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[VGM Pack] Solomon no Kagi (FM)
Posted: Sat Jul 30, 2011 11:06 pm
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Solomon no Kagi (translated as Solomon's Key: The Tears of Princess Lihita) was a port of NES port with some changes, and a Password system. These is the FM version (stripped PSG channels, of course ;->). But the big problem is the album art: the game logo was horrible stretched, because they don't fit. I was heard that Aisystem Tokyo was envolved in development of this game...
http://www.smspower.org/Music/SolomonNoKagi-SMS And, for Memory Hacks, I was found the track list (FM first): 21: Room Start; 22: Main Theme; 23: Solomon's Room; 24: Pages Room (Solomon's Room in PSG); 25: Princess Room (Solomon's Room in PSG); 26: Hidden Room; 27: Hurry Up!; 28: Game Over; 29: Room Clear; 2A: Got Key; 2B: SFX; 2C: Ending (no loop like PSG version); 2D: Death Have Fun! PS: Well, I was looked into Memory Hacks page and GG/SG-1000 games has a lack of them. Well, I gotten some ones (most them from Sega, of course ;->). Most of GG games plays at DE03 and/or FE03 address (because some times, I look at RAM tab in Meka's Memory Editor, and some times, in Z80 tab). WARNING! (no, none of Darius Bosses was approaching faster at this topic): This list is still incomplete (I don't have the SMS/GG fullset :-p). Aa Harimanada: DE03, 81+ (81-8A is music); Aerial Assault: DE03, 81+ (81-8A is music); Alien Syndrome (GG)**: DE03, 81+ (81-8D is music); Ax Battler: DE03, 81+ (81-90 is music, 91 and other plays sound effects); Baku Baku: C103, 81+ (81-8F is music, 90 and higher plays SFX); Battletoads*: FE03, 81+ (81-92 is music); Bishoujo Senshi Sailor Moon S*: FE05, 81+ (81-92 is music); Bubble Bobble*: Same trigger and values for SMS version; Car Licence*: DE03, 81+ (81-86 is music, but uses a Sega engine on third-party game?); Coca Cola Kid: DE03, 81+ (81-93 is music); Clutch Hitter: DE03, 81+ (81-8C is music); Crayon Shin-chan - Taiketsu! Quantum Panic!!*: FE03, 81+ (81-92 is music); Crystal Warriors: DE03, 81+ (81-91 is music); Defenders of Oasis: DD03, 81+ (81-9B is music); Doraemon - Nora no Suke no Yabou: FE03, 81+ (81-8A is music); Doraemon - Waku Waku Pocket Paradise: E105, 81+ (81-97 is music); Dunk Kids: DE03, 81 (81-8F is music); Fantasy Zone Gear**: DE03, 81+ (81-8D is music); Fatal Fury Special*: DE03, 81+ (81-91 is music); Fred Couples Golf**: DE05, 81+ (81-91 is music); G-LOC - Air Battle: DD03, 81+ (81-8B is music); GG Portrait (both of Akira and Pai): DE03, 81+ (81-83 is music); Godzilla - Kaiju Daishingeki**: E105, 81+ (81-9C is music); Honoo no Toukyuuji - Dodge Danpei**: FE03, 81+ (81-8E is music); Hyper Pro Yakyuu '92: DD03 or DD04, 81+ (81-90 is music); Ichidant~R GG (with PUZZLLE & ACTION on top of logo): DE04, 81+ (81-A2 is music); J. League Soccer Dream Eleven**: FE03, 81+ (81-94 is music); Joe Montana Football: FE00 (GG), FE0B (SMS), 81+ (81-83 is music, 81 is Clotho from Columns, 82 i think that is Game Set and 83 is Title Screen) Jurassic Park (both GG/SMS): DE03, 81+ (81-90 is music); Kaitou Saint Tail: FE03, 81+ (81-92 is music); Kenyuu Densetsu Yaiba: FE03, 81+ (81-97 is music); Kuni-chan no Game Tengoku: FE03, 81+ (81-9A is music); Kuni-chan no Game Tengoku Part 2: FE03, 81+ (81-90 is music); Lost World, The - Jurassic Park: FE03, 81+ (81-97 is music); Magical Puzzle Popils*: DD40, 11+ (11-22 is music, lower than 11 is SFX, higher than 23 is bugged); Majors Pro Baseball: DE03, 81+ (81-91 is music); Mc Donald's - Donald no Magical World**: E105, 81+ (81-91 is music); Mighty Morphin Power Rangers**: E105, 81+ (81-98 is music); Mighty Morphin Power Rangers - The Movie**: E105, 81+ (81-93 is music); NFL '95: E701 (81 is the only music); Ninja Gaiden (GG): C100, 00 (00-09 is music, 0A-1F crash, 20-3F is SFX with Title Screen music); Out Run (GG)**: D003, 81+ (81-87 is music); Pengo: DC00, 81+ (81-89 is music, 8A-8F is null, 90-?? is SFX); Pet Club - Inu Daisuki!: C105, 81+ (81-96 is music); Phantasy Star Adventure: C140, 00 (00-05 is music); Popeye no Beach Volleyball*: DE03, 81+ (81-90 is music, but uses a Sega engine again?); Pro Yakyuu '91: D004, 81+ (81-87 is music, 88 is silence, 89-8F is reset, 90-?? is SFX); Pro Yakyuu GG League '94: DE03, 81+ (81-99 is music, 9A-AE is SFX, B0 is fade out, B4-B8 is voices); Quiz Gear Fight!!, The: FE03, 81+ (81-93 is music); Revenge of Drancon: F003, 81+ (81-8D is music); Samurai Shodown*: DE03, 81+ (81-94 is music); Scratch Golf*: FE03, 81+ (81-93 is music); SD Gundam - Winner's History*: FE03, 81+ (81-90 is music); Slam Dunk - Shouri he no Starting 5**: E105, 81+ (81-8F is music); Solitarie Poker / Ryuu Kyuu*: FE03, 81+ (81-94 is music); Sonic Blast (both SMS/GG): DE03, 81+ (81-98 is music, 99-D3 is SFX, don't know to find SEGA chord); Space Harrier (GG): DE03, 81+ (81-90 is music); Taisen Mahjong Hao Pai 2: FE03, 81+ (81-97 is music); Tama & Friends - 3-Choume Kouen Tamalynpic: FE03, 81+ (81-90 is music); Tanto~R: DE03, 81+ (81-98 is music); Tatakae! Pro Yakyuu Twin League: DE03, 81+ (81-90 is music); Tempo Jr.**: DE05, 81+ (81-93 is music); Torarete Tamaruka!: E603, 81+ (81-91 is music); Tom & Jerry - The Movie**: FE03, 81+ (81-8F is music); Wimbledon Tennis (both SMS/GG)**: E103, 81+ (81-91 is music (SMS), 81-8E is music (GG) ); Woody Pop: DE03, 81+ (81-85 is music for some scenes, 9F-A1 is music for main game (with noise), A2 is Round Clear, A3+ crash); World Derby*: FE03, 81+ (81-94 is music); World Series Baseball '95 / Nomo's World Series Baseball: DE03, 81+ (81-99 is music, 9A-AE is SFX, B0 is fade out, B4-B8 is voices); World Series Baseball / Pro Yakyuu GG League: DE03, 81+ (81-99 is music, 9A-AE is SFX, B0 is fade out, B4-B7 is voices, B8 is a kind of sample voice check); Yuu Yuu Hakusho - Horobishi Mono no Gyakushuu: FE03, 81+ (81-8C is music); Yuu Yuu Hakusho II - Gekitou! Nanakyou no Tatakai: FE03, 81+ (81-89 is music). I was discovered Popils sound engine in 28/7/2011 (maybe the first one?). And Ninja Gaiden / Phantasy Star Adventure uses custom sound engines made by JSH (you find her Tails' Sky Patrol copyright). * Third-party releases. ** Sanritsu / SIMS release (or related development). And for some SMS games: Comical Machine Gun Joe: D000, 81+ (81-85 is music); Danan - The Jungle Fighter: D004, 81+ (81-8E is music); Dead Angle: FD03, 81+ (81-89 is music); Dick Tracy: FE04, 81+ (81-8B is music); Dynamite Duke: F004, 81+ (81-89 is music); Golfamania*: F004, 81+ (81-8E is music); G-LOC (SMS)*: DE03, 81+ (81-8B is music); Great Football / Sports Pad Football: C900, 81+ (81-89 is music); Great Ice Hockey: DE00, 81+ (81-87 is music); Great Golf [JP]: C630, 81+ (81-83 is the three musics on game); Great Soccer [JP]: C200, 81+ (8E is Main Game, 8F is Ending); Hoshi wo Sagashite...: E004, 81+ (81-8B is music); Laser Ghost: DE03, 81+ (81-8A is music); Line of Fire*: FE03, 81+ (81-8E is music); Sherlock Holmes: Loretta no Shouzou: C2A6, 81+ (81-88 is music); Mahjong Sengoku Jidai*: D000, 81+ (81-89 is music); Nekkyuu Koushien: D003, 81+ (81-9F is music), D000=00 to hear in PSG mode, 01-FF to hear in FM mode; Rambo III: DE03, 81+ (81-8A is music), DE00= 00 to hear in PSG, 01-FF to hear in FM; Scramble Spirits: FE03, 81+ (81-94 is music); Shanghai: DE04, 81+ (81-88 is music); Shooting Gallery: D800, 81+ (81-89 is music); Slap Shot*: F5F3, 81+ (81-8D is music); Super Racing: DE03, 81+ (81-89 is music); Tom & Jerry - The Movie*: FE03, 81+ (81-8A is music); Where in the World is Carmen Sandiego**: DD03, 81+; Wimbledon II*: E105, 81+, (81-8F is music); Woody Pop - Shinjinrui no Block Kuzushi: DE00, 81+, (81-85 is music for some scenes, 9F-A1 is music for main game (with noise), A2 is Round Clear, A3 is fade out); World Grand Prix: D900, 81+ (88 is the only music on the game). * Related development with Sanritsu / SIMS. ** Don't know the value for the Title Screen on the game. I don't know but MSX -> SMS conversions made by Sega or Compile uses a Sound Engine that is much identical at the Sega and SIMS uses, but I think that the way to play the music (is a quite bit complex). For a example, Power Strike (I, II (SMS) & II (GG)), Puyo Puyo 1/2, Parlour Games & R-Type uses a different sound engine. And finally, some SG-1000 games: The Black Onyx: C2D0, 81+ (81 is Main Theme, 82-84 is SFX, 85 is Title Screen, 86 is Game Over); Choplifter: C300, 81+ (81-86 is music); Flicky: C320, 81+ (81-85 is music); Girl's Garden: C200, 81+ (81-89 is music); Star Force: C350, 81+ (81-88 is music); Star Jacker: C066, 81+ (81-88 is music); Zaxxon: C1B0, 81+ (81 is Game Start, 82 is Main Theme and 83 is Game Over); Zoom 909: C2C0, 81+ (81-84 is music). And last and least, one OMV game: Space Armor: C3A0, 00 (01 is Main Theme, 02 is Start) This list can be wrong, so there are no warrantes of right music at right value. So, I was compared this list with my work on Desciclopédia (portuguese brand of Uncyclopedia): I was created more than 430 articles, and I was discovered a lot of sound triggers of games on 8-bit Sega Systems! Now its time to someone creating a page with requested VGM Packs on SMS Power... |
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Posted: Sun Jul 31, 2011 1:55 am |
The list of Memory Hacks is maintained here:
http://www.smspower.org/Development/MemoryHacks Your post is awesome! but please try to post those information in a separate topic because it will be difficult to find in a "solomon no kagi" topic. :) thanks |
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Posted: Tue Aug 02, 2011 1:06 pm |
Added. I replaced the cover art as it did not meet our standards (not square, not from the game?). | |
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Posted: Thu Aug 04, 2011 1:54 pm |
I'd like to see a Sega 8-bit sound driver list ala this. | |
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Posted: Thu Aug 04, 2011 2:50 pm |
It's quite likely you can find some location-invariant code that'd act as a signature for searching across ROMs. I remember doing something similar for a thread on the development forum regarding cheat codes on games by the same developer. | |