian tomb adventure theme. A very game by Konami.






More Konami, extremely rare and sought after Nemesis / Gradius (그라디우스) for the Samsung Gam*Boy / Sega Master System. Did you even know it existed? Port of the Konami's revolutionary scrolling shooting game, based on the great MSX1 port. This is a good testament as to what SG-1000 type hardware could have achieved at the time if it had more dedicated developers. Note how the game title screen shows international title "Nemesis" but the box and Korean transcription use the "Gradius" name. And guess what we've got in reserve for tomo..*cough* later on.



The Cyber Shinobi [Proto] for Master System. This is an early build of the infamous Shinobi milking sequel. This version has different interface, no audio and supposedly less level.



Sky Jaguar (스카이쟈가) for the Samsung Gam*Boy / Sega Master System, Korean released port of the Konami shooting game.



Poker Face Paul's Poker for Game Gear. This is the correctly sized US dump (previously available dump was overdumped with AFAIK unrelated garbage in the second half).



Pacar (パッカー) [40k map] for the SG-1000, mapper variant of the odd Pacar.



And finally we've got a short Strider rolling Demo for the Master System, taken from a newly found prototype cartridge.
KingsValley.jpg (51.83 KB)
KingsValley.jpg
Nemesis.jpg (89.34 KB)
Nemesis.jpg

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Temporary Transitional Attachment Fairy
Post Posted: Tue Mar 27, 2012 12:12 am
This message will auto destruct itself someday.
nemesis-sms-kr.zip (55.21 KB)
sky_jaguar-sms-kr.zip (24.54 KB)
pacar-40kmap-sg.zip (9.38 KB)
strider-demo-sms.zip (31.56 KB)

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Post Posted: Tue Mar 27, 2012 11:38 pm
Thanks for these new dumps, as always.

Regarding Nemesis / Gradius, after failing at making it run, I figured that the game expects to boot from the last 8KB bank, i.e $0000-$1FFF memory range to be mapped to $1E000-$1FFFF in ROM on startup, otherwise the game simply get stuck. I figured that by looking at the debugger window in Meka, which seems to do the proper remapping automatically on reset.

It seems odd to me as the mapper documented for that cartridge is the msx-like mapper, for which only $4000-$BFFF should be remappable.

Any insight ?

EDIT: it appears I was not looking at the right source code. It's indeed documented in Meka SVN's new allegro branch that this game has bank $f mapped to first 8k page when it boots so it's all clear now, it's just a variation of this mapper.
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Post Posted: Thu Nov 01, 2012 7:37 pm
The Korean realease of Sky Jaguar can be played on a MSX emulator, you need just to rename it with the .rom extension.

If you check the rom, actually the 1st part (0000-3FFF) is useless for the MSX system and the 2nd part (4000-7FFF) begins with the MSX signature (41 42).
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