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View topic - [VGM Pack] Argos no Juujiken

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  • Joined: 21 Jun 2010
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[VGM Pack] Argos no Juujiken
Post Posted: Sun Jul 31, 2011 10:26 pm
So, the first Japanese SMS 3rd Party game came in a VGM Pack? Now, is congratulations for me! But the game is a kind a lot of difficult and is "toooo" short (most of rounds was used in some each one).

BTW! How do you create the process?

First and obvious, Maxim's Pause Button Hack (I was pressed Pause at MKIII/Sega logos) and second, most people belive, but it uses a sound engine like Solomon no Kagi (except the FM trigger :p). And now, the Memory Hack of the game:

Argos no Juujiken: DC00, 21+ (21-2A is music)

There are two jingles that I not ripped, because one I never heard during gameplay, and the other is too short. "Arugosu no Jujiken" is know in Overseas as Rygar, but unlike future port of NES version of Solomon's Key, is don't equal at the NES port of Rygar (XD), but I cannot tell if the SMS port is from Arcade Version (I never played).

Have Fun!

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Post Posted: Mon Aug 01, 2011 8:43 am
Added:

http://www.smspower.org/Music/ArgosNoJuujiken-SMS
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  • Joined: 21 Jun 2010
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Post Posted: Mon Aug 22, 2011 6:45 pm
I was found an information on GameFAQs that Doug Hubbard was composed the game, but I think in only Lynx version.
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Post Posted: Tue Aug 23, 2011 8:40 am
I'm pretty sure it would be a Japanese person...
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  • Joined: 02 Jan 2005
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Post Posted: Tue Aug 23, 2011 11:19 am
"Heavy Metal S" is Mikio Saito, whose name you'll find in the Solomon's Key ROM ("M.SAITOH").
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Post Posted: Tue Aug 23, 2011 1:19 pm
I updated the pack.
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Post Posted: Tue Aug 23, 2011 3:04 pm
I think that Strong Shima is Sound Director, because most of Tecmo Arcade games that includes your name, is nothing related with sound like in this URL.
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Post Posted: Tue Aug 23, 2011 3:21 pm
That's still a valid credit as he'd have had some influence over the resulting music.
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