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Bock's Birthday 2011 II
Post Posted: Sun Nov 27, 2011 11:55 pm
Last edited by Maxim on Mon Nov 28, 2011 11:52 am; edited 2 times in total
Happy (late) birthday Omar :)

http://www.smspower.org/Homebrew/BocksBirthday2011II-SMS



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Post Posted: Mon Nov 28, 2011 12:19 am
This is awesome! 2473 so far, but I'll keep on trying...

edit: 2989. But I try to read the text and I get distracted :(
edit: 3127...
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Post Posted: Mon Nov 28, 2011 7:22 am
Lol.. that's quite impressive Maxim, easily your best one yet.
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Post Posted: Mon Nov 28, 2011 9:37 am
Really brilliant and charming! The text scroller is quite evil. I'm on my third play so far, did 2700 on my second time. Its one of those marathon game I need to play in short session because I'm always getting worse on the third time. Where's does the classy ground pattern comes from?

Thanks a lot for the thought, best present I got! (don't tell my parents)
You could rebrand it and make a full awesomer version :)

(*to make text scroller even more evil : have it scroll at different/varying speed than the background.)
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Post Posted: Mon Nov 28, 2011 9:48 am
There's plenty of scope for evil, I think the random terrain makes it evil enough though. I'd like to add sound - a few people have offered to make music in the past, but I don't know if there's any homebrew music engine that can also do smooth speed adjustment up to 8x :)

The artwork is mostly my own, apart from the sprite of course. The sky comes from my old Picross game (the clouds are on the TODO list), and the ground was an extension of that diagonal pinstriping style (which was inspired by a random wallpaper I can't find any more); the checkerboard was a bit tricky for me, I didn't want to be cloning Sonic too directly but it looks better than anything else I managed to do. I made my life a bit tough by having some tiny pixel-perfectionist details that were kind of unnecessary, though. I'd be happy to get an awesome sprite, too, and a cooler font (I had trouble finding a font with upper- and lower-case that was readable and not ugly).

You may notice that the collision detection is a bit generous. That's on purpose. The jumping motion is based on a lookup table of proper quadratic motion (channeling Kevin Seghetti a bit there), although of course variable jumping height is impossible to do properly as it's unrealistic.

It's just a shame I didn't get it done in time :( I only just squeezed into the "Bockday international holiday weekend" deadline.

Did anyone get to the end of the text yet?
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Post Posted: Mon Nov 28, 2011 11:17 pm
Really awesome game!

On third try I reached about 2500. It would be great with speed adjusted music!
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Post Posted: Mon Nov 28, 2011 11:35 pm
gallos_11 wrote
It would be great with speed adjusted music!
Why do I suddenly want to make a PSG version of the Special Stage music from Sonic 3 & Knuckles?
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Post Posted: Tue Nov 29, 2011 4:46 pm
A catchy background ditty and a jumping sound would be just what the doctor ordered. Someone should produce a x-in-1 cart for these games. I'd buy it. Sort of like a Warioware package with loads of minigames.
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Post Posted: Tue Nov 29, 2011 10:54 pm
Alright, I ended up cheating and it was difficult enough. I don't think a human can clear this :)
The scrolling goes weird at some point.
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Post Posted: Tue Nov 29, 2011 11:31 pm
I cheated my way to just shy of 9k before savestating at the wrong moment. Is there any text at 15k?
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Post Posted: Wed Nov 30, 2011 7:20 am
Bock wrote
The scrolling goes weird at some point.

Hmm, that's probably a bug. At one point when you couldn't die I let it run up to maximum speed - to check that it stopped accelerating just before the buggy point, and to find what the distance said - and it seemed OK, but I didn't do that with the final version. I cheated up to about 9km and it was fine, but basically impossible even when played at 10Hz.
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Post Posted: Wed Nov 30, 2011 10:01 am
I noticed that the random ground seems to be affected by button presses, I wonder if it would be possible to get a perfectly straight terrain by Tool-Assisting it...
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Post Posted: Wed Nov 30, 2011 5:26 pm
Hey, this is pretty cool. Hard but cool.

Maxim wrote
I'd be happy to get an awesome sprite, too, and a cooler font (I had trouble finding a font with upper- and lower-case that was readable and not ugly).

I could whip up some graphics for you if you'd like.
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Post Posted: Fri Dec 02, 2011 1:36 pm
A great, charming game! There's a "you" in the text that should be deleted.
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Post Posted: Fri Dec 02, 2011 3:12 pm
Tom wrote
I noticed that the random ground seems to be affected by button presses, I wonder if it would be possible to get a perfectly straight terrain by Tool-Assisting it...

Maybe a bit - the random number generator doesn't use the control inputs directly, but it does mix in the r register which you can affect by changing the code path (but you'd have to initially jump and then go for further manipulation during the falling phase of the jump). The possibility of making it totally flat is therefore insanely hard :)

BG wrote
I could whip up some graphics for you if you'd like.

I had an idea for a super-deformed Bock sprite (not Wonder Boy, but based on Omar - similar to Takahashi Meijin, for example), perhaps with some transitions for different running speeds (Psycho Fox is just 3 frames running at increasing animation rates which probably bugs out at some point). I still need to add the background clouds. Either way, it's not happening until at least next year...

tommy1983 wrote
There's a "you" in the text that should be deleted.

Yes, you're right.
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Post Posted: Tue Jul 08, 2014 4:33 pm
This game is evil! 403m... I stink at this.
Edit: 915m
Edit2: 1001m
Edit3: Mwhahahaha! 1809m!
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Post Posted: Fri Jul 11, 2014 10:46 am
I was bored enough so I ended up Tool-Assisting this for real... http://www.youtube.com/watch?v=FNVlrttNIaw (please note that Youtube destroyed the frame rate, as usual).

Since there is no ending I gave myself an arbitrary goal, 50 km..
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Post Posted: Fri Jul 11, 2014 1:37 pm
That is awesome. Thanks for making that!
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Post Posted: Fri Jul 11, 2014 5:11 pm
Hmm, it's not flat, but I guess you weren't that bored... :)
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Post Posted: Fri Jul 11, 2014 7:15 pm
Oh, I didn't try to make it flat, to be honest, I just wanted to reach some arbirtarily high goal :)

Still, I had to manipulate luck quite a lot by adding unnecessary button presses, because at such a high speed it's surprisingly easy to hit a wall you didn't even see coming, this short video took me 1600 rerecords just to make sure the terrain wasn't impossible to clear. Getting a perfectly flat terrain without a bot to brute force the input would be insane.
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